Jump to content

After The Tdr 9S Nerf


146 replies to this topic

#141 Water Bear

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,137 posts

Posted 05 January 2015 - 04:28 PM

View PostBurktross, on 05 January 2015 - 12:18 PM, said:

50 tons? You're thinking too big.
I vote the cicada as tribute for the IS stormcrow.
Posted Image
This is my second day in this variant. 4th or so in the mech.
#cicadaoppgiplsnerf


Dude I was #1 Cicada for 2 days, finished third in the competition.

The Cicada is not that good. But I'm glad you like it as much as I do.

#142 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 05 January 2015 - 05:07 PM

View PostBurktross, on 05 January 2015 - 12:18 PM, said:

50 tons? You're thinking too big.
I vote the cicada as tribute for the IS stormcrow.

This is my second day in this variant. 4th or so in the mech.
#cicadaoppgiplsnerf



That's great dude, I'm glad you had some great random match no one cares about in a mediocre mech.



Here's mine:



Posted Image

Posted Image





We're talking about CW balance and top tier mechs, try to keep up.

#143 Saint Scarlett Johan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 3,349 posts
  • LocationOn the Delta side of Vicksburg

Posted 05 January 2015 - 05:22 PM

View PostAliisa White, on 05 January 2015 - 12:17 PM, said:

ok so what you say is... that 13 tons are not 13 tons. no matter if its a 65 ton IS or a 75ton IS... yep. its 13 tons.
and calm your nipples.
ofc the the tbr is better since it has far superior equipment.


Inner Sphere Standard armor: 32 points per ton (0 crits)
Inner Sphere FF armor: about 35 points per ton (14 crits)

Clan Standard armor: 32 points per ton (0 crits)
Clan FF armor: about 38 points per ton (7 crits)

#144 kf envy

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 590 posts

Posted 05 January 2015 - 05:23 PM

View PostWolfwood592, on 04 January 2015 - 04:51 PM, said:

This community will always find something to cry excessively about rather than play to the weaknesses. There is NO mech in this game that doesn't have some weakness, but which is easier? Whine and cry till things change or learn to outplay them?

I am sure that once the next pass for quirks come out and the TDR gets stomped, some other random mech will be designated by this community as too "OP" and it will start all over again.

so what is the weaknesses of the TDR cheesebolt????

#145 Koniks

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,301 posts

Posted 05 January 2015 - 05:33 PM

View Postkf envy, on 05 January 2015 - 05:23 PM, said:

so what is the weaknesses of the TDR cheesebolt????


Terrible hitboxes huge torsos and a large cockpit. Slower than all the Clan heavies and mediums. Bad movement profile for hill climb and anything that requires agility. Poor torso twist. No JJs. Torso mounted weapons make it harder to aim at close range against faster mechs. Off-set cockpit makes corner peaking less effective with the metabuild.

#146 Zerapup

    Rookie

  • Bad Company
  • 1 posts

Posted 09 January 2015 - 11:36 AM

No need to nerf TDR-9S. The mech is balanced now comparing with clans.

#147 Gill

    Member

  • PipPip
  • Wrath
  • Wrath
  • 23 posts
  • LocationCalifornia

Posted 15 February 2015 - 06:49 PM

Just like to put in that's it's not really a "nerf" more like going back to not ricockulously OP...

Who decided it needs 50% heat bonus in the first place?!

No other quirks even come close to that one





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users