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King Crab: Is It Worth It ?


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#41 IraqiWalker

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Posted 15 January 2015 - 11:42 AM

View PostUnHolyLegion, on 15 January 2015 - 06:16 AM, said:


All dat ammo and face time though :blink: plus I find that if I do not get focus fired into oblivion ( usually doesn't happen) I live pretty long in my crabcakes. However could you post a smurfys link with that build to see how much ammunition you are taking? I'm just deathly scared of running out of ballistic ammo and not having decent back up weapons. *cough* jager *cough*


This is my version of it (Had an XL 340 laying around, so I put it in. I would recommend an XL 325, and more ammo). Front load your armor heavily (no more than 12 on the RCT, and 8-10 on the rear for the STs).

Edited by IraqiWalker, 15 January 2015 - 11:44 AM.


#42 Punk Oblivion

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Posted 15 January 2015 - 01:01 PM

View PostUnHolyLegion, on 15 January 2015 - 06:16 AM, said:

All dat ammo and face time though :blink: plus I find that if I do not get focus fired into oblivion ( usually doesn't happen) I live pretty long in my crabcakes. However could you post a smurfys link with that build to see how much ammunition you are taking? I'm just deathly scared of running out of ballistic ammo and not having decent back up weapons. *cough* jager *cough*

Sure thing.
This is the build I use in single matches: KING CRAB KGC-000(L) It has 11 tons of ammo(1650dmg)

This is the build I use in CW:KING CRAB KGC-000(L) Removes an AC5 for more ammo (14 tons or 2100 dmg) more armor, and a bigger engine. It also runs cooler for even more sustained fire for defending/attacking pushes.

Edit:

View PostIraqiWalker, on 15 January 2015 - 11:42 AM, said:


This is my version of it (Had an XL 340 laying around, so I put it in. I would recommend an XL 325, and more ammo). Front load your armor heavily (no more than 12 on the RCT, and 8-10 on the rear for the STs).

I typically run 11/11/11 across my back. Have to trust that your team will protect your back while you lay down suppressing fire forward.

Edited by Punk Oblivion, 15 January 2015 - 01:04 PM.


#43 Escef

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Posted 15 January 2015 - 05:34 PM

View PostUnHolyLegion, on 15 January 2015 - 06:16 AM, said:


All dat ammo and face time though :blink: plus I find that if I do not get focus fired into oblivion ( usually doesn't happen) I live pretty long in my crabcakes. However could you post a smurfys link with that build to see how much ammunition you are taking? I'm just deathly scared of running out of ballistic ammo and not having decent back up weapons. *cough* jager *cough*


http://mwo.smurfy-ne...aa58e8926386e01

That's my best guess. It should be enough ammo, but damn that's a high risk/high reward build.

#44 Flak Kannon

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Posted 15 January 2015 - 05:58 PM

There is one role I have built with my Reward Crab that no other can equal.

So I have to say, fundamentally, I can't agree with the premise.



And nothing looks as neat as a crab opening and closing its claws...

:)

#45 White Bear 84

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Posted 15 January 2015 - 06:23 PM

The Kind Crab is just so HOT. :wub:

Nuff said.

#46 Punk Oblivion

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Posted 15 January 2015 - 11:26 PM

View PostEscef, on 15 January 2015 - 05:34 PM, said:


That's my best guess. It should be enough ammo, but damn that's a high risk/high reward build.

I would say this describes it. I rarely make it through a match alive, but I also rarely die before getting at least 500+ damage and a kill or two.

#47 Punk Oblivion

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Posted 16 January 2015 - 12:12 AM

So I just got home from work and played two quick matches, one was a win, the other a loss (I solo flanked the enemy, but my team did not take advantage of my flank...) These are the kinds of matches that are normal for my Dakka king Crab!

Posted Image


Posted Image

Edited by Punk Oblivion, 16 January 2015 - 12:17 AM.


#48 UnHolyLegion

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Posted 16 January 2015 - 05:28 AM

I may have to configure my reward crab as such... those are some good numbers :) unfortunately the only game I i got to play in it last night my team left me hanging in the rear and I got swarmed. Good thing i have fallen back in love with my stalkers :wub:

#49 IraqiWalker

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Posted 16 January 2015 - 10:19 AM

View PostUnHolyLegion, on 16 January 2015 - 05:28 AM, said:

I may have to configure my reward crab as such... those are some good numbers :) unfortunately the only game I i got to play in it last night my team left me hanging in the rear and I got swarmed. Good thing i have fallen back in love with my stalkers :wub:


Here's my advice for the 4xAC5+2xAC2 set up: Put the 4 AC5s on chain fire, and put the AC2s on chain fire, now as you fire try and start the AC2s after the second AC 5 shot, and you can have a literal machine gun wailing on someone's face. It keeps them blinded and in constant cockpit shake. It's probably the worst way to use it, but I'm beginning to wonder if it's a form of grieving.

