Ultimatum X, on 04 January 2015 - 05:25 PM, said:
Dual Gauss Jager mechs tend to be limited to XL engines, making them fragile.
They are also ammo dependant, and can't make the same kind of snapshots due to gauss charge up.
AC 5s are not sniping weapons at the ranges you see on Boreal, and both of those mechs have several glaring flaws - they are not even close to the same level as SCR, HBR and TBR - not to mention it is a sniper's game in that phase of CW, not a "stand there for extended face time DPSing". Doing that will see you cored quickly.
ERLL Shadowhawk is a good build but at 27 damage per alpha, it loses exchanges vs. Clan Laser vomit builds - which all 3 of the mechs I mentioned can bring, with Alphas in the 40 to 55 range.
Stalkers force tonnage compromises elsewhere, Quickdraws aren't even worth mentioning.
OP asked for what was next. It's obviously the case that there's no replacement that does exactly what the 9S does.
Those are some of the next best options.
AC5s on the quirked Dragon and Wolverine both hit out to about 700m before losing damage. They also put out roughly 12 DPS which is enough to basically keep pace with the ERML+ERLL combination. You fire 4 volleys for about 40 damage to their 1 volley. The Clan alpha runs between 40-52 max. But they start losing damage beyond 500m because of their ERML range. Their beam duration also means you can spread damage for 80% of their beam duration between your 1st and 2nd shot, then you still get 2 more uncontested shots.
It will obviously struggle a bit more against 4xERLL loadouts and Gauss+ERLL/ERPPC Dire Wolves.
But it makes up for some of that by being more effective in the post-snipe rush with its speed and sustained DPS. Hitboxes are a liability.
As pwndface pointed out, ammo dependency for the Jagermech isn't an issue. You get 30+ shots for a max of about 1000 damage during the first phase. So long as there's no C-Bill or XP penalty for ejecting, that's enough for one mech before having to trade for something better suited to the rest of the match.
The SHD has a DPS advantage because of its beam duration and heat efficiency. That makes it at least as good as the ERML+ERLL laser vomit though it's inferior to 4xERLL. It also has to expose less of itself because of the hardpoint location. And it has 2 shield arms and a full shield side.
Oh no, you have to take 2 Firestarters with your Stalker and up to 65-ton mech.
Quickdraw has 4xERLL, mobility, and a near-optimal tonnage efficiency. That's enough reasons to not overlook it.
Edited by Mizeur, 05 January 2015 - 01:31 PM.