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Thunderbolts Creating Bad Gameplay


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#981 Gremlich Johns

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Posted 11 January 2015 - 01:14 PM

View PostFupDup, on 11 January 2015 - 11:26 AM, said:

I'm pretty sure that making PPCs and IS ACs into streams is a nerf.

Rotary Auto-cannons, just sayin

go to 1:50 in this video to see a RAC5 in action



#982 MarineTech

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Posted 11 January 2015 - 01:37 PM

50 pages.

Stiiiillll going

Posted Image

Posted Image



#983 Green Mamba

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Posted 11 January 2015 - 01:42 PM

I guess the Mods Approve of this thread

#984 Zerstorer Stallin

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Posted 11 January 2015 - 01:56 PM

nerfing weapons is just plain stupid. The real issue is the boating and the out of control mech lab. Nerfing weapons and mechs wont fix S%%%. Just means the next meta mech takes its place. I know its hard to see and you cant understand that but its a fact.

#985 L3mming2

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Posted 11 January 2015 - 04:32 PM

dont realy get it clan ERPPC's have a 15/15 damage /heat ratio are lighter take less slots take fewer hardpoints for same damage but when a IS mech gets bufed to same kind of level (i am in to acount that the clan mech can use the extra left tons and space for suplemantary weapons and can fire a higher damage alpha without gost heat) then there is a problem..
the only problem i have with the quirks as a system is that they give bonusses for spesifik tipes of weapons i would like it more if the bonusses where for category's of weapons like balistick or energy and... this would allow you to have a biger freadom in viable builds for a chassi (even if this would come at the prise of slightly lowerd overal quirk buffs i would welcome it)

ps a mech with a DPS of 17 (the 9S with a 4 erppc and right module's and mastered) is in my opinion not game breaking

#986 Alekzander Smirnoff

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Posted 11 January 2015 - 06:37 PM

Except you'd be insane to run quad ERPPC on the 9s since it requires an xl engine...

#987 Navid A1

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Posted 11 January 2015 - 07:07 PM

Look what i found in this thread:

Warning: Click at your own risk.!
Spoiler


I didn't think counting forum pages and eating popcorn was a job. :rolleyes:

#988 Mcgral18

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Posted 11 January 2015 - 07:16 PM

View PostL3mming2, on 11 January 2015 - 04:32 PM, said:

dont realy get it clan ERPPC's have a 15/15 damage /heat ratio are lighter take less slots take fewer hardpoints for same damage but when a IS mech gets bufed to same kind of level (i am in to acount that the clan mech can use the extra left tons and space for suplemantary weapons and can fire a higher damage alpha without gost heat) then there is a problem..
the only problem i have with the quirks as a system is that they give bonusses for spesifik tipes of weapons i would like it more if the bonusses where for category's of weapons like balistick or energy and... this would allow you to have a biger freadom in viable builds for a chassi (even if this would come at the prise of slightly lowerd overal quirk buffs i would welcome it)

ps a mech with a DPS of 17 (the 9S with a 4 erppc and right module's and mastered) is in my opinion not game breaking


7.5 heat ~=15 heat

5 waste damage is useful for Epeen, but that's about it.

#989 L3mming2

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Posted 11 January 2015 - 07:37 PM

View PostMcgral18, on 11 January 2015 - 07:16 PM, said:


7.5 heat ~=15 heat

5 waste damage is useful for Epeen, but that's about it.

i know but if u consider the damage vs heat its for the is mech 1 damage fore O.75 heat for the clan mech its 1 damage fore 1 heat, and due to clan DHS being only 2 slots they can mount 1/3 extra in the same amount of free slots so the 25% difrence in heat for damage generation is counterd by a higher heat disipation ability by a clan mech. add to this that the waepon them selves takes up a slot less then the IS version and u only need 2 if u want the same alpha (as 3 is ERPPC's)
i think the difrence between the qiurkt is mech and a heavy clan mech is a load smaler then u think

#990 L3mming2

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Posted 11 January 2015 - 07:41 PM

and add the clan xl taking 2 slots less and being able to lose a ct.. the only thing i can see bad about this arangment for the clan mechs is the high cost of there chassi (and dont forget u can only mount this loadout on this 1 is mech, wile there are multiple clan mechs capable of mounting this config enabeling u to chose the one u like to play best with..

