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After The Tdr 9S Nerf


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#101 oldradagast

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Posted 05 January 2015 - 04:09 AM

What will happen post Thud nerf?

IS will go back to being second string, Clan will dominate again, all the "skilled" players will hop back to Clan mechs - and remind us that mech choice has no effect on their special "skills" - and CW will continue its slide into irrelevance with an ever increasing number of matches being decided when the teams are chosen and with even less of a reason to play IS.

#102 kapusta11

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Posted 05 January 2015 - 04:14 AM

Jagermech isn't that far behind
Posted Image

Edited by kapusta11, 05 January 2015 - 04:16 AM.


#103 MeiSooHaityu

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Posted 05 January 2015 - 04:15 AM

The reason the Thunderbolt 9S has ERPPC quirks to begin with is because the IS doesn't have a long range energy sniping heavy platform to do the job.

OH WAIT!...The Catapult K2....Duh!

Doesn't really matter though. If the Thud gets nerfed or stays the same, it is what it is. I don't see the mech as THAT OP, but to each their own I suppose.

It just still surprises me that the K2 has never really shaped into the sniper it should be. The new PPC quirks helped, but not quite enough. It really should have gotten the Thud 9S's ERPPC quirks. Just my opinion though.

#104 Mcgral18

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Posted 05 January 2015 - 05:43 AM

View Postkapusta11, on 05 January 2015 - 04:14 AM, said:

Jagermech isn't that far behind
Posted Image


Yet, it has ammo and XL requirements. And lower mounts. That whole area above the cockpit will be see before you crest, but that's minimal.

It also has explosive arms.

#105 Mawai

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Posted 05 January 2015 - 06:04 AM

The real issue with the 9S is its utility in CW. It provides a very heat efficient sniper platform combined with decent brawling capability.

There is no other IS mech that competes really well at long range with the clans ... and if there is a problem with the 9S ... that is it.

In the public queues the 9S is less of a factor ... if you are taking a heavy mech the best choice is the Timberwolf or possibly a Hellbringer. Both provide more speed, more firepower and in the case of the Timberwolf more armor than the 9S. Hellbringer adds ECM. Timberwolf variants can also have jump jets. On most of the regular maps the sniper capability of the 9S isn't much of a factor.

Some folks use a 3 ERPPC build on the 9S ... maybe that is the issue since it can fire three times before overheating even with ghost heat (it overheats on the 3rd shot). On the other hand the dual ERPPC can fire something like 7 times in succession before overheating. Effectively this means it can fire just the 2 x ERPPC almost continuously. However, as soon as anything else fires (like MPL or other energy weapons) the 9S overheats pretty quickly.

Anyway, as long as the 9S represents one of the few decent long range IS mechs for use in CW ... you will probably continue to see them used. A slight heat efficiency nerf on the ERPPC might be in order so that ghost heat shuts down the 3 ERPPC version after 2 volleys instead of 3 ... but otherwise ... I am not sure that much adjustment is required unless the goal is to make the IS incapable of effectively engaging clans at long range.

#106 Ultimax

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Posted 05 January 2015 - 06:20 AM

View PostMcgral18, on 05 January 2015 - 05:43 AM, said:


Yet, it has ammo and XL requirements. And lower mounts. That whole area above the cockpit will be see before you crest, but that's minimal.

It also has explosive arms.


Which is why it is not top tier, not competitive against the clan's best and why taking three of them across a 12 man would be begging for failure.

IS has to remain a second class garbage faction, so the forums will continue to beg for nerfs on the two actually competitive heavies.

Edited by Ultimatum X, 05 January 2015 - 06:21 AM.


#107 operatorZ

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Posted 05 January 2015 - 08:46 AM

View PostUltimatum X, on 05 January 2015 - 06:20 AM, said:

Which is why it is not top tier, not competitive against the clan's best and why taking three of them across a 12 man would be begging for failure.

IS has to remain a second class garbage faction, so the forums will continue to beg for nerfs on the two actually competitive heavies.


I believe you sir have taken the hyperbole level above 11.....

#108 MechWarrior9376871

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Posted 05 January 2015 - 09:08 AM

Not sure if I want to play a game with this many crybabies...

#109 Joseph Mallan

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Posted 05 January 2015 - 09:11 AM

I feel the same ways some days 911... :unsure:

#110 FupDup

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Posted 05 January 2015 - 09:14 AM

View Post911 Inside Job, on 05 January 2015 - 09:08 AM, said:

Not sure if I want to play a game with this many crybabies...

https://wiki.teamfor...=20110320102332

#111 operatorZ

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Posted 05 January 2015 - 10:13 AM

View Post911 Inside Job, on 05 January 2015 - 09:08 AM, said:

Not sure if I want to play a game with this many crybabies...



Bye!

