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Thunderbolts Creating Bad Gameplay


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#801 kapusta11

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Posted 06 January 2015 - 12:58 AM

View PostChagatay, on 05 January 2015 - 09:09 PM, said:


Turns IS PPC into crappy clan ERPPC (minus ER part)
1 ton for 2.5x2 splash damage effect for 5 heat*.

* Actually that is unfair it is IS so make it 5 splash damage to 1 component (they are the kings of pinpoint after all)


Well 15 heat for 15 damage (or 20 for 20 in case of Heavy PPC) is a high enough price and with proper Heat Scale, even despite doubled dissipation, it would be more unforgiving compared to MWO.

And that's just one example, PGI's approach of creating new convoluted mechanics without having in mind new tech leads new weapons to being either screwed up right from the start or OP compared to already "balanced" ones.

Edited by kapusta11, 06 January 2015 - 11:08 AM.


#802 Gallowglas

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Posted 06 January 2015 - 11:17 AM

It's anecdotal, but I consider myself a fair shot and yet in most CW matches my damage with my Stalker and my 5SS FAR outstrips that of the 9S. It certainly has a place before the gates are breached, but once those gates are down, I find other loadouts to be substantially more productive.

#803 Widowmaker1981

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Posted 07 January 2015 - 05:18 AM

View Postlsp, on 02 January 2015 - 09:32 AM, said:

The current meta is and always will be 3-4 mechs.(and always has been) It's called Timberwolf, Direwolf, Stormcrow. That's why all the competitive units are clan. And I know you have a clan account. And I do play CW, know what else I see? Timberwolf, Stormcrow, Direwolf, over and over. The 9S is the ONLY IS mech that can fight at range with the clans, clan weapons out range everything else. Except GR, so cry more. If you want the 9S nerfed, then the clan tier 1 mechs should be nerfed too.


Bullcrap.

TDR-5SS with 4xERLL - 911m optimal range, longer than any clan mech in the game.

GaussJag/GaussCat - No clan mech under 85 tons can run dual gauss, and its a complete waste of the Warhawk to do so (please dont bring up the dual gauss timber build, its awful. you get at most 4 tons of ammo and no backup weapons)

ANY mech with +20% energy range or more (there are lots) can outrange any clan mech with ERLLs

Grid Iron with a 1s Cooldown on its Gauss.

Please, keep on thinking that clans outrange IS, or that anyone with 2 braincells to rub together fires IS Energy weapons at base stats.. i can make an IS dropdeck where every single mech outranges every single clan mech in the game. Its not the games fault if you don't take advantage of that.

Want to know why the only clan mechs in CW are the SCR, HBR, TBR and DW (and KFX since you cant take a DW without one)? The other options are all garbage.

Most of the competitive units are IS at the moment, try to keep up.

For the record, i dont want the TDR-9S nerfed badly, just adjusted a bit (id swap its quirks with the Awesome 9M personally, its dumb as all hell that the Thud has better stats for its ERPPCs than the awesome, the awesome has far worse hitboxes and hardpoint placement, and is 15 tons heavier.

Edited by Widowmaker1981, 07 January 2015 - 05:22 AM.


#804 decman117

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Posted 07 January 2015 - 05:39 AM

View PostWidowmaker1981, on 07 January 2015 - 05:18 AM, said:


Bullcrap.

TDR-5SS with 4xERLL - 911m optimal range, longer than any clan mech in the game.


ANY mech with +20% energy range or more (there are lots) can outrange any clan mech with ERLLs

Please, keep on thinking that clans outrange IS, or that anyone with 2 braincells to rub together fires IS Energy weapons at base stats.. i can make an IS dropdeck where every single mech outranges every single clan mech in the game. Its not the games fault if you don't take advantage of that.



I hear clans have this magical piece of equipment called a targeting computer which buffs range, beam time, zoom, targeting time and ppc speed.
There's also those modules, that actually do work for clans too.
A CERLL with the largest tcomp hits out to 796m. Only 14m less than the Tbolt's ERPPC, but will still do the same damage, becaue the CERLL does 11 damage at optimal, while the ERPPC does 10. CERLL is also cooler.

The 4ERLL tbolt is the only mech that outranges clans by any significant margin. And it's one build, on one variant, on one mech, out of about 100 IS variants.
1/100ths of IS mechs outrange clan mechs completely.