#991 Bellum Dominum

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Posted 11 January 2015 - 07:42 PM

View PostZerstorer Stallin, on 11 January 2015 - 11:07 AM, said:

49 pages and people cant get the too simple idea that its not the mech... its the pin point damage and the mech lab being a free for all.

1 CHANGE ALL PPC's to a beam... 3 secs duration
2 change all ac's to a stream
3. Add a size slot to all weapon locations... ie if it had a med laser it is a medium slot. Med Pulse or med laser only. if it had a Large laser its a LARGE SLOT... ER large laser, ppc, er ppc, large laser, LRG pulse laser and so on. other wise MWO will continue this pretty laughable on nozs this mech is loz. BS we see every few freaking weeks.


NO.

#992 Yokaiko

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Posted 11 January 2015 - 07:46 PM

View PostL3mming2, on 11 January 2015 - 07:37 PM, said:

i know but if u consider the damage vs heat its for the is mech 1 damage fore O.75 heat for the clan mech its 1 damage fore 1 heat, and due to clan DHS being only 2 slots they can mount 1/3 extra in the same amount of free slots so the 25% difrence in heat for damage generation is counterd by a higher heat disipation ability by a clan mech. add to this that the waepon them selves takes up a slot less then the IS version and u only need 2 if u want the same alpha (as 3 is ERPPC's)
i think the difrence between the qiurkt is mech and a heavy clan mech is a load smaler then u think



Wrong on so many counts.

1) The effective damage of C/er-PPCs is the same is the IS, its NOT 2/3 like you state do to the splash damage (that you don't always get anyway, take it to the training grounds and try it)

2) Take a warhawk prime and try to do 2-2-2-2-2......you shut down on the 5th one, that is with the LRM removed, the TC gone and 24 (I think it was) clan DHSs onboard. Yes, they are that hot, and clan HS work just like IS, you get a higher heat cap.

Why do you think you don't see Timberwolves rocking dual PPC? I'll tell you three...yes three. dual vollies no ghosting and you over heat. A summoner overheats with the single PPC alone in 7 vollies, and that is the only punch on the prime varient.

Couple this with the fact that clan ACs have no punch and don't be surprised that laser vomit is the order of the day.

#993 Bellum Dominum

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Posted 11 January 2015 - 07:46 PM

On the actual OP:

So the 9S sale has happened and you know what? I'm not seeing any more 9S's on the field than I did before the sale, or at least not nearly enough more to even notice. CW they are heavily used just like the clan er lrg lasers/ppc/gauss.

I wonder if PGI were to release an average use statistic for mechs and it showed the same thing that I'm saying if that would shut down this unearned qq about a single mech.

I was recently 'introduced' to a medium mech that puts the TDR-9S to shame. Can't wait till people figure it out so I can watch all the wrongful qq on it (seeing as it's been this way for awhile now and just not enough players look past the meta).

#994 L3mming2

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Posted 11 January 2015 - 08:01 PM

View PostYokaiko, on 11 January 2015 - 07:46 PM, said:



Wrong on so many counts.

1) The effective damage of C/er-PPCs is the same is the IS, its NOT 2/3 like you state do to the splash damage (that you don't always get anyway, take it to the training grounds and try it)

2) Take a warhawk prime and try to do 2-2-2-2-2......you shut down on the 5th one, that is with the LRM removed, the TC gone and 24 (I think it was) clan DHSs onboard. Yes, they are that hot, and clan HS work just like IS, you get a higher heat cap.

Why do you think you don't see Timberwolves rocking dual PPC? I'll tell you three...yes three. dual vollies no ghosting and you over heat. A summoner overheats with the single PPC alone in 7 vollies, and that is the only punch on the prime varient.

