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Your Ideal Configuration


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#41 HANGMAN1962

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Posted 29 June 2012 - 12:50 PM

Light BattleMech Technical Readout

Type: jenner Technology Base: Inner Sphere / 3050 Ruleset: Advanced (5th edition) Tonnage: 35 Cost: 5,753,250 C-bills Battle Value: 1,061 Equipment Mass Internal Structure: Endo Steel 2.0 Engine: 245 6.0 Type: Fusion XL Walking MP: 7 Running MP: 11 Jumping MP: 5 Heat Sinks: 10 [20] 0.0 Gyro: Standard 3.0 Cockpit: 3.0 Armor Factor: 119 7.0 Internal
Structure
Armor
Value
Head 3 9 Center Torso 11 16 Center Torso (rear) 6 L/R Torso 8/8 12/12 L/R Torso (rear) 4/4 L/R Arms 6/6 12/12 L/R Legs 8/8 16/16 Weapons and Ammo Location Crits Tons Medium Laser LT 1 1.0 Medium Laser LT 1 1.0 Medium Laser RT 1 1.0 Medium Laser RT 1 1.0 Streak SRM 2 RA 1 1.5 Streak SRM 2 RA 1 1.5 Streak SRM 2 LA 1 1.5 Streak SRM 2 LA 1 1.5 Ammo (SRM 2) 50 CT 1 1.0

BattleForce 2
MP Damage PB/M/L Overheat Class 7J 4/4/- - L Armor/Structure Point Value Specials 3/1 11 -

jenner
Mass: 35 tons Chassis: Endo Steel Power Plant: Magna 245 Fusion XL Cruising Speed: 76 kph Maximum Speed: 119 kph Advanced Motive: none Jump Jets: Standard Jump Capacity: 150 meters Armor: Ferro-Fiberous Cockpit: Standard Armament: Medium Laser Medium Laser Medium Laser Medium Laser Streak SRM 2 Streak SRM 2 Streak SRM 2 Streak SRM 2 Manufacturer: Inner Sphere Communications System: Standard Targeting & Tracking System: Standard
this is what i'l be hunting in after upgrades hehehe

#42 Dax Frey

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Posted 29 June 2012 - 01:12 PM

Im hoping that there will be the right hardpoints for my personal favorite Cataphract build.

12 tons of armor
jump jets

ER Laser (Large)
ER Laser (Medium) ((if they make it in the game))
ER Laser (Medium) ((if they make it in the game))
ER Laser (Medium) ((if they make it in the game))
Gauss Rifle
SRM 4

it works out rules wise for TT but as we all know, TT is not MWO, although from what we've seen MWO is about the closest game ever to the "real thing" as far as canon goes.

This will be my primary mech (as long as the Orion isn't in the game)

of course if the Orion does make it in, I'll be sporting a configuration similar to the Orion IIC probably downgrading some stuff to get it all worked out.

As a secondary mech I will probably use the Trench Bucket or a Raven

Edited by Dax Frey, 29 June 2012 - 01:20 PM.


#43 PoPuP

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Posted 29 June 2012 - 01:23 PM

my ideal configuration changes. but basically its the configuration that wins!

#44 Fallenbourne

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Posted 29 June 2012 - 01:33 PM

All of this info is based off of Heavy Metal Pro and the Atlas prime variant. My plan is to drop the medium laser in the arms for large lasers, swap the LRM for a second SRM 6, replace the AC 20 with a Gauss rifle, and leave the medium lasers in the torso right where they are. Right now I think my ammo is fine but it all depends on how much we actually get per ton in game. This setup als has 24 single heat sinks with endo steel internals and 19 tons of armor

#45 Maurice

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Posted 29 June 2012 - 01:36 PM

4ermid, lazers 2gauss rifles 2lrm/10.

#46 Joseph Mallan

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Posted 29 June 2012 - 01:45 PM

Battlemaster
Mass: 85 tons Chassis: Standard Power Plant: VOX 340 Fusion Cruising Speed: 43 kph Maximum Speed: 65 kph Advanced Motive: none Jump Jets: none Jump Capacity: none Armor: Standard Cockpit: Standard Armament: Medium Laser (RT x2) Medium Laser (LT x2) ER PPC (RA) SRM 6 (LT) Artemis IV FCS(LT) Guardian ECM Suite (RT) CASE (LT) Manufacturer: Inner Sphere Communications System: Standard Targeting & Tracking System: Standard

Edited by Joseph Mallan, 29 June 2012 - 01:55 PM.