Whereas clan lasers match or outrange everything else.

That isn't a problem, that's being salty that there's one build that beats you, and you can't deal with it.

#805 MechWarrior9376871

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Posted 07 January 2015 - 05:44 AM

View PostGallowglas, on 06 January 2015 - 11:17 AM, said:

It's anecdotal, but I consider myself a fair shot and yet in most CW matches my damage with my Stalker and my 5SS FAR outstrips that of the 9S. It certainly has a place before the gates are breached, but once those gates are down, I find other loadouts to be substantially more productive.


Numbers, data and logic mean very little to this sea of whining babies crying for nerfs. The most damning piece of evidence is despite this "Godlike" TDR9s the clams seem to be winning the majority of battles.

#806 Widowmaker1981

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Posted 07 January 2015 - 05:49 AM

View Postdecman117, on 07 January 2015 - 05:39 AM, said:


I hear clans have this magical piece of equipment called a targeting computer which buffs range, beam time, zoom, targeting time and ppc speed.
There's also those modules, that actually do work for clans too.
A CERLL with the largest tcomp hits out to 796m. Only 14m less than the Tbolt's ERPPC, but will still do the same damage, becaue the CERLL does 11 damage at optimal, while the ERPPC does 10. CERLL is also cooler.

The 4ERLL tbolt is the only mech that outranges clans by any significant margin. And it's one build, on one variant, on one mech, out of about 100 IS variants.
1/100ths of IS mechs outrange clan mechs completely.

Whereas clan lasers match or outrange everything else.

That isn't a problem, that's being salty that there's one build that beats you, and you can't deal with it.


Could you be any more biased?

No Clans ever use TC7.. TC1 is worth it, C-ERLLs with module and TC1 have an 831 meter range.

The C-ERLL ISNT cooler, because the mech firing the PPC has a 50% heat reduction quirk.

NO ONE USES IS ENERGY WEAPONS AT BASE STATS. no one that wasnt dropped on their head as a baby repeatedly anyway.

The one range advantage clans have is C-ERMLs, and its hardly a big thing when you consider how hot they are for the damage (and that they only have a 450m range)

I play both Clan and IS, alternating weekly. I play IS FAR more than clan in the Pub Queue (since quirks). I am not biased, i want to see balance but this anti clan crusade infuriates me because its so goddamn WRONG and ill informed.

Edited by Widowmaker1981, 07 January 2015 - 05:53 AM.


#807 decman117

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Posted 07 January 2015 - 06:00 AM

View PostWidowmaker1981, on 07 January 2015 - 05:49 AM, said:


Could you be any more biased?

No Clans ever use TC7.. TC1 is worth it, C-ERLLs with module and TC1 have an 831 meter range.

The C-ERLL ISNT cooler, because the mech firing the PPC has a 50% heat reduction quirk.

NO ONE USES IS ENERGY WEAPONS AT BASE STATS. no one that wasnt dropped on their head as a baby repeatedly anyway.

>TC1 CERLLS have 831m range
Oh look, better than the ERPPC thunderbolt. What a surprise.
But you could put it on the tbolt with 25% en range, to get an ERPPC out to 1KM, but it runs like fire again, so it's useless.

that 50% heat reduction puts the ERPPC at 7.5 heat, so the CERLL is 2.5 hotter. that's 2 DHS difference, which is 2 tons. Shock and horror, that's the difference in weight between a CERLL and ERPPC. Look at how game breaking that is.

You keep assuming that every single person using ERPPCs has to have the max range module, or at least, that's what "people who run stock lasers are brain damaged" sounds like.
Maybe in full meta 12 man groups, but not in general.

>biased
Nope, it's just funny that you clanners can't handle one build.

#808 Joseph Mallan

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Posted 07 January 2015 - 06:04 AM

View PostWidowmaker1981, on 07 January 2015 - 05:49 AM, said:


Could you be any more biased?

No Clans ever use TC7.. TC1 is worth it, C-ERLLs with module and TC1 have an 831 meter range.

The C-ERLL ISNT cooler, because the mech firing the PPC has a 50% heat reduction quirk.

NO ONE USES IS ENERGY WEAPONS AT BASE STATS. no one that wasnt dropped on their head as a baby repeatedly anyway.