Couple this with the fact that clan ACs have no punch and don't be surprised that laser vomit is the order of the day.


fore 1 the 1/3 was in relation to the number of slots a clan heatsink needs. 3 for a IS DHS 2 fore a clan DHS so if y have the same amount of free slots left u can put 1/3 more double heatsinks in a clan mech then in a IS mech,

the clan mechs XL engine takes also 2 slots less space then a IS XL engine (read 1 more DHS for the clan mech)

and finaly the cERPPC uses 2 critical slots, this is 1 slot less than the IS ERPPC

and about your last part why timberwolfs dont all pack ERPPC's, its becous ERPPC's are the least efficient weapon in game from the heat for damage point of view.
so unless u plan to snipe at gr8 distance 90% of the time they are a very poor choice of weapon...

#995 Yokaiko

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Posted 11 January 2015 - 08:45 PM

View PostL3mming2, on 11 January 2015 - 08:01 PM, said:


fore 1 the 1/3 was in relation to the number of slots a clan heatsink needs. 3 for a IS DHS 2 fore a clan DHS so if y have the same amount of free slots left u can put 1/3 more double heatsinks in a clan mech then in a IS mech,



View PostL3mming2, on 11 January 2015 - 07:37 PM, said:

i know but if u consider the damage vs heat its for the is mech 1 damage fore O.75 heat for the clan mech its 1 damage fore 1 heat, and due to clan DHS being only 2 slots they can mount 1/3 extra in the same amount of free slots so the 25% difrence in heat for damage generation is counterd by a higher heat disipation ability by a clan mech. add to this that the waepon them selves takes up a slot less then the IS version and u only need 2 if u want the same alpha (as 3 is ERPPC's)
i think the difrence between the qiurkt is mech and a heavy clan mech is a load smaler then u think



Uh huh

#996 Zerstorer Stallin

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Posted 11 January 2015 - 11:35 PM

yeah this way we can have great matchs with 7 small pulse laser firestarters, 6 ER LRGL stalkers, 3 LRG Pulse laser Wolverines, 4 ac 5/Uac 5 crabs, the list goes on and on. Its not the mechs, its not the quirks.... ITS THE ****** BUILDS from the mech lab. JUST STOP IT. LIMIT THE LAB, STOP THE ****** BOATING or go play CoD.

#997 Mordin Ashe

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Posted 11 January 2015 - 11:39 PM

View PostZerstorer Stallin, on 11 January 2015 - 11:35 PM, said:

yeah this way we can have great matchs with 7 small pulse laser firestarters, 6 ER LRGL stalkers, 3 LRG Pulse laser Wolverines, 4 ac 5/Uac 5 crabs, the list goes on and on. Its not the mechs, its not the quirks.... ITS THE ****** BUILDS from the mech lab. JUST STOP IT. LIMIT THE LAB, STOP THE ****** BOATING or go play CoD.

I agree with statement that "its the ... builds from the mech lab". Through mechlab you can minmax your Mech to its limits. The problem is, Clans can't do that, we don't have those great tools like switching engines or upgrades at our disposal, so it just happens that we simply can't minmax our Mechs and because of that fail at struggle against quirked and minmaxed IS Mechs.

I don't want to limit the mechlab because for me that was one the most enjoyable parts of MW games. Some balance must be set up though.

#998 Zerstorer Stallin

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Posted 11 January 2015 - 11:45 PM

whats really F'd up is that the approach to the clans is an ok model for how the IS should have been ran. Instead of pods we should have had better "models" with better tech. its stops the ******* from boating, and we would never had to get "ghost" heat, double armor, more ammo per ton, strange DHS and worthless SHS. Its to much for most to wrap their heads around.

Edited by Zerstorer Stallin, 11 January 2015 - 11:46 PM.


#999 Black Arachne

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Posted 11 January 2015 - 11:53 PM

View PostZerstorer Stallin, on 11 January 2015 - 11:45 PM, said:

whats really F'd up is that the approach to the clans is an ok model for how the IS should have been ran. Instead of pods we should have had better "models" with better tech. its stops the ******* from boating, and we would never had to get "ghost" heat, double armor, more ammo per ton, strange DHS and worthless SHS. Its to much for most to wrap their heads around.


Hardpoint restrictions was the way to go.

#1000 EvilCow

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Posted 12 January 2015 - 12:12 AM

View PostBlack Arachne, on 11 January 2015 - 11:53 PM, said:


Hardpoint restrictions was the way to go.


Some of us were able to tell 3 years ago, paranormal abilities I think.





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