#112 Ultimax

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Posted 05 January 2015 - 10:22 AM

View PostoperatorZ, on 05 January 2015 - 08:46 AM, said:


I believe you sir have taken the hyperbole level above 11.....


Spend one month doing CW with other IS heavies and get back to me.

#113 operatorZ

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Posted 05 January 2015 - 10:28 AM

View PostUltimatum X, on 05 January 2015 - 10:22 AM, said:

Spend one month doing CW with other IS heavies and get back to me.


some things are self evident....I agree the Madcat and Doomcrow could use some nerfing.

I also see that the 9S is OP because of these quirks...and could also use some nerfing.

But I think the idea that the IS has no viable options in each weight class to be an overstatement, even pre - quirkening.

#114 Dulahan

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Posted 05 January 2015 - 10:37 AM

And I think we're already seeing the fruit of how CW and normal 12 v 12 are VERY different beasts. And things that work amazingly in one might not be worth using in the other. To the point it almost demands separate balancing passes.

I mean seriously, the 9S is mostly complained about based on Boreal, where there is a problem for sure. But outside Boreal? It's not some OMG OP NERF PLZ mech like it gets made out to be. Just a very good mech.

#115 Brody319

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Posted 05 January 2015 - 10:38 AM

Wanna know what mechs you would use if they nerf the 9s?!
Assaults:
King Crab
Banshee
Stalkers
Wubmasters
Victors

Heavies:
Twin Gauss Jeagers.
Cataphracts
Dragon
Medium wubstorm Thunderbolt

Mediums:
Shadowhawk
Centurion (yen-lo-wang)
Hunchback (lrms and gridron gauss storm)
Wubverines
Blackjacks

Lights:
Firestarter
Raven
Spider


These mechs are really good, the only problem is, people don't want to take 2 good assaults and some lights. they want to take 3-4 heavies and maybe a medium. I mean the Stalker 4N has LL quirks and with the range module they reach as far as the ER versions for less heat, and shorter beam duration!

You want range, then play a mech with range, but you all really don't ******* care about the "range disadvantage" you just want PPC storms.

#116 Mystere

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Posted 05 January 2015 - 10:43 AM

View PostUltimatum X, on 04 January 2015 - 04:48 PM, said:

There aren't any.

Outside of the 5SS & 9S, nothing else can compete against SCR, HBR & TBR in the 50 to 75 ton range.


It will be fun to watch most of the top comp teams suddenly switch back to clan.


Well, if they actually do switch back just because of changes to the TDR (no matter what cheap excuse they give), that will tell a whole lot of unflattering things about them. :ph34r:

Edited by Mystere, 05 January 2015 - 10:44 AM.


#117 operatorZ

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Posted 05 January 2015 - 10:45 AM

View PostDulahan, on 05 January 2015 - 10:37 AM, said:

And I think we're already seeing the fruit of how CW and normal 12 v 12 are VERY different beasts. And things that work amazingly in one might not be worth using in the other. To the point it almost demands separate balancing passes.

I mean seriously, the 9S is mostly complained about based on Boreal, where there is a problem for sure. But outside Boreal? It's not some OMG OP NERF PLZ mech like it gets made out to be. Just a very good mech.



True ...but it is still OP by design, just because nobody noticed it or not that many complained until now doesn't mean its not OP. Just because it may not be used as much on Sulfur (I saw it all day in teams on Sulfur map yesterday) doesn't mean its not OP. Its OP because it can fire at least 3-4 salvos of 2+1 ERPPC without overheating as fast as the cycle will let you. Which currently no other 65 tonner with that kind of mobility can even come close to duplicating. They just over quirked it....it needs a tone down...not a nerf bat to the head, just a tone down...which PGI will do this month.

#118 Mystere

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Posted 05 January 2015 - 10:55 AM

View PostPraetor Knight, on 04 January 2015 - 07:59 PM, said:

Well, all that needs to be done is trade the ERPPC specific quirks between the TDR-9S (25%) and the AWS-9M (12.5%) where they both would then be 37.5% for ERPPCs each, keeping the rest of the quirks in place.

Here's a table calculating some numbers as to what the trade will do, along with the AWS-8Q to compare them to PPCs.


I and a few others seem to prefer switching them. By lore, the Awesome is the (ER)PPC boat.

#119 Mystere

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Posted 05 January 2015 - 11:00 AM

View PostThisMachineKillsFascists, on 04 January 2015 - 09:10 PM, said:



Either you're pointing to the wrong twitter feed or you imagined everything.

#120 Mystere

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Posted 05 January 2015 - 11:04 AM

View PostThorqemada, on 04 January 2015 - 09:19 PM, said:

I have seen Mist Lynx doing insane things so maybe it will find its way into Clan Dropdecks.


Yes, the Mist Lynx can do some insane things. But, it just ain't no Ember or Spider. But I blame that on the crippled JJs we now have ... and the lag-induced invincibility shield on IS lights. :ph34r:





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