I'm just going to summarize my thoughts before I turn in for the night (stupid work in the morning again, just as I got used to the 2 weeks vacation, and being able to play MWO until 5am
).
MischiefSC, on 05 January 2015 - 03:35 PM, said:
1. Liao doesn't have the numbers. Be honest - when was the last time you saw the Capellan front go 15 wins down and be 60+/60+? Doesn't happen. In fact 60+/60+ doesn't happen.
Population numbers are the issue.
(That and the current "last 60 mins of action in the NA timezone decides the outcome of the cycle regardless of what happened before hand" - but there's another thread about that...)
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2. Having the Clans encircle the Inner Sphere is theoretically possible but will require a map reset. I like the idea on concept, I just think it's going to be a harder sell.
That sounds like an act of desperation that will have people throwing rocks at PGI quicker and harder than at any point in history
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3. I'm of the opinion that CSJ should have the same option, being in the same situation. It seems fair and reasonable.
It'll be easier to code a one size fits all solution, just need to not allow a way for the bigger factions to use their numbers to crush the smaller ones.
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4. Davion and Marik have the biggest Loyalist populations of any IS faction. By a big stretch. While populations are fluid, those two are always going to have a solid baseline. Being stuck between them with no other options makes Liao a poor choice to start with - which functionally makes 1 whole faction screwed out of the gate. That's flat out bad design.
Blame FASA for that one
- this might just be the
only thing that you'll not be able to pin on PGI
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5. We don't have the player population in CW to open 2 more factions. I like that idea as well; however we spent hours last night without any possible fights on any borders but turret stomps already. Even if we did have the population however it leaves Liao in the worst map starting position without any offset.
I suspect that the Taurian Concordat and Magistracy of Canopus (sp?) are not going to be popular even if we had the numbers, and see number (2) for the nerd rage if any other factions are relocated. Not seeing a viable option for the current game as it stands, other than to open up more worlds for the smaller faction to attack or 'raid'.
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6. Factions need quirks, just like mechs do. Liao needs some quirks. The goal is not to make all factions unable to lose - that's exactly what I want to avoid. It is however to let everyone at least *start* on reasonably even footing; at that point the winners will go win. For Federated Suns to wipe out Liao is not something to brag about and currently the map design doesn't even give them an option not to.
I think the current financial incentives are having an effect, but as noted earlier the 'Big Boys' want to fight each other more than they want to make a ton of cash - lets face it, if you are a member of one of the competitive teams you probably have premium time running for private lobbies, and you likely already have a shed load of mechs. These guys are likely already rolling in cash, and they have little to spend it on currently.
Newbies, Casuals and Solo's on the other hand could always use a few more CBills - PGI needs to get these people in to the queues, but the current offering does not appeal to the guy who only has 1 mech of his own, no friends to group up with and only half an hour to play! He needs an alternative to waiting 20 mins (or more) for a game of "shove your face into a blender and throw the switch".
Let those folks play a game mode they understand, on a map that they know, in the few mechs they own, and
make some money. Give them a reason to become invested in the idea of CW, and how the faction map can be affected by their actions. If they win the raid, they get extra faction bonuses. Just make the 'raid' mode a solo only game and the first 12 guys of each faction to click the *raid on planet 'X' defenders/attackers needed* pop up get the match - that should prevent people from sync dropping big groups.
/brain dump
nite all!
Question - how likely is it that PGI will ever read this, when its buried in the faction chat...?