The one range advantage clans have is C-ERMLs, and its hardly a big thing when you consider how hot they are for the damage (and that they only have a 450m range)

Widow, Have you ever heard me complain about a Meta? We are seeing ONE Mech that is standing up to Timber Wolves and the Clan Players are having fits. IIRC it is 3 ERPPCs a 30 point pin point shot at range. I HAVE heard this whine before ... 2x Gauss Rifles. I am still not overly impressed cause this 30 point pin point hit is the same as a Single Gauss slug on TT. And We have to use 3 weapons to get that type of damage. Yes the pin point is a problem, but there is no outcry over my 91 point alpha on my Atlas-S. Why not? Cause the damage isn't front loaded pin point. But its only 30 damage! And Yes Against double armor I am going to say "it is only". Cause I have dealt with 50 point Called shots on TT with half the armor I have here.

View Postdecman117, on 07 January 2015 - 06:00 AM, said:

>TC1 CERLLS have 831m range
Oh look, better than the ERPPC thunderbolt. What a surprise.
But you could put it on the tbolt with 25% en range, to get an ERPPC out to 1KM, but it runs like fire again, so it's useless.

that 50% heat reduction puts the ERPPC at 7.5 heat, so the CERLL is 2.5 hotter. that's 2 DHS difference, which is 2 tons. Shock and horror, that's the difference in weight between a CERLL and ERPPC. Look at how game breaking that is.

You keep assuming that every single person using ERPPCs has to have the max range module, or at least, that's what "people who run stock lasers are brain damaged" sounds like.
Maybe in full meta 12 man groups, but not in general.

>biased
Nope, it's just funny that you clanners can't handle one build.

Ummm Widow isn't a Clanner Yet. The Ghost Bears have not moved in at this time!

#809 Widowmaker1981

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Posted 07 January 2015 - 06:06 AM

View Postdecman117, on 07 January 2015 - 06:00 AM, said:

>TC1 CERLLS have 831m range
Oh look, better than the ERPPC thunderbolt. What a surprise.
But you could put it on the tbolt with 25% en range, to get an ERPPC out to 1KM, but it runs like fire again, so it's useless.

that 50% heat reduction puts the ERPPC at 7.5 heat, so the CERLL is 2.5 hotter. that's 2 DHS difference, which is 2 tons. Shock and horror, that's the difference in weight between a CERLL and ERPPC. Look at how game breaking that is.

You keep assuming that every single person using ERPPCs has to have the max range module, or at least, that's what "people who run stock lasers are brain damaged" sounds like.
Maybe in full meta 12 man groups, but not in general.

>biased
Nope, it's just funny that you clanners can't handle one build.


OH ffs. 831 is longer than 891 now? wow.. my maths skills are bad... or is the IS mech too poor to buy a module? that 831 includes a range module...

If you are not maxing your mechs you are not trying to win and lose any right to complain about balance when you lose. And running special snowflake builds on mechs not quirked for it is not trying to win. If i was for example running 2 Ice ferrets a Summoner and a Gargoyle and complaining clans sucked, wouldnt you tell me to swap to the good mechs?

I also DO NOT THINK THE TDR NEEDS NERFING HEAVILY. a slight heat reduction, fine. What i think is that balance is FINE between the top performers, and the crappy things need buffs to compete. This includes badly quirked IS mechs, and all the clan chassis that arent called Timberwolf, Direwolf and Stormcrow .. and Hellbringer too actually

However when anyone suggests buffing the crap clan mechs, which in many cases since quirks are the absolute worst mechs in the game now, people yell that they are fine and dont need it.

Edited by Widowmaker1981, 07 January 2015 - 06:14 AM.


#810 Vassago Rain

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Posted 07 January 2015 - 06:07 AM

Posted Image

Can you guys cry a little harder, please? I want to maximize the rejuvenating effect of your gold tears.

