Mergatroid Skittle, on 02 January 2015 - 08:40 AM, said:
I can't be the only one that thinks this... But I think there needs to be a much harsher penalty for team killing. If you regularly team kill, you are doing something wrong. I think you should lose all C-bills in a match if you record a team kill.
I've played over 1500 matches and had maybe 5 team kills if that. I can only remember 2 team kills and after seeing the penalty I thought "That's it?".
AGREED....
It's very simple. Other games allow the ability to have "No Friendly Fire" why can't MWO? We could also have modes that allow it as well. So many this&that scenarios like this in MWO that other games offered years and years ago, this is just one shining example among many. First mech based game that comes out and is actually modernized = lookout MWO!
Water Bear, on 02 January 2015 - 04:40 PM, said:
I don't think the in-game penalty is that important. The thing that stops me the most with regard to team killing is the threat of administrative action.
If you make the in-game penalty too high then it punishes people who TK by mistake. If you intentionally TK then the admins will eat you anyway, and if you want to think of it this way, the lost income from having your account locked for a few days will easily add up to a lot of C-bills.
If you really care about C-bills that much. And I bet $5 TKers don't.
What in this game is a perfect science "as-is"? Sure it would take time to perfect, but this game lives off of that attempt at least, even if they never seem to get there. Penalties should be by a daily action based formula and then reset to move on to another day unless you scored in a certain point value in team killing and/or friendly fire damage. More people would strive to not team kill and most would succeed in avoiding it because they will be looking for it and have greater consideration for it; into eventually just doing it without thinking about it much (better quality player). Resulting in hopefully better quality players over the "I don't care" or the "Doesn't matter" along with the actual team killers. I can say it's possible because I know many that have played since the very beginning and never once had a team kill; I also have 0 team kills. Any new ideas can lose players, but not doing anything also has lost players. Would they gain some players back due to this idea; sure they would. It's a two-sided coin just like everything else.
This is more than just having a troll-filter and has been possible in many games many years prior to this one. What MWO and players of MWO have to worry about is the next online mech MMO that has all of these modern ideas; which can offer more than MWO's past driven ideas. Past ideas that although appeal to someone like myself that played table-top, will not appeal to the majority that seek the next best thing. Will MWO step up to the plate?....Probably not and this whole idea mentioned here will never happen, but this is why it's hard for games to survive longer than a few years. Game company's get so caught up in their "We're right and they are Wrong" ideas, that they lose what quality in creativity that drove them into creating the game in the first place = in the title of a mech movie turned into a quote = "Crash and Burn"...
Edited by RobotjoxKwonDo, 02 January 2015 - 05:41 PM.