Zerstorer Stallin, on 12 January 2015 - 08:26 PM, said:
I said LIMIT THE MECH LAB NOT REMOVE IT... reading for the win. What is unbelievable there are still people in this thread who don't get that the weapon, the quirks and the mech ARENT THE PROBLEM. I predict the next nerf scream from the mass of 2 dimensional thinkers here will be the firestarter, then the banshee. Its like a hydra.. cut off one head 2 take its place. We shouldn't be running around in boats. BOATS ARE BAD, boring and it makes MWO feel more CoD than stompie robots. How this escapes you is beyond me.
I'm sorry, but you are wrong on multiple accounts:
1- Customization adds flavor to the game, it allows us to fine tune the mechs. I personally think there should be more of it.
2- Boats are fantastic. They are tactically sound platform. Follow logical thinking, and might not be the most important reason, but they are canon. No ifs, ands, or buts about it.
3- This might be me guessing here, but you played a lot of TT, didn't you? You're still remembering BV matching, which cannot, and will not exist in this game. Since that's gone out the window, there is only one viable method of balancing mechs: Artificial adjustment of performance. That can be done through the introduction of an external variable, that can be modified without dramatically impacting the model of the mech, or it's core properties. The external variable (wisely chosen I might add) is quirks. Which allow for fine tuning of a mech's performance and standing to achieve greater balance with minimal intrusion.
I'm gonna say this in general, and I know many will disagree, but despite being a TT player, and a participant in Stock Mech events, stock mechs are not the same brand of fun as boats. I would venture to say that they actually suck. Whenever I play a stock mech, I always think "If only I could change this one part about it, that would improve this mech's performance so much". The mechlab has been one of the best things to happen to the Mechwarrior games in forever.
We also used to run all kinds of TT matches, and for the record, they were almost all universally done with custom mechs, if anyone had a tech 1 mech on the board, it HAD to have something special about it.
eleazr, on 13 January 2015 - 07:47 AM, said:
3 Strong, single weapon quirks.
I think PGI needed to put single weapon quirks to have some distinction between the variants (if all the variants had varying buffs for all weapons, you'd still pick the optimal one out of the bunch, and do what's already being done)