

Long Range Clan Medium Mech Dilemma
#1
Posted 04 January 2015 - 11:16 AM
Could Nova's jumpjets bring any advantage over grounded Stormcrow considering the build that i want and Community Warfare ?
These are the builds that i wanted to put on Nova and SC
http://mwo.smurfy-ne...6bf0b5bc299d956
http://mwo.smurfy-ne...2e0d2274a8fe9de
#2
Posted 04 January 2015 - 06:44 PM
How often will the JJs actually help with ERLL sniping? You can't poptart with such a long laser duration.
Edited by Kevjack, 04 January 2015 - 06:45 PM.
#3
Posted 05 January 2015 - 03:44 AM
Kevjack, on 04 January 2015 - 06:44 PM, said:
How often will the JJs actually help with ERLL sniping? You can't poptart with such a long laser duration.
I wanted to use jump jets for better positioning not for poptarting but you are absolutely right,Stormcrow is so much better.Thank you for advice,that helped me decide
#4
Posted 05 January 2015 - 03:55 AM
#5
Posted 05 January 2015 - 07:23 AM
Lily from animove, on 05 January 2015 - 03:55 AM, said:
Due to fact that i havent still tested lots of the clan weapons since i was rushing to grind as much possible c bills during all this free premium time lately,i still dont know how are clan ppc's performing or do they fit me.If they are like IS ppc's(without any mech perks ) then i wanted to leave them to some of the heavy or assault mechs where i can put more heat sinks,but if they can fit good in Stormcrow (heat wise) please give me advice on that (including er ppc's,since i do want as much as range possible) !
#6
Posted 05 January 2015 - 07:31 AM
Block Out, on 05 January 2015 - 07:23 AM, said:
21 DHS, should be enough to cool 2 PPC's or make it 20 and a tc 1.
http://mwo.smurfy-ne...b02d8b55a9e6266
Also you can use the splashdamage for yourself by sometimes hitting a neighborcomponent and still delivering damage to the CT or such. sure thats low 2,5 dmg, but if a mech is red and cored and you may be bale to prevent getting fired bakc at you thats a nice thing.
you
#7
Posted 05 January 2015 - 07:34 AM
Lily from animove, on 05 January 2015 - 07:31 AM, said:
21 DHS, should be enough to cool 2 PPC's or make it 20 and a tc 1.
http://mwo.smurfy-ne...b02d8b55a9e6266
Also you can use the splashdamage for yourself by sometimes hitting a neighborcomponent and still delivering damage to the CT or such. sure thats low 2,5 dmg, but if a mech is red and cored and you may be bale to prevent getting fired bakc at you thats a nice thing.
you
Thank you !
#8
Posted 05 January 2015 - 07:43 AM
#10
Posted 05 January 2015 - 07:50 AM
#11
Posted 05 January 2015 - 07:59 AM
Nightshade24, on 05 January 2015 - 07:47 AM, said:
Are you being serious?
The Nova's design is bad for MWO. Low slung weapons are a huge hindrance in this game. Also, that small laser range!!! So scary!
Edited by mogs01gt, 05 January 2015 - 08:00 AM.
#12
Posted 05 January 2015 - 08:24 AM
eFTy, on 05 January 2015 - 07:50 AM, said:
For now i wanted to focus only on one of the clan medium mechs and after them to move on one of the assaults or maybe even better one of the clan lights to fill my CW dropdeck roster of two Timbers ,one Stormcrow and a light untill i get (grind) more clan mechs and get more options,thats why i asked for opinion on this,since i wont get both SC and Nova together.I like the fact that Nova can carry more weapons and have jumpjets but SC just gives me more options,i can make a long range supporter and lights hunter with missile hardpoints,its just those jump jets that were making me question are they enough to forget about streak light hunter with SC and go for Nova and try to use ballistic hardpoints for more defensive build but SC is just more better and versatile even without jj's for me right now.
#13
Posted 05 January 2015 - 08:28 AM
mogs01gt, on 05 January 2015 - 07:59 AM, said:
The Nova's design is bad for MWO. Low slung weapons are a huge hindrance in this game. Also, that small laser range!!! So scary!
Clan er small lasers almost have the range of IS medium lasers and with range module you can have a decent range out of them,so that build can work good in right pilots hands i guess
#14
Posted 05 January 2015 - 09:22 AM
- Both are middling speed with lower tonnage availability for weapons
- Both are the clan's reliable dual-AMS antimissile interception platforms to help your team close ranks
(yea, there is kitfox but I feel it gives too much up and that arm just gets sheered off).
- Both are essentially the equivalent of assault marines (with forced jetpacks). The strategy for both is the same sorta creep behind something bigger and JJ over or maneuver to the flank or to the backside of said target and exterminate.
The problem:
At least the summoner has decent agility and hardpoint selection. Nova really lacks other flavor options. Summoner can do other things like missile boat (ok at this), snipe from the left arm (sorta), light swatter (good at this) etc. Nova just can't do this as well as its hardpoints in general are super low for sniping and no missile options. not to mention it has terrible hitboxes and is super-wide.
#15
Posted 06 January 2015 - 05:37 AM
Nightshade24, on 05 January 2015 - 07:47 AM, said:
LOL NO, atlas can twist this away or shreds you before you fire enough damage, if you cna do thaqt with a Nova the atlas pilot just played bad.
eFTy, on 05 January 2015 - 07:50 AM, said:
on HPG the nova sucks, you have edges everywhere, people can shoot from above at you, or form below and you will not be able to fire back without having to expose a horrible big amount of squishy mech. The only luck the Nova has is that many ignore it, but thats not makign the nova better thats because they make mistakes. And that many people expose more of their mech than needed to fire over those edges.
#16
Posted 06 January 2015 - 06:11 AM
#18
Posted 15 January 2015 - 09:44 AM
The Nova isn't fast enough to make a getaway and it doesn't have enough armor to go toe to toe with an assault for more than 10 seconds.
#19
Posted 29 January 2015 - 11:47 AM
Speed of the Ice Ferret, yet stormcrow is very fast for a walking arsenal.
And the ability of the 12x cERML Nova to deny the enemy team a kill, won't get you a win but it's always fun

Edited by Brizna, 29 January 2015 - 11:48 AM.
#20
Posted 29 January 2015 - 06:26 PM
mogs01gt, on 05 January 2015 - 07:59 AM, said:
The Nova's design is bad for MWO. Low slung weapons are a huge hindrance in this game. Also, that small laser range!!! So scary!
Low slug weapons is only a problem for people who can't play the game without it.
not saying that hull down is a useless tactic or a cheap one. But there is more ways of combat then JUST that.
Also ER Small Laser = 200 range.
ER Small laser = 220 Range (with range module)
with a targeting computer 1 = 225.
and 60 damage with good heat efficiency every 2 seconds. 2 to 3 hits to the CT would kill any mech.
While the stormcrow with it's 3 er meds and 2 er larges doesn't have as much firepower or heat effeciency and would lose to a king crab or atlas.
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