For me I stopped using that set up because I just felt too mean. I'm wondering if others felt/feel the same way.

Edited by IraqiWalker, 16 January 2015 - 10:20 AM.


#50 Punk Oblivion

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Posted 16 January 2015 - 11:32 AM

View PostIraqiWalker, on 16 January 2015 - 10:19 AM, said:


Here's my advice for the 4xAC5+2xAC2 set up: Put the 4 AC5s on chain fire, and put the AC2s on chain fire, now as you fire try and start the AC2s after the second AC 5 shot, and you can have a literal machine gun wailing on someone's face. It keeps them blinded and in constant cockpit shake. It's probably the worst way to use it, but I'm beginning to wonder if it's a form of grieving.

For me I stopped using that set up because I just felt too mean. I'm wondering if others felt/feel the same way.

Just be careful. because of the way ghost heat works, 2 AC2's on chain fire can trigger a stacking ghost heat... which is really dumb...

Otherwise, no I don't feel bad. If I am not shaking their screens with AC5 fire, they are shaking my screen with AC20 fire. Better them dieing then me haha

#51 Josef Koba

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Posted 16 January 2015 - 01:10 PM

I think the King Crab is worth is, yes. It's probably supplanted the Atlas as my favorite mech though I only have about sixty total drops in it (if the stats are right - and I'm suspecting they're not since I'm sure I have more than 2 drops in the 000B).

I probably run about the standard as can be expected.

KGC-000(L) (KDR 2.23 in 20 matches (seems like more) - 29-13):

2 x AC/20 with 7 tons

1 x LPL

1 x SRM6

1 x SRM4 with 1.5 tons

STD300 with 1 external DHS



*Quirks are just too good to consider using a different ballistic, but opinions may vary. I use range and cooldown modules and they really help with pumping AC/20 rounds into people.

KGC-0000 (KDR 2.3 in 38 matches - 46-20):

2 x Gauss with 4.5 tons

4 x ML

1 x LRM15 with 1.5 tons

3 x SSRM with 1 ton

XL300 with 2 external DHS



This is probably a somewhat odd build, but I've found it to be pretty effective. Gauss obviously works. The four medium lasers obviously work. I use the LRM15 as a suppressor here and there, whereas the SSRMs are good at shoeing the lights away. The missile cooldown quirk helps with blasting out streaks. I use Gauss cooldown and advanced zoom and I'm lucky in that I'm pretty accurate with the Gauss against lights from a distance. This is in my drop deck for CW and many of my deaths no doubt are because of that - I've not found much success in CW yet as I drop alone. However, I did get seven kills in CW in this mech in one match. Then again, perhaps CW doesn't count towards stats. I don't know.

KGC-000B (KDR 1 in 2 matches - 1-1):

3 x ERLL

1 x LRM20+A

2 x LRM10+A with 7 tons

STD300 with 4 external DHS



I'm not sure what to do with this guy, but I need more drops in this with this loadout to get a feel for it. I think the lasers can be effective; not sure. I haven't played around with it enough yet.

All in all, I love the King Crab. It's slow, but it doesn't feel slow. It's effective in the brawl because it's nimble-ish. High weapons mounts have been stated, but it's worth stating again that these are highly advantageous. It's smaller than some mediums, height-wise, which is sort of weird when you're piloting a 100 ton mech. I get good damage with the four medium lasers without risking my body, and I feel the ERLL will be good to go once I get an idea as to how I want to drive that build. Is it XL friendly? I don't know. Probably more so than many assaults. I know I've died from losing a ST in the 0000, but I usually dish out enough pain before I pop. I'm averaging 297 damage per kill in the 0000 so I think I'm putting down accurate, effective fire though I'm sure some of that damage is a spread as a result of the LRMs and streaks. The mech is able to do a lot of different things quite well, depending on the role you wish to take. LRMs, sniping, hill-humping, brawling, or a mixed loadout. I'm already converted, but I'd recommend picking one up and seeing how you like it.

#52 Escef

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Posted 16 January 2015 - 05:32 PM

View PostPunk Oblivion, on 16 January 2015 - 11:32 AM, said:

Just be careful. because of the way ghost heat works, 2 AC2's on chain fire can trigger a stacking ghost heat... which is really dumb...


