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Returning Noob Needs Advice


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#21 Koniving

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Posted 01 January 2015 - 07:40 AM

View PostIraqiWalker, on 01 January 2015 - 07:19 AM, said:

Oh god yeah. I would never put XLs in a hunchie that isn't the 4SP, unless it was never meant to see the front line. Also, slapping ammo in the left torso works out because everyone is shooting your right, so ammo explosions are a rarity.

Was referring to the standard engine 4J you presented. And it's not a problem to have ammo in the torso if it's padded. It's a problem to have so much ammo on something so thinly armored (also if they're shooting your right torso then you're not capitalizing on the additional protection to its maximum effect; they should be crying that their hits aren't registering when in fact your RT has more armor and health than your CT, and that you're practically invincible. Someone who knows better isn't aiming at the RT. They're aiming for the groin, the drum on the LT, or the head itself [since the entire head is the cockpit hitbox]!

B)

(Granted, this capitalizing works even better on the MWO non-swaybacks 4G, 4H and 4P.)
(Oh, and nothing wrong with an XL engine in a Hunch, so long as you keep that LT rear armor up [RT rear could be zero and you'd still be fine] and move fast. LRMs by accident and sharp shooters alike know the weakpoint of every Hunch even before quirks is really a feature exclusive to the left side. The universal low rear armor optimal settings of a Shadowhawk will never work on a Hunch, which is why Hawk users praise the Hawk and shun the Hunch.)
Spoiler

Edited by Koniving, 01 January 2015 - 07:51 AM.


#22 Attackmack

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Posted 01 January 2015 - 10:53 AM

Just read through everything linked to me and sure enough, im wondering if my brain is damaged...Like watching NFL for the first time and listening to the commentary do statistics! (being a swede, american football isnt common to me. I get it now tho!)

I guess it will come to me eventually as long as i keep reading and playing.

A quick one tho.
After playing a few matches (and selling some stuff in my inventory that wasnt used) i have a stock HBK-4J and a few million cbills. I have enough to get another variant of the hunchback but without any additional mods.

What would you guys advice, to get another variant or to spend my money outfitting my current?

#23 Koniving

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Posted 01 January 2015 - 10:59 AM

Good luck there! Truth be told the only things I know about American football is that 1) they wear spandex...this alone is unsettling. 2) lots of men are watching other men playing an American sport where they grab an oblong object made of pigskin while trying to touch each other.

Needless to say... Football holds no interest for me. :P
--------
Outfit the current (double heatsinks + endo steel is a good, solid start. Even if you don't use the slightly larger engine the Basic build I gave will still work [with more room for ammo]).

Then get a new one after.

#24 InspectorG

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Posted 01 January 2015 - 11:07 AM

Welcome back.

Use this:
http://metamechs.com/

#25 Rogue Jedi

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Posted 01 January 2015 - 03:13 PM

There is currently an event where for every game where you score 30 points (80 for CW, up-to a maximum of 25 games per gamemode) you can earn prizes,
if you have played a few games there is a fair chance you will be able to claim something, my best prizes have included 500MC, 300 GXP, Mechbays, 1 day premium time, 112,500 cbills, most of those I have received multiple times as well as smaller amounts of GXP, cbills and MC, cockpit items, weapons and ammo.
claim the prizes on this page:
http://mwomercs.com/tournaments
Please check every tab, and claim anything you have earned, unfortunately this event ends about 18.5 hours after I posted this

edit:
the event has now ended

Edited by Rogue Jedi, 02 January 2015 - 10:09 AM.


#26 tuskerbane

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Posted 01 January 2015 - 05:11 PM

Join a Clan, many are recruiting for CW now, they will help you along faster than blindly puggin around.

Come by and visit. http://antaresscorpions.co.uk/

#27 Kyynele

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Posted 01 January 2015 - 06:36 PM

View PostAttackmack, on 01 January 2015 - 10:53 AM, said:

What would you guys advice, to get another variant or to spend my money outfitting my current?


Although it has been mentioned before in this thread, it's worth repeating and re-reasoning:

The double heatsinks upgrade (DHS) is practically mandatory. While there are many situations in which you actually would prefer NOT to have Endo, Ferro or Artemis upgrades, there is no serious mech build that would not be significantly improved by upgrading to DHS. DHS makes your mech cool down roughly twice as fast, meaning you can shoot a ton more before shutting down.

Single heat sinks are really bad. Whereas with the other upgrades, there's some tradeoffs that force you to think whether it's optimal to have or not, DHS are just much better than SHS. End of story. Nothing to think about.

The first thing that you will want to do with any mech is to get DHS.

Buy DHS for your Hunchie. I bet the next match you play with it after that, you will understand why most players never even try to play a new mech before upgrading it with DHS. That's why, with most IS mechs, you consider the purchase price to be the mech price + 1.5 mil.

Edited by Kyynele, 01 January 2015 - 06:44 PM.


#28 IraqiWalker

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Posted 01 January 2015 - 07:24 PM

View PostAttackmack, on 01 January 2015 - 10:53 AM, said:

Just read through everything linked to me and sure enough, im wondering if my brain is damaged...Like watching NFL for the first time and listening to the commentary do statistics! (being a swede, american football isnt common to me. I get it now tho!)

I guess it will come to me eventually as long as i keep reading and playing.

