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Thunderbolts Creating Bad Gameplay


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#1121 Cyborne Elemental

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Posted 16 January 2015 - 05:18 PM

View PostBartholomew bartholomew, on 16 January 2015 - 04:39 PM, said:

Being on the receiving end is never fun. However, it is nice to have an energy boating mech that CAN boat them well enough to keep up with the DAKKA. I have 2 EPppc's and 3 Mlas on mine.

And since when has anything stopped any nerf clans/lurms/whatever threads. Is the nerf list thread still alive? (I know everything has already been listed on it, but just curious)


That job should go to the Awesome, not to a Heavy that can fill 3 CW slots for ultimate cheese sniping.

Btw.. 57 pages of waa waaa :D

#1122 ackstorm

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Posted 16 January 2015 - 05:32 PM

Move the 50% buff to the mech that was designed for it - the AWS-9M. Slower and with a bigger body to hit. Requires more weight, less people carrying multiple of them, etc...

#1123 IraqiWalker

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Posted 16 January 2015 - 05:55 PM

View PostBlack Arachne, on 16 January 2015 - 04:15 PM, said:


Wasn't that the same time he mentioned Clans are getting quirks and a lot more new pods. Wonder, how long before the new nerf clan posts will take?


About 0.5 milliseconds after people realize he listed S pods for the DWF (So it will have JJs -3 to be exact-)

#1124 LordKnightFandragon

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Posted 16 January 2015 - 05:58 PM

View PostIraqiWalker, on 16 January 2015 - 05:55 PM, said:


About 0.5 milliseconds after people realize he listed S pods for the DWF (So it will have JJs -3 to be exact-)



The DWF-S wont "jump" really....but it will be something you can almost call a sort of "hop"....





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