10FEB3050 - Smoke Jaguar OPORD 15-014
REFERENCES
- Clan Common Defense in accordance with OPN CLAN UNITY (
http://mwomercs.com/...ion-clan-unity/)
- The Original Base Order [a five paragraph OPORD (
http://en.m.wikipedi...aragraph_order] can be found at:
http://mwomercs.com/...ost__p__4123966
- Current Fragmentary Order [standard FRAGO (
http://www.armystudy...der-frago.shtml)] can be found at:
http://mwomercs.com/...ost__p__4135087
- Clan Smoke Jaguar Command and Control resource:
http://www.SmokeAlliance.com
- Community Warfare Situational Awareness Tool:
https://mrbcleague.com/cw/index.html - MRBC's Reddit resource "Data Resources for Community Warfare
- Community Warfare Planetary Control Awareness Tool:
http://thesilentseventh.enjin.com/CW
- PGI MWO Clock:
https://mwomercs.com/clock
SITUATION: House Kurita's DCMS and associated Allied Mercenary Corps Units constitute the primary threat to CSJ. It is assessed that BWC, ACES, Seraphim, CI, Templars are all on 7-day contracts with 3, 3, 3, 5, 6 days remaining respectively. It is estimated that the Combine has prioritized Marik, Davion and then CSJ as the targets of their Mercenary-fueled Attack Operations.
ASSESSMENT: By tracking DCMS operations against other inner Sphere opponents, it will be possible to assess the probability of a successful CSJ transition to LIBERATE a Kurita world. I understand this is NOT a focus for CSJ while Kurita has the luxury of such heavy Mercenary Corp Unit support, but recognition of an opportunity may present operational opportunities worthy of at least a moments consideration. Please consider that while it is ALWAYS a useful distraction (with 12-man Teams ready to lift and shift to the Primary Target once Kurita 12-mans and Inner Sphere Solos begin to feed into the resulting furball) if it is assessed that Kurita is decidedly engaged with Marik/Davion and for whatever reason refuses to adequately reinforce the target of CSJ liberation efforts, senior CSJ Leaders can #CallAnAudible and look to speed drop a vulnerable (due to DCMS and allied Mercenary Corps Unit focus on distant Inner Sphere targets) planet upwards of 80% in just over an hours time with 6-12mans dropping in rapid succession... at this time it is assessed that ONLY 6-12 mans can optimally speed drop a planet with NO WASTED TIME due to the 10-minute countdown timer. If a seventh 12-man is added to the rotation, it is assessed that 12% efficiency is sacrificed with NO increased speed of world liberation... the 10-minute timer is basically a "speed governor." IF ANYONE CAN CONFIRM THIS UNSUBSTANTIATED FINDING OF "Six" BEING THE OPTIMAL NUMBER OF 12-man TEAMS REQUIRED TO SPEED DROP A PLANET, YOUR CONFIRMATION/FINDINGS OF FALSE PREMISE WILL BE GREATLY APPRECIATED. Thank you.
Since the 20JAN patch, CSJ has successfully liberated 37 of the 40 Kurita and Rasalhague planets identified for Smoke Jaguar liberation operations.
Increasingly the use of Inner Sphere Common Defenses have become significantly problematic for CSJ's advance to Terra. FOUR large-scale Counterattacks typify Inner Sphere Counterattack potential. A closer look at each can facilitate derivation of Unit, (as well as faction) Tactics, Techniques, Procedures and Lessons Learned.
Special emphasis needs to be placed on distilling Unit Lessons Learned from case studies of the five large scale Counterattacks performed against CSJ Interests. The more Units (thus having better situational awareness of the hallmarks of a Major Counterattack) that can better discern the telltale signs of a minor diversionary Enemy effort from a Major and significant counterattack the better. CSJ will ALWAYS have finite combat resources, it is up to all Unit members to #WorkSmarter given the drop opportunities they have, RATHER THAN rushing in game to get more drops in and potentially jeopardizing an otherwise winnable match.
The five large-scale Counterattacks against CSJ interests that remain of particular note include:
1. on 27JAN3050 at 2349hrsEST - During the last 90-minutes of the NA-cycle, Inner Sphere Mercenary Alliance (ISMA) four 12-man teams (MERCSTAR, MS(Clan Kodiak), ACES) speed dropped on the Smoke Jaguar world of Polcenigo, Ghost Dropping their way to a very quick 43% (
http://mwomercs.com/...ost__p__4142650). this link provides a summary of the entire ISMA duplicitous attack on Polcenigo.
2. The Kurita attack on the Smoke Jaguar planet of Chatham was particularly effective (
http://mwomercs.com/...ost__p__4130839).
3. Equally impressive was an attempt by a 12-man from Liao (APOC) and a 12-man Marik Faction Drop to counterattack in defense of the Kurite world of Tarazed (SECURED after action report available at:
http://smokealliance.com)
4. On 27JAN3050, House Kurita spearheaded an immensely successful Inner Sphere Common Defense Counterattack effort on the Kurita planet of MacAlister. After completing a second consecutive match against a 10-man REX team from House Steiner, our Faction Dropping band of Jaguars saw that the Ceasefire had already fallen and was at the 36-minute mark. CSJ was winning the effort against the Combine at this point with a 9 of 15 sectors liberated thus 60%. However just minutes later the final tally fell to just 3 sectors in CSJ control thus 20%. It is estimated that at least 2 to 3 of the sectors lost to the final stage of this Counterattack was due to Ghost Drops. This performance by Kurita was by far (IMO) the most successful counterattack of any Inner Sphere Faction against a CSJ liberation objective.
