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Thunderbolts Creating Bad Gameplay


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#141 Monkey Lover

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Posted 02 January 2015 - 09:06 AM

View PostHitman85, on 02 January 2015 - 08:51 AM, said:



Lol, then why i always loosing L or R torso? hehehe
Because people were hitting your ct. :-)

Edited by Monkey Lover, 02 January 2015 - 09:07 AM.


#142 Navid A1

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Posted 02 January 2015 - 09:06 AM

View PostGreen Mamba, on 02 January 2015 - 08:52 AM, said:


Pgi put the bonuses on that Mech and others because no one or very few people run them.I choose to wait and see what Paul does before making a big investment into something I may not like due to them making "adjustments"


Investment?... so you know tdr-9s is just a bad joke and you want to make the most of it?

#143 Ultimax

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Posted 02 January 2015 - 09:10 AM

The 9S is not broken or OP.

It's at most a 30 point alpha on a mech without JJs, try to hold your soggy tears back a little.


It has a range that is useful in CW, but pretty much irrelevant in most pug/team queue matches since long range sniping isn't the way most games are played right now.


It's a 65T mech, it has humongous hitboxes, it's not particularly agile and the 3 ER PPC build tends to run a 260 to 280 engine and it's vulnerable to close range brawlers.


Part of the reason it fits so well in CW is because it's 65T, which is right around the ideal tonnage range for a 240 deck.

Edited by Ultimatum X, 02 January 2015 - 09:13 AM.


#144 salkeee

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Posted 02 January 2015 - 09:13 AM

I could agree that it gets toned down like 20%/20% instead of 25%/25% heat eff.

But I totaly disagree that TDR 9S is so much gamebreaking.

EDIT: This game is having far far biger issues than TDR 9S

Edited by salkeee, 02 January 2015 - 09:14 AM.


#145 El Bandito

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Posted 02 January 2015 - 09:14 AM

View PostGlory, on 02 January 2015 - 08:10 AM, said:

Oversimplify? It really is that simple. There's always a best thing, there always will be a best thing. The people who win will be the people who use the best thing the best way.


And it is every game developers job to make sure the best way is not heads above the other ways.

#146 Navid A1

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Posted 02 January 2015 - 09:14 AM

View PostUltimatum X, on 02 January 2015 - 09:10 AM, said:

The 9S is not broken or OP.

It's at most a 30 point alpha on a mech without JJs, try to hold your soggy tears back a little.


It has a range that is useful in CW, but pretty much irrelevant in most pug/team queue matches since long range sniping isn't the way most games are played right now.


It's a 65T mech, it has humongous hitboxes, it's not particularly agile and the 3 ER PPC build tends to run a 260 to 280 engine and it's vulnerable to close range brawlers.


Part of the reason it fits so well in CW is because it's 65T, which is right around the ideal tonnage range for a 240 deck.


Yup...PGI uses this kind of logic instead of actual testing.


Thunderbolts needed the quirks... it was an under performing mech. But not this harsh change. A heat reduction of 30% would have been a good one i think.

Edited by Navid A1, 02 January 2015 - 09:19 AM.


#147 Valdherre Tor

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Posted 02 January 2015 - 09:15 AM

nerf nerf nerf....... I bought my kids some nerf guns for christmas. Anyhow, back to the OP, how about nerf every mech in the whole game until weapons do no damage, then someone will find a better build with max armor and engine that can ram you to death before you can ram them to death. Then everyone will run that meta bulldozer mech until PGI nerfs engines.

#148 R Razor

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Posted 02 January 2015 - 09:18 AM

I see the QQ'ing about the only IS mech capable of standing on near equal ground with the Clan Timber is still in full swing.

It's terrible to see 9s after 9s with ERPPC's but it's perfectly okay to see vomitcrow after vomitcrow or streakcrow after streakcrow and metawolf after metawolf because CLAN.

Give me a break...............

Edited by R Razor, 02 January 2015 - 09:19 AM.


#149 lsp

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Posted 02 January 2015 - 09:19 AM

This post is ridiculous, I don't want players boating long range weapons, so nerf every weapon the clan has. THey should all be 200m.

#150 Dillirium

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Posted 02 January 2015 - 09:19 AM

To the OP. I will only agree w/ this change if DW is unable to equip 5-6 Ultra and normal ac5's.

Also there are too many dual gaus and dual er-ppc builds. Those need removed too......

#151 Bishop Steiner

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Posted 02 January 2015 - 09:20 AM

View PostDillirium, on 02 January 2015 - 09:19 AM, said:

To the OP. I will only agree w/ this change if DW is unable to equip 5-6 Ultra and normal ac5's.

Also there are too many dual gaus and dual er-ppc builds. Those need removed too......

Didn't realize anyone was asking your permission...... (looks for PGI faction tags.......still looking.......) ;)

Edited by Bishop Steiner, 02 January 2015 - 09:29 AM.


#152 lsp

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Posted 02 January 2015 - 09:20 AM

View PostRipnfly, on 02 January 2015 - 05:56 AM, said:

Varience in builds and styles is what keeps this game fun.

MECH WARRIOR ERPPCS BATTLES is really just not fun.

You mean like all that varience the clans use?

#153 Bishop Steiner

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Posted 02 January 2015 - 09:21 AM

View PostR Razor, on 02 January 2015 - 09:18 AM, said:

I see the QQ'ing about the only IS mech capable of standing on near equal ground with the Clan Timber is still in full swing.

It's terrible to see 9s after 9s with ERPPC's but it's perfectly okay to see vomitcrow after vomitcrow or streakcrow after streakcrow and metawolf after metawolf because CLAN.

