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Long Range Clan Medium Mech Dilemma


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#1 Block Out

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Posted 04 January 2015 - 11:16 AM

i have finally bought and mastered all 3 Timberwolves,now i am moving on to medium clan mechs and i wanted to make a sword of a sniper or better said long range laser build (without ppc's) and i wanted to take one of the Stormcrows for that but i realized that Nova has jumpjets and i am now in a little dilemma,which one to choose for that long range laser role.I know that SC does everything better then Nova and it even has higher side torso laser hardpoints but jump jets just seem like an advantage for the build that i am going for,plus i love jumpjets on IS mechs but in all honesty,jumpjets are mostly on my streak builds in my IS mech roster.
Could Nova's jumpjets bring any advantage over grounded Stormcrow considering the build that i want and Community Warfare ?

These are the builds that i wanted to put on Nova and SC

http://mwo.smurfy-ne...6bf0b5bc299d956

http://mwo.smurfy-ne...2e0d2274a8fe9de

#2 LT. HARDCASE

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Posted 04 January 2015 - 06:44 PM

The Stormcrow build will simply outperform the Nova, JJs or not. I'd rather be running at 106kph with the ERLL in higher mounts, and have godlike hitboxes. On top of that, you have more armor and heatsinks.

How often will the JJs actually help with ERLL sniping? You can't poptart with such a long laser duration.

Edited by Kevjack, 04 January 2015 - 06:45 PM.


#3 Block Out

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Posted 05 January 2015 - 03:44 AM

View PostKevjack, on 04 January 2015 - 06:44 PM, said:

The Stormcrow build will simply outperform the Nova, JJs or not. I'd rather be running at 106kph with the ERLL in higher mounts, and have godlike hitboxes. On top of that, you have more armor and heatsinks.

How often will the JJs actually help with ERLL sniping? You can't poptart with such a long laser duration.

I wanted to use jump jets for better positioning not for poptarting but you are absolutely right,Stormcrow is so much better.Thank you for advice,that helped me decide

#4 Lily from animove

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Posted 05 January 2015 - 03:55 AM

SCR 2 PPC's or 2 LPL's (or CERLL if you want more range) in the "eyes" perfectly high mounted low exposure weapons where it f**** doesn't cares to lose some arms.

#5 Block Out

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Posted 05 January 2015 - 07:23 AM

View PostLily from animove, on 05 January 2015 - 03:55 AM, said:

SCR 2 PPC's or 2 LPL's (or CERLL if you want more range) in the "eyes" perfectly high mounted low exposure weapons where it f**** doesn't cares to lose some arms.

Due to fact that i havent still tested lots of the clan weapons since i was rushing to grind as much possible c bills during all this free premium time lately,i still dont know how are clan ppc's performing or do they fit me.If they are like IS ppc's(without any mech perks ) then i wanted to leave them to some of the heavy or assault mechs where i can put more heat sinks,but if they can fit good in Stormcrow (heat wise) please give me advice on that (including er ppc's,since i do want as much as range possible) !

#6 Lily from animove

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Posted 05 January 2015 - 07:31 AM

View PostBlock Out, on 05 January 2015 - 07:23 AM, said:

Due to fact that i havent still tested lots of the clan weapons since i was rushing to grind as much possible c bills during all this free premium time lately,i still dont know how are clan ppc's performing or do they fit me.If they are like IS ppc's(without any mech perks ) then i wanted to leave them to some of the heavy or assault mechs where i can put more heat sinks,but if they can fit good in Stormcrow (heat wise) please give me advice on that (including er ppc's,since i do want as much as range possible) !