A quick one tho.
After playing a few matches (and selling some stuff in my inventory that wasnt used) i have a stock HBK-4J and a few million cbills. I have enough to get another variant of the hunchback but without any additional mods.

What would you guys advice, to get another variant or to spend my money outfitting my current?


Information overload is normal. It takes time, but you'll get into the swing of things. I recommend upgrading your current 4J to it's "final form", so to speak, before getting another one.

Also, with the current quirks for these mechs, I can't think of any negatives as to why you should pick one over the other next. The 4SP stands unique in that it doesn't have a giant hunch (it has 2 smaller ones), but the others are very similar in structure.

#29 Attackmack

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Posted 02 January 2015 - 03:12 AM

Right, ill keep working on my current hunchback until its im more comfortable in it :)

Man, the christmas event sure seems to pay out good, too bad i missed it more or less :/
Had done 20 or so drops yesterday an most of then qualified at least so a little boost to the bills and xp.
Sadly in stuck at work today and can maybe manage to squeeze in a few games tonight before the event ends, IF i get home in time.

Oh well, i also noticed that i had previously apperently unlocked all basic skills for another hunchback too, and have 16k xp left in it. But mustve sold that mech at one point...
As mentioned, i had little to no clue what i was doing!

#30 Koniving

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Posted 02 January 2015 - 09:55 AM

You'll get the hang of it.

#31 luxebo

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Posted 02 January 2015 - 11:21 AM

@Attackmack, I think the XP could've been from trials (some trials I've never actually picked up/bought and I have 100,000 XP+ on them ^_^). Unless you mean you have those skills unlocked

For some future reference, yes metamechs is good as InspectorG posted, but it's not everything, you can still take your mechs to your own path and still do excellent. Also I am seconding smurfy: http://mwo.smurfy-net.de/. That site can allow you to change loadouts and whatnot, plus you can check out info of lots of things.

Rebuy that specific variant, I'm not sure what variant it is but each and every variant has it's perks (I dislike the Grid Iron but regardless it's your choice). Champion mechs (ones marked with (C)) come with 30% XP Bonus, and Hero mechs (ones marked with special names like the Grid Iron I mentioned).

To list the quirks (which while should be adhered slightly but you don't have to follow every step of it):
4G has AC20 quirks (basically the boomstick brawler).
4H has AC10 quirks (in my opinion a bit underrated but is similar to the 4G brawler).
4J has LRM10 quirks (which you have, and I do suggest those builds posted above but just use the stock STD 200 engine with more DHS for cooling).
4P has ML quirks (try out the trial variant, I will suggest getting this if it wasn't your second variant with XP already in it).
4SP has SRM6 quirks (good for brawling, diffierent from 4J due to two hunches).

Just to remind you sir, the 4J without missiles loses it's hunch completely! So it does have a niche if you decide on PPC/lasers without LRM10s. Good luck regardless and do continue with your Hunchbacks, I do think the hunch (right torso) should have 46 front and 2 rear, but it is your choice.

Good luck and I hope I helped. :)

#32 Attackmack

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Posted 05 January 2015 - 02:38 AM

A few days of experience and 2 mechs in my stable :)
Alternati g between the 4g for some autocannon love and the 4j and LRMs. I feel like im getting good practice in two very different roles, and currently a third hunchie is being built, the SP that will sport srms and lasers to get some cqc practice aswell!

Im still tinkering with my builds but without straying too far from suggested builds, but its good to see how different options play out.

Im having severe issues aiming and moving though, i often panick when under fire and end up getting stuck up to a wall or run down a cliff. And the horrible UI color gives me big problems as im having a hard time distinguishing it from the surrounding at times (color blindness of sort). The jungle map is the worst and i find myself using thermal vision the entire match just to be able to see the crosshair and target box clearly. Night vision is out of the question :/


Its great fun though! I signed contract for CW but wont enter action until i have 4 mechs i can handle ready to drop :)
Cant wait!

#33 Jody Von Jedi

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Posted 05 January 2015 - 06:42 AM

Attackmack,

Glad you're enjoying the HBK. With the quirk system, the HBK is once again a very fun mech to play. Not to confuse you with more choices, but if you like lasers, the 4P really has some nice ML quirks. No ammo to worry about and the lasers are easy to aim. You just need a steady aim to try to keep the lasers on the same component on the targeted mech.I run 6 ML in the hunch and a LL in each arm.

Have fun and welcome back,

Jody

#34 Dark Horse X

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Posted 05 January 2015 - 07:15 AM

View PostAttackmack, on 05 January 2015 - 02:38 AM, said:

Im having severe issues aiming and moving though, i often panick when under fire and end up getting stuck up to a wall or run down a cliff.


I don't know if you've done this yet, but assign a button to "Center Legs To Torso"; this will definitely help during those heated moments in centering your legs in the direction you are facing. There's another "Center Torso To Legs", but avoid that one.....it's not intuitive and will really screw your maneuvering up. Also, don't try to use Throttle Percentages for movement, make it an "all or nothing" affair using keys for forward or reverse.......I've found that a Hotas throttle is too touchy setting it up for half-bands.

As to Aiming, for now Lock your Arms. Whatever your reticle is over is what you will hit; once you get more comfortable with it, then you can take the Arm Lock off and work on your Arm targeting vs Torso targeting later.

Stick with it, lots of us hit barriers and fall off ledges at times.





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