#47 Braedin

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Posted 29 June 2012 - 01:48 PM

View PostChunkymonkey, on 27 June 2012 - 10:18 PM, said:

Following the Hardpoint and the Critical rules, i used REMLAB to make my ideal Atlas with 18 double heat sinks, 2 large pulse lasers, a AC20, and 2 SRM6's all with ample ammo. I kept standard engine and had 19 tons of armor.

What are your guy's configurations following the Hardpoint and Critcials?


BTW, for hardpoints, i replaced one for one though you can probably thro in a extra slot or 2 in the place where the weapon is, like for the hunchbacks AC20, i think their was 3 balistics slots if you were just doing AC2's.

http://remlab.source...mlab30/mech.lab

yeah go head with that configuration. i will just sit at long range and pick you apart. but then again. i love my long range energy weapons. :D

#48 Deblin Thrake

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Posted 29 June 2012 - 01:51 PM

Is that software up to date with MWO? the stats are the same as ingame?

#49 SparkSovereign

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Posted 29 June 2012 - 02:05 PM

Jenner, 4x flamer (depending on hardpoints either one in each side torso and "arm" or two in each side torso), Narc. Welcome to hell.
I'll have to try to find a balance between "enough armor to not get alphastriked" and "ZOOM ZOOM" or having enough ammo to keep shooting. Depends on how fast I burn through (hah!) my ammo.

Could be especially deadly on Frozen City, where people will likely be more gungho with their energy weapons and be taken completely off guard by a sudden heat infusion. Might get a few shutdowns, and then the Narc hits... :D

#50 HSSG MaddogK

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Posted 29 June 2012 - 02:30 PM

Type: Untitled
Technology Base: Inner Sphere / 3067
Ruleset: Standard (4th edition)
Tonnage: 45
Cost: 9,740,665 C-bills
Battle Value: 1,372
Equipment Mass
Internal Structure: Endo Steel 2.5
Engine: 270 7.5
Type: Fusion XL
Walking MP: 6
Running MP: 9 (12)
Jumping MP: 1
Heat Sinks: 18 [36] 8.0
Gyro: Standard 3.0
Cockpit: 3.0
Armor Factor: 153 8.5
Internal
Structure Armor
Value
Head 3 9
Center Torso 14 21
Center Torso (rear) 7
L/R Torso 11/11 16/16
L/R Torso (rear) 6/6
L/R Arms 7/7 14/14
L/R Legs 11/11 22/22
Weapons and Ammo Location Crits Tons
ER Laser (Large) LA 2 5.0
Pulse Laser (Medium) RA 1 2.0
Pulse Laser (Medium) RA 1 2.0
Pulse Laser (Medium) H 1 2.0
Streak SRM 6 CT 2 4.5
Artemis IV FCS LL 1 1.0
Guardian ECM Suite RL 2 1.5
CASE LT 1 0.5
Ammo (SSRM 6) 15 LT 1 1.0
Ammo (SSRM 6) 15 LT 1 1.0

Havent seen the complete mech list, but something in the 45 ton range is where I imagine myself- scout/recon.

#51 Joseph Mallan

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Posted 29 June 2012 - 02:42 PM

STONE RHINO (CLAN 2nd Line)
Tonnage: 100
Cost: 23,482,000 C-bills
Battle Value: 2,529
Equipment Mass
Internal Structure: Endo Steel 5.0
Engine: 300 9.5
Type: Fusion XL
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 16 [32] 6.0
Gyro: Standard 3.0
Cockpit: 3.0
Armor Factor: 307 19.5
Internal
Structure Armor
Value
Head 3 9
Center Torso 31 46
Center Torso (rear) 16
L/R Torso 21/21 31/31
L/R Torso (rear) 11/11
L/R Arms 17/17 34/34
L/R Legs 21/21 42/42
Weapons and Ammo Location Crits Tons
ER PPC LT 2 6.0
ER PPC RT 2 6.0
Gauss Rifle LA 6 12.0
Gauss Rifle RA 6 12.0
Gauss Rifle LT 6 12.0
Ammo (Gauss) 16 LA 2 2.0
Ammo (Gauss) 16 RA 2 2.0
Ammo (Gauss) 8 RT 1 1.0
Ammo (Gauss) 8 LT 1 1.0

Edited by Joseph Mallan, 29 June 2012 - 02:42 PM.


#52 Reoh

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Posted 29 June 2012 - 04:08 PM

@Elizander;

Harass PGI for a Naginata, one variant can probably pull off something like my Quake mechs (clicky link, don't wanna flood forum with images). The Narc version is probably better because you have more armor and some med laser backup but will require a light friendly with a narc launcher to assist (made using QuickMech). Even if only half the missiles hit of the 12 volleys of 80 LRMs it's going to be painful, you'd have enough ammo to crush 2 assaults or disintegrate a lot more lighter ones.

