Edited by RustyBolts, 05 January 2015 - 05:18 AM.
How Can Pgi Fix The Merc Issue With Clans?
#1
Posted 31 December 2014 - 08:21 PM
#2
Posted 31 December 2014 - 08:28 PM
The current set up was made for such trolling since there is very little choice to begin with and any company can hide behind a banner.
#3
Posted 31 December 2014 - 08:42 PM
Bartholomew bartholomew, on 31 December 2014 - 08:28 PM, said:
The current set up was made for such trolling since there is very little choice to begin with and any company can hide behind a banner.
I agree and I hope we could come up with some ideas for PGI.
#4
Posted 31 December 2014 - 08:46 PM
#5
Posted 31 December 2014 - 08:50 PM
Edited by LastKhan, 31 December 2014 - 08:51 PM.
#6
Posted 31 December 2014 - 08:50 PM
#8
Posted 31 December 2014 - 10:47 PM
Maybe if PGI eventually allows "crosstech" like maybe an IS pilot can use 1 "captured" clan mech in the drop deck of 4 would ease the internal issue for some of us Mercs.
#9
Posted 31 December 2014 - 10:53 PM
#13
Posted 01 January 2015 - 12:32 AM
LastKhan, on 01 January 2015 - 12:26 AM, said:
Heh, you silly little thing.
dude its been amazing no turret drops no waits and we figured out if you kill all 48 mechs you make from 7.9mill to 6.2 mill cbills for the team, we took a guess of about 500 mill cbills for mercstar per night we fight wolf
#15
Posted 01 January 2015 - 12:41 AM
hybrid black, on 01 January 2015 - 12:32 AM, said:
dude its been amazing no turret drops no waits and we figured out if you kill all 48 mechs you make from 7.9mill to 6.2 mill cbills for the team, we took a guess of about 500 mill cbills for mercstar per night we fight wolf
Thats nice that you dezgra like to continue to poke the wolves. I was directing my comment towards the IS only guys.
Edited by LastKhan, 01 January 2015 - 08:46 AM.
#16
Posted 01 January 2015 - 06:24 AM
#17
Posted 01 January 2015 - 06:53 AM
Edited by RustyBolts, 01 January 2015 - 07:19 AM.
#18
Posted 01 January 2015 - 09:46 AM
CW is one big complicated issue on top of another, however. Everything from the basic attack/defend gameplay mechanic to the ability to undo a day's worth of work at the last minute, to units masquerading as other factions willy nilly at the expense of those who actually represent what they are. Cannot say I have much of an idea how to solve the latter issue, unfortunately, outside of some sort of "community ceasefire" system where a vote is taken by units representing a faction to ally themselves with another faction entirely, disabling the attack queue on a given faction or factions across an entire faction's unit base.
#19
Posted 01 January 2015 - 12:26 PM
Pariah Devalis, on 01 January 2015 - 09:46 AM, said:
CW is one big complicated issue on top of another, however. Everything from the basic attack/defend gameplay mechanic to the ability to undo a day's worth of work at the last minute, to units masquerading as other factions willy nilly at the expense of those who actually represent what they are. Cannot say I have much of an idea how to solve the latter issue, unfortunately, outside of some sort of "community ceasefire" system where a vote is taken by units representing a faction to ally themselves with another faction entirely, disabling the attack queue on a given faction or factions across an entire faction's unit base.
Well, now, if we had a player faction leadership feature..
Before you start telling me it will never work, well, there at least one F2P game where it works decently: Air Rivals. It is a quite cool fighter-based third-person shooter with RPG and MMORPG elements. A quite cool game, again. I used to play it for more than a year, then i was worn out by the excessive grinding (which you would expect in a korean F2P..). Its "CW" experience was very interesting: there are two factions in costant conflict, and daily events, not to mention big special events (things like destroying a capital ship..) make this war engaging and interesting. What is even more interesting, though, is that each faction has a player leadership and a voting system.
Basically, the players of each faction vote a candidate for each of three roles: President, Vice-President and a third one. They have gameplay abilities and usually had considerable power on player decisions too.
So what if our players could vote for a Khan of each Clan (it is not feasable to restrict the vote to Bloodnamed warriors sadly) and they would elect an IlKhan. They would be military leaders and judges of disputes between Clans. They might even have powers like calling for a" Trial of Absorption/Annihilation" vs an unit (maybe not a whole Clan), things like bonuses when you kill members of that unit (they could be marked for a while so they cannot just leave the unit..), with all due votes, checks and balances.
One can dream..
#20
Posted 01 January 2015 - 12:39 PM
CyclonerM, on 01 January 2015 - 12:26 PM, said:
Before you start telling me it will never work, well, there at least one F2P game where it works decently: Air Rivals. It is a quite cool fighter-based third-person shooter with RPG and MMORPG elements. A quite cool game, again. I used to play it for more than a year, then i was worn out by the excessive grinding (which you would expect in a korean F2P..). Its "CW" experience was very interesting: there are two factions in costant conflict, and daily events, not to mention big special events (things like destroying a capital ship..) make this war engaging and interesting. What is even more interesting, though, is that each faction has a player leadership and a voting system.
Basically, the players of each faction vote a candidate for each of three roles: President, Vice-President and a third one. They have gameplay abilities and usually had considerable power on player decisions too.
So what if our players could vote for a Khan of each Clan (it is not feasable to restrict the vote to Bloodnamed warriors sadly) and they would elect an IlKhan. They would be military leaders and judges of disputes between Clans. They might even have powers like calling for a" Trial of Absorption/Annihilation" vs an unit (maybe not a whole Clan), things like bonuses when you kill members of that unit (they could be marked for a while so they cannot just leave the unit..), with all due votes, checks and balances.
One can dream..
We can appoint a player council. Does not mean anyone needs to follow the command of said council. We need something that takes the choice away from people. IE: Locking out attacks against a given faction's holdings.
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