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King Crab: Is It Worth It ?


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#21 Summon3r

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Posted 11 January 2015 - 09:41 AM

is it worth it? by far and away it is worth it. arguably best 100tonner on the field right now

#22 Shatterpoint

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Posted 13 January 2015 - 08:55 AM

View Postjoelmuzz, on 11 January 2015 - 05:00 AM, said:

My cockpit on standard KGC-000 doesnt look like that, have you customized the depth of field thing?


That's what I thought when I looked at the picture, I get the single central window only pretty much..the sides are visible but nowhere near useful in a combat role just to judge how close I am to a wall/rock.

@IraqiWalker
I wasn't ragging on the Crab, it's fast becoming my favorite mech..at least par with the Awesome now (maybe it just feels so slow to move and turn because my AWS move super fast in comparison).
A lot of pilots don't use the upper hardpoints, sure I'd like 2 lasers up top but I'd sacrifice too much to get them. Although I rarely run dry on ammo I have done when dropping a few tonnes of ammo for lasers..heatsinks aren't an option since I barely have any.

Just using the arm weapons is fine for me, still worth mentioning the downside to the new pilots.

It wrecks so hard I haven't wanted to change..specially vs light mechs, this assault kills more lights than any other I've used. Killing 3 lights per match isn't a rare thing now, I've had a lance of lights charge me face on and all popped within 10sec from overwhelming UAC fire.

#23 Dawnstealer

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Posted 13 January 2015 - 09:28 AM

I set up my 000(L) as an AC20 brawling monster (as it would be stupid to ignore the quirks). I ran it with an STD engine for a while and one ERLL, but running an XL let me run two ERLLs and enough heatsinks to fire them off. Seemed like I was a little less fragile with the STD, but the jury's still out. Even so, that build was a monster.

I set up my 000B as the Gauss Crab and gave it backup MLs. Come to think of it, given the long-distance, would probably be fine with an XL. Like the (L), it was a very nasty mech in that build.

The 0000...well, that one was problematic. I set it up with LB10Xs, LPLs, SRMs - you name it. Finally dumped LRMs in it along with 4MLs and called it good. Seems to be pretty good in that role, but I always feel a 100 ton mech should be more of a damage sink for the team, rather than a far-off lurm-launcher.

#24 IraqiWalker

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Posted 13 January 2015 - 09:33 AM

View PostShatterpoint, on 13 January 2015 - 08:55 AM, said:

@IraqiWalker
I wasn't ragging on the Crab, it's fast becoming my favorite mech..at least par with the Awesome now (maybe it just feels so slow to move and turn because my AWS move super fast in comparison).
A lot of pilots don't use the upper hardpoints, sure I'd like 2 lasers up top but I'd sacrifice too much to get them. Although I rarely run dry on ammo I have done when dropping a few tonnes of ammo for lasers..heatsinks aren't an option since I barely have any.

Just using the arm weapons is fine for me, still worth mentioning the downside to the new pilots.

It wrecks so hard I haven't wanted to change..specially vs light mechs, this assault kills more lights than any other I've used. Killing 3 lights per match isn't a rare thing now, I've had a lance of lights charge me face on and all popped within 10sec from overwhelming UAC fire.


Oh, I didn't think you were "ragging" on it, sorry if my post made it seem like that. I just wanted to add some clarifications.

Also, if you like running LRMs on your awesomes. I think you'd like this baby:
KGC-0000 I decided to go overboard on the ammo count, but it was too hilarious not to do it.

A brawler would be along these lines:

KGC-0000

View PostDawnstealer, on 13 January 2015 - 09:28 AM, said:

I set up my 000(L) as an AC20 brawling monster (as it would be stupid to ignore the quirks). I ran it with an STD engine for a while and one ERLL, but running an XL let me run two ERLLs and enough heatsinks to fire them off. Seemed like I was a little less fragile with the STD, but the jury's still out. Even so, that build was a monster.

I set up my 000B as the Gauss Crab and gave it backup MLs. Come to think of it, given the long-distance, would probably be fine with an XL. Like the (L), it was a very nasty mech in that build.

The 0000...well, that one was problematic. I set it up with LB10Xs, LPLs, SRMs - you name it. Finally dumped LRMs in it along with 4MLs and called it good. Seems to be pretty good in that role, but I always feel a 100 ton mech should be more of a damage sink for the team, rather than a far-off lurm-launcher.


#25 UnHolyLegion

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Posted 13 January 2015 - 10:26 AM

2 AC 20's and either MPL and SRMs in each torso

I use 2 AC 20s and two LLs with an XL 350 ( I think) im putting up good numbers there

#26 Insects

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Posted 14 January 2015 - 07:11 AM

View PostShatterpoint, on 13 January 2015 - 08:55 AM, said:


That's what I thought when I looked at the picture, I get the single central window only pretty much..the sides are visible but nowhere near useful in a combat role just to judge how close I am to a wall/rock.



The sides are useful because if you rotate torso fully while walking you can use left-ctrl for free view and see behind you without stopping to turn.

The depth of field changes put them in view like in the screenshot, but at the cost of making everything look smaller and further away, so smaller targets.
3 monitor setups can show the side windows, which would be nice.

#27 Shatterpoint

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Posted 14 January 2015 - 08:25 AM

I wouldn't lower the tone of a match by bringing LRMs on any mech, specially not one I like.

My go-to crab is a quad U/AC5 setup, it pumps out 600-1000+dmg in every match with 3-8 kills and often 10+ actually targetted components destroyed...Crab assault is beast assault.