#811 Illya Ghost Bear

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Posted 07 January 2015 - 06:09 AM

View PostJoseph Mallan, on 07 January 2015 - 06:04 AM, said:

Why not? Cause the damage isn't front loaded pin point. But its only 30 damage! And Yes Against double armor I am going to say "it is only". Cause I have dealt with 50 point Called shots on TT with half the armor I have here.




again with the TT........... :mellow:

#812 DrSlamastika

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Posted 07 January 2015 - 06:12 AM

Comon Ripnfly :) you forgot for superduper small pulse Firestarter or medium pulse Thunderbolds :)

LOL

#813 Joseph Mallan

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Posted 07 January 2015 - 06:21 AM

View PostIllya Arkhipova, on 07 January 2015 - 06:09 AM, said:

again with the TT........... :mellow:

Cause gosh... It is a BattleTech Game. PGI even has the gentle reminder in the upper left hand corner of this very page. If it weren't a BattleTech Game... I would not be here waiting for the game to be finished still. ^_^

#814 STEF_

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Posted 07 January 2015 - 06:24 AM

View PostIllya Arkhipova, on 07 January 2015 - 06:09 AM, said:

again with the TT........... :mellow:

I like TT too :)

#815 decman117

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Posted 07 January 2015 - 06:29 AM

View PostWidowmaker1981, on 07 January 2015 - 06:06 AM, said:


OH ffs. 831 is longer than 891 now?


I forgot the range module, but lets factor it in.
If we look at the module, we see *GASP*
The clan ERPPC has one too, putting it firmly at the exact same range.
Shocking, isn't it.

The tbolt only appears this imbalanced because no other IS mech comes close to it at the moment.
However every clan mech can match it, if you try.

#816 Reaper3015

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Posted 07 January 2015 - 06:35 AM

With heat reduction perks and projectile speed perks no Clan mechs can't match the thunderbolt.

#817 Widowmaker1981

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Posted 07 January 2015 - 06:37 AM

View Postdecman117, on 07 January 2015 - 06:29 AM, said:


I forgot the range module, but lets factor it in.
If we look at the module, we see *GASP*
The clan ERPPC has one too, putting it firmly at the exact same range.
Shocking, isn't it.

The tbolt only appears this imbalanced because no other IS mech comes close to it at the moment.
However every clan mech can match it, if you try.


Except the Heat, of course, which is the reason no one likes ERPPCs, they are faar to hot for the damage.. did you forget about that part? Also it has increased velocity, actually allowing it some chance of hitting at that range.

and once again, i dont think the goddamn TDR needs nerfing badly. I think the underperforming chassis need buffs to allow them to compete, and that this includes most of he clan chassis (except SCR, TBR, HBR and DWF)

#818 decman117

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Posted 07 January 2015 - 06:44 AM

View PostWidowmaker1981, on 07 January 2015 - 06:37 AM, said:


Except the Heat, of course, which is the reason no one likes ERPPCs, they are faar to hot for the damage.. did you forget about that part? Also it has increased velocity, actually allowing it some chance of hitting at that range.

and once again, i dont think the goddamn TDR needs nerfing badly. I think the underperforming chassis need buffs to allow them to compete, and that this includes most of he clan chassis (except SCR, TBR, HBR and DWF)

The heat is irrelevant, because this is about range. You said that the tbolt outranges everything the clans have, which is wrong, because their ERPPC hits to the same range. Take a Tcomp and you get projectile speed buffs for the PPC, too.

#819 Illya Ghost Bear

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Posted 07 January 2015 - 07:01 AM

View Postdecman117, on 07 January 2015 - 06:44 AM, said:

The heat is irrelevant, because this is about range. You said that the tbolt outranges everything the clans have, which is wrong, because their ERPPC hits to the same range. Take a Tcomp and you get projectile speed buffs for the PPC, too.

the range is irrelevant, because in almost no cases does the projectile speed allow you to really make use of it.

#820 Joseph Mallan

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Posted 07 January 2015 - 07:10 AM

View PostReaper3015, on 07 January 2015 - 06:35 AM, said:

With heat reduction perks and projectile speed perks no Clan mechs can't match the thunderbolt.

Really? So the Dire Wolf cannot waste a thunderbolt? 3 ERPPCs are to much for a Timber Wolf? I'm sorry but Clanners are not fighting by Zellbrigen and we have One Mech that can dance with you at any range and The Clans Whine? I took months learning how to dance the scars with Clanners and one Mech is breaking the resolve of "The best warriors man can create"? Without complaint and Reprimanding my Inner Sphere brothers and sisters cause the Timber Wolf, Stormcrow and Dire Wolf were hard to beat.

We have One Mech that stands out and up to your best and you immediately want it nerfed. :huh:
Posted Image

Edited by Joseph Mallan, 07 January 2015 - 07:11 AM.






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