Give me a break...............

Don't think I see anyone saying that. But hey GGclose, let's keep all the broken crap in the game so that we go back the the halcyon days of 3 viable chassis.....

#154 lsp

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Posted 02 January 2015 - 09:21 AM

View PostLordKnightFandragon, on 02 January 2015 - 06:00 AM, said:

The ERPPC should be slow to fire, hot to use and deadly when it hits.

15/15, 5s CD, no heat quirks, and a max fired at a time of 1.

Then your llas should be the same way.

#155 Bishop Steiner

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Posted 02 January 2015 - 09:22 AM

View Postlsp, on 02 January 2015 - 09:20 AM, said:

You mean like all that varience the clans use?

Eh, there are issues on both ends, I believe has kinda been addressed. Old saying, 2 wrongs not making a right, or some such.....

#156 lsp

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Posted 02 January 2015 - 09:24 AM

View PostBishop Steiner, on 02 January 2015 - 09:22 AM, said:

Eh, there are issues on both ends, I believe has kinda been addressed. Old saying, 2 wrongs not making a right, or some such.....

There's nothing wrong with the 9S. Finally the IS has a tier 1 mech besides the FS, and all the clanners cry. It's so easy to turn into a walking stick anyway.

Edited by lsp, 02 January 2015 - 09:25 AM.


#157 AlmightyAeng

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Posted 02 January 2015 - 09:27 AM

View Postlsp, on 02 January 2015 - 09:19 AM, said:

This post is ridiculous, I don't want players boating long range weapons, so nerf every weapon the clan has. THey should all be 200m.


Jeebus. Boating? It's THREE ERPPC's! Are we going to call a 4-ML Jenner boating now? How about a Spider with 3 medium pulse lasers? There are so many boats it's a wonder we're in mechs...they don't FLOAT.

On their own a couple 9S's aren't a big deal. Bring 12 and the amount of ERPPC fire they are able to sustain due to their insanely high cooldown quirk is kind of nuts. Not only nuts, but boring.

Tone down the percentages, just like they toned down the Thunderwub 5SS quirks. I'll be happy to see the 9S backed down to 'a good addition for a long range option' to dropdecks instead of its current place of "I AM THUNDERZILLA. I SPIT BLUE FIRE ALL DAY E'RY DAY!"

I don't take them, and I kill them just fine...but when they're TOO effective and become a no-brainer choice for every pilot who can manage neither heat nor ammo, it turns things pretty stale.

Edited by Ghost Badger, 02 January 2015 - 09:28 AM.


#158 Bishop Steiner

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Posted 02 January 2015 - 09:29 AM

View Postlsp, on 02 January 2015 - 09:24 AM, said:

There's nothing wrong with the 9S. Finally the IS has a tier 1 mech besides the FS, and all the clanners cry. It's so easy to turn into a walking stick anyway.

No, there is EVERYTHING wrong with the 9S. You might notice no clan emblem here? Actually read the relevant parts of the thread. It's returning us to a one mech, one build, all the time meta. IDK, maybe you don't play CW? ; so you don't see it as much in 3x4 drops.

Of course, those who are part of the problem, seldom want to admit there is a problem.

View PostGhost Badger, on 02 January 2015 - 09:27 AM, said:


Jeebus. Boating? It's THREE ERPPC's! Are we going to call a 4-ML Jenner boating now? How about a Spider with 3 medium pulse lasers? There are so many boats it's a wonder we're in mechs...they don't FLOAT.

On their own a couple 9S's aren't a big deal. Bring 12 and the amount of ERPPC fire they are able to sustain due to their insanely high cooldown quirk is kind of nuts. Not only nuts, but boring.

Tone down the percentages, just like they toned down the Thunderwub 5SS quirks. I'll be happy to see the 9S backed down to 'a good addition for a long range option' to dropdecks instead of its current place of "I AM THUNDERZILLA. I SPIT BLUE FIRE ALL DAY E'RY DAY!"

I don't take them, and I kill them just fine...but when they're TOO effective and become a no-brainer choice for every pilot who can manage neither heat nor ammo, it turns things pretty stale.

the fact that a large percentage of those complaining about the 9S ARE WEARING IS FACTION TAGS, should be the relevant point here, anyhow.

#159 lsp

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Posted 02 January 2015 - 09:32 AM

View PostBishop Steiner, on 02 January 2015 - 09:29 AM, said:

No, there is EVERYTHING wrong with the 9S. You might notice no clan emblem here? Actually read the relevant parts of the thread. It's returning us to a one mech, one build, all the time meta. IDK, maybe you don't play CW? ; so you don't see it as much in 3x4 drops.

Of course, those who are part of the problem, seldom want to admit there is a problem.


the fact that a large percentage of those complaining about the 9S ARE WEARING IS FACTION TAGS, should be the relevant point here, anyhow.

The current meta is and always will be 3-4 mechs.(and always has been) It's called Timberwolf, Direwolf, Stormcrow. That's why all the competitive units are clan. And I know you have a clan account. And I do play CW, know what else I see? Timberwolf, Stormcrow, Direwolf, over and over. The 9S is the ONLY IS mech that can fight at range with the clans, clan weapons out range everything else. Except GR, so cry more. If you want the 9S nerfed, then the clan tier 1 mechs should be nerfed too.

Edited by lsp, 02 January 2015 - 09:33 AM.


#160 Flapdrol

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Posted 02 January 2015 - 09:35 AM

Leveled that thunderbolt with 2 erppc's, was wondering why it refused to warm up :)

Those quirks is a bigger difference than standard and double heatsinks.

Edited by Flapdrol, 02 January 2015 - 09:36 AM.






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