21 DHS, should be enough to cool 2 PPC's or make it 20 and a tc 1.

http://mwo.smurfy-ne...b02d8b55a9e6266

Also you can use the splashdamage for yourself by sometimes hitting a neighborcomponent and still delivering damage to the CT or such. sure thats low 2,5 dmg, but if a mech is red and cored and you may be bale to prevent getting fired bakc at you thats a nice thing.
you

#7 Block Out

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Posted 05 January 2015 - 07:34 AM

View PostLily from animove, on 05 January 2015 - 07:31 AM, said:



21 DHS, should be enough to cool 2 PPC's or make it 20 and a tc 1.

http://mwo.smurfy-ne...b02d8b55a9e6266

Also you can use the splashdamage for yourself by sometimes hitting a neighborcomponent and still delivering damage to the CT or such. sure thats low 2,5 dmg, but if a mech is red and cored and you may be bale to prevent getting fired bakc at you thats a nice thing.
you

Thank you !

#8 mogs01gt

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Posted 05 January 2015 - 07:43 AM

There are zero benefits in taking the Nova over the SC.

#9 Nightshade24

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Posted 05 January 2015 - 07:47 AM

View Postmogs01gt, on 05 January 2015 - 07:43 AM, said:

There are zero benefits in taking the Nova over the SC.

12 er small laser builds able to go toe to toe with an atlas with ease and beat it by sheer close range firepower?

#10 eFTy

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Posted 05 January 2015 - 07:50 AM

There are some maps where having those jump jets really helps offset the disadvantages of the Nova. Factory and crabswamp especially. On other maps, good situational awareness can mean that the lower maneuverability of the Nova isn't such a big disadvantage. HPG Manifold for instance. In those cases, the poop ton of lasers you can pack can make the Nova lots more fun.

#11 mogs01gt

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Posted 05 January 2015 - 07:59 AM

View PostNightshade24, on 05 January 2015 - 07:47 AM, said:

12 er small laser builds able to go toe to toe with an atlas with ease and beat it by sheer close range firepower?

Are you being serious?

The Nova's design is bad for MWO. Low slung weapons are a huge hindrance in this game. Also, that small laser range!!! So scary!

Edited by mogs01gt, 05 January 2015 - 08:00 AM.


#12 Block Out

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Posted 05 January 2015 - 08:24 AM

View PosteFTy, on 05 January 2015 - 07:50 AM, said:

There are some maps where having those jump jets really helps offset the disadvantages of the Nova. Factory and crabswamp especially. On other maps, good situational awareness can mean that the lower maneuverability of the Nova isn't such a big disadvantage. HPG Manifold for instance. In those cases, the poop ton of lasers you can pack can make the Nova lots more fun.

For now i wanted to focus only on one of the clan medium mechs and after them to move on one of the assaults or maybe even better one of the clan lights to fill my CW dropdeck roster of two Timbers ,one Stormcrow and a light untill i get (grind) more clan mechs and get more options,thats why i asked for opinion on this,since i wont get both SC and Nova together.I like the fact that Nova can carry more weapons and have jumpjets but SC just gives me more options,i can make a long range supporter and lights hunter with missile hardpoints,its just those jump jets that were making me question are they enough to forget about streak light hunter with SC and go for Nova and try to use ballistic hardpoints for more defensive build but SC is just more better and versatile even without jj's for me right now.

#13 Block Out

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Posted 05 January 2015 - 08:28 AM

View Postmogs01gt, on 05 January 2015 - 07:59 AM, said:

Are you being serious?

The Nova's design is bad for MWO. Low slung weapons are a huge hindrance in this game. Also, that small laser range!!! So scary!

Clan er small lasers almost have the range of IS medium lasers and with range module you can have a decent range out of them,so that build can work good in right pilots hands i guess

#14 Chagatay

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Posted 05 January 2015 - 09:22 AM

Nova is in a very similar place to the Summoner:
- Both are middling speed with lower tonnage availability for weapons
- Both are the clan's reliable dual-AMS antimissile interception platforms to help your team close ranks
(yea, there is kitfox but I feel it gives too much up and that arm just gets sheered off).
- Both are essentially the equivalent of assault marines (with forced jetpacks). The strategy for both is the same sorta creep behind something bigger and JJ over or maneuver to the flank or to the backside of said target and exterminate.