5. A fifth Counterattack occurred yesterday (01FEB) as robust and resurgent DCMS BOTH defended Keisen AND led a dangerous and vigorous attack on the Clan Smoke Jaguar world of Kilmarnock. Through fate, lucky timing and a robust Clan Common Defense contribution, CSJ was able to just barely fend off both multiple Kurita 12-man spearheads. Many an exciting and highly enjoyable match was shared with HK Units yesterday. I thank all those who gamed and all those who would have gamed if time (and the American Football Suoerbowl would have permitted!)
Much respect and honor to House Kurita's DCMS for leading a Inner Sphere Common Defence force in relief of besieged Combine forces on the Kurita planets... but we learn from our setbacks, unlike the Smoke Jaguars of Lore and will be ready for future such Counterattacks.
MISSION: Smoke Jaguar (inclusive of Smoke Jaguar-contracted Mercenary Corps Units and Clan defensive contributions) continues to FIRST DEFEND all CSJ worlds from Inner Sphere predation AND ONLY THEN prioritizing appropriate resources toward attacks along the CSJ axis of advance toward Terra, IN ORDER TO BEST POSITION Clan Smoke Jaguar to be the Clan that liberates Terra (though not necessarily the Clan that first reaches Terra - an important distinct exists here. Reaching Terra but having lost so many worlds in the rear areas as to have been cut off from your Inner Sphere Base of Supply (Richmond for CSJ) should sufficiently weaken a Clan so as to make it well-nigh impossible to capture Terra. Unfortunately it is unknown at this time if PGI "Logistics" MWO CW game mechanisms will have impact on a Clan's ability to liberate Terra or if there will be any CW event that would constitute a "Battle of Terra" a series of 100, First-in-First-out 12 v 12's of Solos and Units for example, would be one possible mechanism to put the fate of Terra in the hands of MWO CW gamers. Some measure of both: a logistics impact and a #FinalBattle would greatly enhance the CW experience.)
EXECUTION: Enemy Center of Gravity HAS SHIFTED FROM House Kurita Front Line Units, (NS, 36th, AVGR, 11th and 9th) to those newly contracted Mercenary Corps Units of BWC, CI, TEMPLAR, ACES and SERAPHIM. Priorities of effort are the defenses of CSJ worlds directly in the vanguard of CSJ's advance to liberate Terra, followed by DEFENSE OF ALL OTHER CSJ worlds and then liberation of new Kurita worlds from Inner Sphere tyranny, with CSJ "Priorities of Effort" complete once an CSJ "all-hands" transition in support of Clan Common Defense to Clan Ghost Bear, Wolf and Jade Falcon defensive efforts.
ADMINISTRATION/LOGISTICS: Clan Smoke Jaguar efforts at coordination are best represented by the Clan Smoke Jaguar Invasion Corridor website at
http://www.SmokeAlliance.com . Smoke Jaguar units and affiliated (or soon-to-be-affiliated) Mercenary Units should have their Leaders and designated representatives apply for access to this resource. Additionally, this thread will remain active until tonight's Ceasefire to provide UNSECURED assessment and battle tracking. SECURED assessments are available at the website/forum, link provided above. As a side note, and in anticipation of PGI's Logistics element for CW Phase Three, I have earmarked 100m C-bills for personal donation to a potential "Faction Reserve Bank" that in turn could be managed by the Faction (mechanics to be recommended later) to lend C-bills to financially-challenged Faction (inclusive of Mercenary) Units in order to ensure ALL Clan Smoke Jaguar Units remain solvent and can maintain offensive capabilities. It must be remembered that as of now, PGI has not yet indicated if a function like a "Faction Reserve Bank" will even be considered as a capability under CW Phase 3. However it does follow that once Units are required to pay for drops in CW, a mechanism like a "Faction Reserve Bank" could be a very useful follow-on economic enhancement in order to maximize gamer/Unit access to CW.)
COMAND AND CONTROL: An excellent resource to foster and maintain MWO CW Situational Awareness is:
https://mrbcleague.com/cw/index.html - MRBC's Reddit resource "Data Resources for Community Warfare" takes available API data and provides running graphic depictions of each day's results as well as a bar chart by Unit of which Unit has tagged the most planets. Much historical research and derivative intelligence and assessment is possible with the depth and variety of data provided at this MRBC Reddit site. The following link has also proven to provide exceptionally accurate and timely information, when it has come to tracking planetary control:
http://thesilentseventh.enjin.com/CW .
This thread provides a point-from-which-to-deviate, with all current Unit orders remaining in effect. In-game chat as well as common TeamSpeak servers may be used to lift and shift combat focus throughout the day as required.
http://www.smokealliance.com and Smoke Jaguar Leadership CW coordination forum threads and message chains will continue and are expected to take this base plan for what it is worth -
my contribution to generate a common narrative to inform CSJ MWO forum readers of a general intent and purpose to the day's CW activity. It is expected that this product will be refined to take best advantage of evolving combat opportunities across Clan Space.
BRANCH PLAN ONE - Rendered unnecessary as a direct result of continuous CGB, CSJ and select CSJ Mercenary Corps Unit Senior-level collaboration in support of OPN CLAN UNITY (
http://mwomercs.com/...ion-clan-unity/)
BRANCH PLAN TWO - On order lift and shift one or more 12-man Comp Team to conduct Zellbrigin against one or more Comp Teams from House Kurita on any threatened Smoke Jaguar world. One v ones, Lance on Lance or 12 v 12 Combats should be expected. Records should be taken by both sides with results posted in this thread tonight if made available to me by midnight EST.
- All constructive comments are welcome as I intend to continue with this effort and would like for this thread to be of value to the developing Smoke Jaguar Narrative within the greater context of the MWO CW Beta effort by PGI.
Edited by Prussian Havoc, 09 February 2015 - 11:01 PM.