#28 IraqiWalker

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Posted 14 January 2015 - 08:58 AM

View PostUnHolyLegion, on 13 January 2015 - 10:26 AM, said:

2 AC 20's and either MPL and SRMs in each torso

I use 2 AC 20s and two LLs with an XL 350 ( I think) im putting up good numbers there

KGC-000(L) I've been running that baby for a few matches. If the enemy lets me close to within 300 meters, they are going to die too quickly to realize what hit them.

#29 Shatterpoint

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Posted 14 January 2015 - 09:03 AM

I saw Sean Lang running 2x gauss and 2x ppc (I think) on a crab the other day, it was wrecking the enemy pretty hard, not a gauss fan myself but the dmg was real.

#30 dezgra

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Posted 14 January 2015 - 09:05 AM

Crab is OP, needs to be "shelled". Just joking. I love it. I pray this mech does not get its shell cracked by the "nerf hammer". SHHHH...quite...I'm praying.

#31 IraqiWalker

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Posted 14 January 2015 - 09:31 AM

View PostShatterpoint, on 14 January 2015 - 09:03 AM, said:

I saw Sean Lang running 2x gauss and 2x ppc (I think) on a crab the other day, it was wrecking the enemy pretty hard, not a gauss fan myself but the dmg was real.


It has been my favorite set up so far, and I only have the loyalty one (doesn't have Gauss quirks). 50 PP FLD can be a real monster if they don't spot you.

#32 UnHolyLegion

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Posted 14 January 2015 - 10:46 AM

View PostShatterpoint, on 14 January 2015 - 09:03 AM, said:

I saw Sean Lang running 2x gauss and 2x ppc (I think) on a crab the other day, it was wrecking the enemy pretty hard, not a gauss fan myself but the dmg was real.


Not to fond of that build... it ran a little too hot for my liking. I like the LLs or even ERLLs to reach out and touch someone. Im not sure what the damage is of an AC20 beyond its optimal range but it can't be anywhere near 20pts.

View PostIraqiWalker, on 14 January 2015 - 09:31 AM, said:


It has been my favorite set up so far, and I only have the loyalty one (doesn't have Gauss quirks). 50 PP FLD can be a real monster if they don't spot you.


Good luck not being spotted in a king crab lol

Edited by UnHolyLegion, 14 January 2015 - 10:48 AM.


#33 Randall Flagg

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Posted 14 January 2015 - 11:08 AM

Can anyone guesstimate the crab variants cost in C-BILLS?

#34 dezgra

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Posted 14 January 2015 - 11:12 AM

The thing I like about the King Crab is the High LaZor mount for my 2 ERLL. Also it has the advantage of being "one sexy beast". I get a kick when some lowly Dire Wolf blushes and looks away. ;)

#35 IraqiWalker

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Posted 14 January 2015 - 12:01 PM

View PostSKINLESS, on 14 January 2015 - 11:08 AM, said:

Can anyone guesstimate the crab variants cost in C-BILLS?


They are the same weight as an atlas, so the base cost is the same. Just factor in the cost of upgrades, and reduce the price a bit, since upgrades come at a discount when purchased stock with the mech.

FF 0.5M
DHS: 1.5 M
STD 300: 1.84M
AC 20: 0.6M each

So the cheapest should be about 10 Mil.

#36 Insects

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Posted 14 January 2015 - 08:33 PM

View PostUnHolyLegion, on 14 January 2015 - 10:46 AM, said:


Good luck not being spotted in a king crab lol


You have to act like a real crab, wait down a hole ready to claw a victim who wanders in to death.
The cave on Forest Colony is its home territory.

0000 crab on sale, looks like I will be mastering the set.

#37 Insects

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Posted 14 January 2015 - 08:37 PM

View PostSKINLESS, on 14 January 2015 - 11:08 AM, said:

Can anyone guesstimate the crab variants cost in C-BILLS?


10 million, same as as other 4000MC assaults.

#38 Escef

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Posted 14 January 2015 - 08:39 PM

View Postjoelmuzz, on 14 January 2015 - 08:33 PM, said:

0000 crab on sale, looks like I will be mastering the set.


I'm still waiting for c-bill availability. Already have around 18 million put aside for them and almost enough XP on my reward crab to get all the elites and the master slot.

#39 Punk Oblivion

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Posted 14 January 2015 - 11:56 PM

View PostUnHolyLegion, on 13 January 2015 - 10:26 AM, said:

2 AC 20's and either MPL and SRMs in each torso

I use 2 AC 20s and two LLs with an XL 350 ( I think) im putting up good numbers there


I know a LOT of ppl use builds similar to this. But time and again I decimate these builds one-on-one with my 4AC5/2AC2 crab! I have also beat out 4UAC5 crabs because I don't jam :)

View PostEscef, on 14 January 2015 - 08:39 PM, said:

I'm still waiting for c-bill availability. Already have around 18 million put aside for them and almost enough XP on my reward crab to get all the elites and the master slot.

I think I am up to 22mil. Trying to get to 25-28 mil for two crabs and any upgrades they will need.

#40 UnHolyLegion

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Posted 15 January 2015 - 06:16 AM

View PostPunk Oblivion, on 14 January 2015 - 11:56 PM, said:


I know a LOT of ppl use builds similar to this. But time and again I decimate these builds one-on-one with my 4AC5/2AC2 crab! I have also beat out 4UAC5 crabs because I don't jam :)


I think I am up to 22mil. Trying to get to 25-28 mil for two crabs and any upgrades they will need.


All dat ammo and face time though :blink: plus I find that if I do not get focus fired into oblivion ( usually doesn't happen) I live pretty long in my crabcakes. However could you post a smurfys link with that build to see how much ammunition you are taking? I'm just deathly scared of running out of ballistic ammo and not having decent back up weapons. *cough* jager *cough*

Edited by UnHolyLegion, 15 January 2015 - 06:18 AM.






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