Zerstorer Stallin, on 13 January 2015 - 08:08 PM, said:
1 yes its brain work to put 7 small pulse laser on a fire starter, 3 errppc on thunderbolt..... genius
2 yes there are plenty of lore mechs that while nice in books where never allowed in TT games including the aforementioned cat.... unless of course Its the worse tt game every played by only one person.
3. I was busy fighting in Afghanistan.. just saying not that's important or add crap to MWO.
1- No, you're right we should all go with the dumbest build imaginable (STD260, ERPPC, 2 Flamers, 3 MLs, SRM6, 2MGs, and one ton ammo each), Honestly I take back the "dumbest" part. The dumbest one is all flamers. When are you going to accept that MW:O is not TT? TT is played with half blind pilots that can't aim their weapons right half the time, unless they had a targeting computer to tell them to, and extremely different mechanics. We can actually AIM our shots. ALso, for the record, my 9S build for the longest time has been
TDR-9S LPL+5ML. Fun build, and I'm thinking of switching to a 3 LPLs in the STs set up, maybe even 4, who knows.
Boating to the full quirks doesn't require a lot of thought or knowledge, but customizing the mech in other ways does. Your mentality is as bad as single weapon boating. It's just the opposite end of the spectrum
2- Okay, NOW we're starting to get to the root of your problem. You're used to banning mechs that you guys didn't know how to deal with. Yeah, no, that's the wrong way to play. The whole point of playing is to have challenging fun battles, with opponents that make you work for it. It's why after a few years, we started letting custom variants in.
The Aforementioned canon splat cat is a beautiful mech, and also not that difficult to deal with. Take any variant of the Caestus -preferably the Gauss one-, or the Bombardier, and that catapult will not get into range to fire (there's a 200-300 point differential, but I assume you're not running 1v1 mech battles), or the Crusader 3R, or a Jagermech S (which will leave you with 300 BV points to spare that you can use to add other mechs to your force), or any combination of light mechs that totals up to 1200+ points. You could have 2.8 URM-60Ls on the board for the price of that one CPLT-C1, and if you play your cards right, you win hands down.
Quirks and the mechlab are nice. They don't punish you if you don't run a min maxed build, but reward you if you decide to upgrade the mech a bit. I see no harm in running the HBK-4SP close to stock, with an upgraded engine, Artemis4, max armor, and DHS. The weapons are still going to be MLs, and SRM6s, but if I chose to switch them to LRMs, I'm not going to be punished, I'll still receive benefits from the missile quirks. My LRMs aren't penalized.
Looks like Convention games do allow custom mechs after all.
3- Not trying to be snarky here, but that proves you weren't in Baghdad, and thus not near my FLGS.
Edited by IraqiWalker, 14 January 2015 - 08:48 AM.