I think it used to be this way, but I do not believe it is any longer. With a cooldown of 0.72 seconds, you'd need a cooldown buff of around 30% to make that happen with just 2xAC2.

#53 IraqiWalker

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Posted 16 January 2015 - 05:56 PM

View PostPunk Oblivion, on 16 January 2015 - 11:32 AM, said:

Just be careful. because of the way ghost heat works, 2 AC2's on chain fire can trigger a stacking ghost heat... which is really dumb...

Otherwise, no I don't feel bad. If I am not shaking their screens with AC5 fire, they are shaking my screen with AC20 fire. Better them dieing then me haha


That stopped being true months ago when they increased the Cooldown on the AC 2s (it used to be 0.48 seconds between shots, which after implementing ghost heat made the weapons very awful).

#54 InspectorG

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Posted 16 January 2015 - 06:09 PM

A nice King Crab is an all around meal.

You need lemon, butter, and white wine.

#55 Punk Oblivion

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Posted 17 January 2015 - 12:14 AM

View PostEscef, on 16 January 2015 - 05:32 PM, said:


I think it used to be this way, but I do not believe it is any longer. With a cooldown of 0.72 seconds, you'd need a cooldown buff of around 30% to make that happen with just 2xAC2.

View PostIraqiWalker, on 16 January 2015 - 05:56 PM, said:


That stopped being true months ago when they increased the Cooldown on the AC 2s (it used to be 0.48 seconds between shots, which after implementing ghost heat made the weapons very awful).


Nope. Because of the way ghost heat works, you need .5 seconds without a weapon firing to "reset" the timer. So if you take two on alternating fire ( .36 seconds between shots) it will keep adding up AC2's and the heat penalty will grow exponentially. So it will be giving heat penalties like you alpha'd 9..10..11...12 AC2's, when you only have two equipped.

Try it out in testing grounds sometime. Fire two at the same time over and over, then fire two alternating over and over, you will see the alternating ones heat skyrocket after a handful of shots.

Also I can't wait, Only three more days till C-bill crabs!

#56 Insects

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Posted 17 January 2015 - 02:46 AM

Think I will leave the crabs in the garage for the weekend.
This contest is making it into "lets jump in front of the crab to get that kill I desperately need!", and then catching dual AC20's or gauss in the back.
Very frustrating every time the dual gauss charges up some lights head pops into view on the cornerof the screen and you have to cancel the shot. Thanks from the whole team for ruining a torso destroying shot for the sake of waving 2 medium lasers beyond optimal distance.

#57 Punk Oblivion

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Posted 17 January 2015 - 11:53 AM

Haha, same here, I think I have 2 team kills so far this weekend from teammates diving in front of my dakka barrages trying to get a last hit in. I appologise but don't really feel that bad. I am just looking for my one kill, then I start ripping off limbs, legs, and torsos to help others get easy kills.

#58 Big Tin Man

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Posted 19 January 2015 - 11:12 AM

Ran the crab as my primary mech for the challenge. Did very well, finished in 52 matches with quite a few 1000+ damage games. The best way to deal with people jumping in front of your shots is to ignore them and keep firing. I'll pull a shot one time if it looks like an honest mistake, but when I'm holding a door and you repeatedly pop in front of me while I've been constantly laying down suppressing fire for 30 seconds, you get what you get. No regrets or sympathy from me.

Stupidity is painful when I'm in a match, and I have 4xUAC 5 that are more important than your 4 MG locust. I imagine the gauss and ac20 builds are tougher since your not constantly spraying, and people think its safe to step in front of you.

#59 Escef

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Posted 19 January 2015 - 03:59 PM

View PostBig Tin Man, on 19 January 2015 - 11:12 AM, said:

I imagine the gauss and ac20 builds are tougher since your not constantly spraying, and people think its safe to step in front of you.

I count on the cooldown of their weapons to give me an opening while in a fast mech to get somewhere useful. Because so many people roadblock the team in with their fat asses and then have the nerve to wonder why no one is supporting them. The simple answer is that we can't, because you have the rest of us blocked in. Either waddle forward so we can squeeze through behind you or lift fire so we can dash past you. It's the same reason why on Terra Therma I tell people, "if you go center push in and move to a side, dont clog entry".

#60 dragnier1

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Posted 21 January 2015 - 03:32 AM

Does an XL really work on the king crab? I've just begun on my first crabbie (4 ac5 and 2 mlas) and i find that although i survive longer with a STD engine i'm left with 1/2 or less weapons once i lose a side torso.





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