The problem:
At least the summoner has decent agility and hardpoint selection. Nova really lacks other flavor options. Summoner can do other things like missile boat (ok at this), snipe from the left arm (sorta), light swatter (good at this) etc. Nova just can't do this as well as its hardpoints in general are super low for sniping and no missile options. not to mention it has terrible hitboxes and is super-wide.

#15 Lily from animove

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Posted 06 January 2015 - 05:37 AM

View PostNightshade24, on 05 January 2015 - 07:47 AM, said:

12 er small laser builds able to go toe to toe with an atlas with ease and beat it by sheer close range firepower?


LOL NO, atlas can twist this away or shreds you before you fire enough damage, if you cna do thaqt with a Nova the atlas pilot just played bad.

View PosteFTy, on 05 January 2015 - 07:50 AM, said:

There are some maps where having those jump jets really helps offset the disadvantages of the Nova. Factory and crabswamp especially. On other maps, good situational awareness can mean that the lower maneuverability of the Nova isn't such a big disadvantage. HPG Manifold for instance. In those cases, the poop ton of lasers you can pack can make the Nova lots more fun.


on HPG the nova sucks, you have edges everywhere, people can shoot from above at you, or form below and you will not be able to fire back without having to expose a horrible big amount of squishy mech. The only luck the Nova has is that many ignore it, but thats not makign the nova better thats because they make mistakes. And that many people expose more of their mech than needed to fire over those edges.

#16 eFTy

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Posted 06 January 2015 - 06:11 AM

On HPG Manifold, the Nova has to always stay back. You DON'T GO under the dish. You let the enemy go there. Meanwhile, you sit ad the tiny ramps around it and pop laser after laser into them whenever they peek around the columns. If they don't go back in, they're exposed for a full volley and if you have at least one other team mate watching the same space, they will likely die. If you draw too much fire, drop off the little ramp to hide for a while and let your team mates draw fire, then pop back up and keep pumping those golden beams.

#17 Samziel

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Posted 15 January 2015 - 08:49 AM

In my 'crow I love to run this.

Basically a sniper that works wonders later on when components are exposed. Alot of firepower, alot of range, and the best thing in the build: LBX20!

Edited by Samziel, 15 January 2015 - 08:49 AM.


#18 NUJRSYDEVIL

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Posted 15 January 2015 - 09:44 AM

The reason the 12 ERSL Nova does not work is because of weapons range. If someone sees you packing that much firepower they can simply take off your arms or just kill you outright.

The Nova isn't fast enough to make a getaway and it doesn't have enough armor to go toe to toe with an assault for more than 10 seconds.

#19 Brizna

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Posted 29 January 2015 - 11:47 AM

Currently there is only one medium clan mech worth considering when performance is the criteria: Stormcrow. I don't care what it is the Stormcrow does it better, and the only exceptions are:
Speed of the Ice Ferret, yet stormcrow is very fast for a walking arsenal.
And the ability of the 12x cERML Nova to deny the enemy team a kill, won't get you a win but it's always fun :P

Edited by Brizna, 29 January 2015 - 11:48 AM.


#20 Nightshade24

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Posted 29 January 2015 - 06:26 PM

View Postmogs01gt, on 05 January 2015 - 07:59 AM, said:

Are you being serious?

The Nova's design is bad for MWO. Low slung weapons are a huge hindrance in this game. Also, that small laser range!!! So scary!

Low slug weapons is only a problem for people who can't play the game without it.

not saying that hull down is a useless tactic or a cheap one. But there is more ways of combat then JUST that.

Also ER Small Laser = 200 range.
ER Small laser = 220 Range (with range module)
with a targeting computer 1 = 225.

and 60 damage with good heat efficiency every 2 seconds. 2 to 3 hits to the CT would kill any mech.

While the stormcrow with it's 3 er meds and 2 er larges doesn't have as much firepower or heat effeciency and would lose to a king crab or atlas.





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