#53 Chunkymonkey

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Posted 30 June 2012 - 09:29 PM

View PostBraedin, on 29 June 2012 - 01:48 PM, said:

yeah go head with that configuration. i will just sit at long range and pick you apart. but then again. i love my long range energy weapons. :lol:

I should add ECM and make a Ambusher in a cave

View PostDeblin Thrake, on 29 June 2012 - 01:51 PM, said:

Is that software up to date with MWO? the stats are the same as ingame?

It should be since they said they will follow TT's criticals rule in addition to the hardpoints.

View PostGlythe, on 29 June 2012 - 01:53 AM, said:


Someone get this man a stalker (maybe not this exact variant). I bet you that you could toss the lasers to have 2 LRM 20s, and maybe toss the SRM to put on 1 (possibly 2) more LRM 20. That would be 60-80 LRM per salvo. That would just be evil. Assuming you could fit all 4 launchers you should be able to use the Artemis IV system with each launcher and 12 tons of ammunition. You have enough critical space left over for 2 CASE to store all that ammo in your chest and enough weight to upgrade the engine once. And while you would have no other weapons at all you would be able to launch 24 volleys of 80 missiles at a time. Somehow I have a feeling they aren't going to let you do this.... although I would like to see that many missiles raining down on a target.

http://www.mechspecs...-STK-3F-Stalker

Look at my stalker variant, it is only possible for 3 but if the atlas has 4 missle hardpoints it should be possible.....i hope to snipe you in a duel on the battlefield.

#54 Enervation

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Posted 30 June 2012 - 09:43 PM

Mind you this mech is only possible if i can buy an endo steel IS, but it is based on the catapult c1.
4/6/4 mv 12 tonnes of armor 15 dhs
2 erppcs
2 ppcs
All torso mounted. Er give good sniping ability and standards have respectible range and much more managable heat.
For a trade off of 3 tonnes less armor, it has 33% more firepower than an awesome, it is faster and it is jump capable :lol:

#55 Stripes

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Posted 30 June 2012 - 10:01 PM

Over my time in MechWarrior i developed deep love for Aidan Pride Summoner config - only 3 weapons, but what they can do! UAC\20, ER PPC and LRM-20. If MWO have a heavy who can carry this - sure as hell i will try - but sadly we have only average AC\20 so far... :3

Other then what i have 2 configs which i use a lot - first is 6 LL (or ERLL) with maxed armor, average speed and heatsinks, and second is Gauss, LRM-20 and pair of Larges (or PPC) with the same. Since last one was originaly developed for Cyclops - you can call it my Command config )

#56 Calisrue

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Posted 30 June 2012 - 10:39 PM

in this game iteration, why would you take enough heatsinks to ever have heat issues... I mean okay its assault maybe that makes more sense... but REALLY? lets have some heat issues with our alpha strikes.....

#57 Dozer

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Posted 30 June 2012 - 11:08 PM

If I could jury rig a light mech to look like this I'd be all set :lol:

Posted Image

Low profile, fuel efficient, robust. Note the modified guass rifle in her hand and advanced optical sensors for scouting ;)

Edited by Dozer, 30 June 2012 - 11:09 PM.


#58 trycksh0t

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Posted 30 June 2012 - 11:18 PM

View PostFuture Perfect, on 28 June 2012 - 01:44 AM, said:

Can't allocate the LRM 20 to the chest area which is just fail.

And my weapons allocation often gets undone after clicking on the various other tabs.

I'm done with this crappy version of a mech lab, someone bring a decent one because this is just rediculus.


That's an issue with your browser then, because it works fine for me. Also, you can't put an LRM-20 in the CT because it doesn't have enough Crits available (Largest LRM that can go in CT is an LRM-10).

#59 Elizander

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Posted 30 June 2012 - 11:58 PM

Well I will certainly do my best to figure out the best boating configurations for the variants but at the end of the day I am hoping that there is a place for mechs with a mixed loadout. People tend to think "I can't fire everything at an ideal range, this config sucks" when making a mech. ;)

Edited by Elizander, 30 June 2012 - 11:59 PM.


#60 Chaos Revolution byme

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Posted 30 June 2012 - 11:58 PM

for al mechs no AC/20, not for my atlas not for my hunchback. my problem with an AC/20 : it has such poor rounds! 20 round... ;)"
i gonna change my hunchback into a swayback, and i remove the AC/20 of my atlas and place some lasers in place, and some heatsinks.





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