... all the crying ... IS cry Timbers and Crows Op and Clan cry IS Quirkmechs are OP... srly both have "advantages" but also both have downsides.
The new Mechboating from 8-12 Group drops are the Problem.
Im a little more on the Clan side because quirked mechs gets more advantage if they boat Mechs.
Stats talk for themself:
Clan ErPPC 15 Heat vs IS Thunderbolt Quirk ErPPCs 7,5 Heat
Rangebuff makes them equal to Clan = 810
Then they get also a 15% Velocity buff and 25% Cooldown buff
IS Quirks dont Balance a Weapon against Clans, they make it better then Clanstuff.
I tryed the Thundebolt in non CW Matches with my Unit... DAMN this thing makes FUN! You can nearly vomit ErPPCs.
A Thunderbolt alone with this quirks? No Problem at all. I can brawl it with the Clan Heavys. But more of them ... ouchtime
Some Matches ago we droped against a team that used 8 Thunderbolts (4xErppcs) 2 Wubverines (3-4 LPL) and 2 DDC Atlas in the first Wave.
We had around 6 Timbers and 4 Crows 1 Hellbringer 1 Warhawk
.... they just camped the Gates (As CounterAttacker...) and killed everything that got near the Gates (No Clanmech can realy deal with 8+ ERPPC Hits in 3 Sec.) even a push of 10 Clanmechs got stomped in some seconds. The push was a bad idea because they used the downtime and pushed hard and nearly killed omega.
We got back in position... and guess what ... thunderbolts again ...
We could hold them back with ... no fighting at all... just wait until they come in. Then they just rushed in dealed some dmg and died ... "wtf was that?"
But then ... 10 Firestarter Rush ... Game Over...
L2P? not realy. They just had an extrem amount of Er PPCs with same Range but 50% less heat and better Velocity and Cooldown and its only possible with the Quirks and no Class Restriction.
(and plz dont say counter it with your clanlaservomiting .... that just doesnt work)
So all in all, even 3 Thunderbolts with ERPPCs are not Gamebreaking, but 8 or more of them.
And no, not only the Thunderboltboating also Wubverines are incredible in mass. (50% more range = nearly equal to Clan + 25% less heat = Clan 10 vs 5,25 + 25% less cooldown on LPLs)
*ps.: Thunderbolts can alpha 4 Erppcs on Forrest Colony
We dont need more Nerfs, we need Class Restriction while we Drop in CW... and no i dont know how with the current 4 Mech dropsystem.
Just my 2 Cent
Edited by Degalus, 02 January 2015 - 09:59 AM.