Water Bear, on 01 January 2015 - 07:41 AM, said:
What exactly is the OP trying to say? It sounds like: 1) Insufficient twist quirks 2) Ghost heat is a thing that makes Nova builds bad.
Name a mech in the 40-50 ton range that's as good as any 55 tonner. The Nova should be no more durable than a Trebuchet. Speaking as a guy who owns a Treb with arm mounted weapons...I would not recommend taking a 50 toner with weapons in the arms and expecting it to be even decent.
Here's 3 things the Trebuchet can do over the Nova...
1) Increase engine size to go faster - the Nova cannot. This speed allows for getting in and out of trouble better, and indirectly will allow you to take less damage when people aren't as a capable to hitting a faster mech.
2) Build a torso dependent mech despite the large arms (using the large arms as a shield) - Hello Trebuchet-7K. Unfortunately, most Trebuchet variants are arm dependent and the 7K is the exception.
3) It can actually range with LRMs... Nova currently cannot do that. LRMs allow players to "keep away" to a certain extent w/o trying to show their poor scaling as much... which is what I ended up doing with the Kintaro. I didn't do that with the Trebuchet at the time because I wasn't fond of LRMs at the time (so, it was head against wall to some extent), but also LRMs were actually worse at the time when I grinded the Trebuchets.
If it sounds that simple, it probably is. The torso weapons on the Nova barely give the Nova the choices it needs to become useful.
William Petersen, on 01 January 2015 - 06:54 AM, said:
If you think ghost heat is a problem, you need to figure out how to group weapons. All ghost heat does is stop you from being killed by one mech in a single massive alpha strike. With even the barest of pause, you can unload one arm and then the other on a Nova Prime and not suffer ghost heat. You will, however, shut down and may cause yourself damage on all but the coldest of maps, though. But that's not ghost heat, that's just heat. Nova Prime has always been a hot son of Satan.
The nice thing about it was in CBT if you got really good odds on your hit rolls, you could unload an alpha and only be shut down a turn or two and take no damage 'cause heat doesn't cause damage in CBT but for ammo explosions, and Nova Prime has no ammo.
I only referenced people alphaing the 12 CERMEDs only because newbies don't know any better. That's not an argument to remove Ghost Heat, rather I'd wish the Trial mech was the Nova-S so that they aren't impacted by Ghost heat by accident and kill themselves in the first minute of the game.
BeltinTheBeast, on 01 January 2015 - 08:53 AM, said:
stopped reading at wispy and realized this was a waste of time.
That's a great excuse for one that didn't want to read in the first place. If I didn't mention him, I don't think you'd still read it.
Ultimatum X, on 01 January 2015 - 01:22 PM, said:
Just to clarify you aren't saying ghost heat itself is the problem, rather the fact that PGI decided to link Small group with Medium group lasers, correct?
To some degree yes.
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I honestly think this is the least of the Nova's worries. 6x CERMLAS is a 42 point laser alpha, that's pretty much right around with what most clan mechs are running (40-55 for big laser vomits) and you don't really need more than this.
I thought that build was a little "bland", and 5 CMPL does better (less DHS, but less facetime) which is a sane tradeoff IMO.
The Nova ultimately needs something buff... either offense (reworking ghost heat) or defense (improving durability). Doing both might accidentally make it truly good...
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The real issues with the Nova are what you already pointed out, the awful geometry/physical model:
- huge size for 50T
- with low 50T armor
- relatively poor agility for it's tonnage
- low slung arms bearing almost all of the weapons
It only gets worse with arty.. leg removal with the bonus high chance of arm removal. It's hard to say nice things really.
Edited by Deathlike, 01 January 2015 - 01:44 PM.