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Stop Nerfing Things


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#1 That Token Canadian Guy

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Posted 04 January 2015 - 09:43 PM

Because people whine and complain about a weapon does not mean you have to nerf it. The people complaining about the PPC are the same people who LRM spam!!! Not to mention they run clan mechs which as far as the rest of MWO states, are way more powerful them IS mechs period. The 9s being used properly is not even a balance, just better players using it is all. The clan mechs still have the scale for power. What is going to happen when the same people that are using the PPC say fine and go clan? Should PGI nerf the clan mechs then because there will be EVEN MORE complaining about how now THEY are to OP because of the pilot behind the wheel.

Simple, how about ignore those people who insist on changing the game to what they feel and do what is best for your game and leave it alone. If you nerf the 9s , you probably should nerf the clans too. The 9s used right is the only thing keeping clans at bay.

This game is not supposed to be completely one sided so the clans may dominate while the rest just suffer. If you are mad about the PPC, get over it, it has already been nerf hard as is and you want MORE?????????

Maybe all weapons should be nerfed so they eventually are NERF BALLS and it becomes a robot march. Thats what the same people want, they want their weapons to work while everyone else's weapon do not. They want an easy game . Well PPC is talent shot , takes skill. LRMs do not. Not to mention the ******** heat generation from PPC's hinders your shots or you over heat. Maybe run the damn things before you complain and ruin another part of this game!!!!!!!!!

#2 Mcgral18

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Posted 04 January 2015 - 09:46 PM

How about PGI tries to implement things in a not totally insane way.

Half heat? Goddamned ridiculous. You'd be insane to think that wouldn't be touched.


Of course, most people want to defend their easy mode. If it's 40%, I think most people would be appeased. If it's under30%, it would be too much of a nerf.

Anyone crying for more than that needs to take a long hard look at the stats.

#3 Aresye

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Posted 04 January 2015 - 09:50 PM

Each mech and weapon has its checks and balances. The main reason the Timberwolf is as powerful as it is, is because of broken jump jet animation and resulting HSR issues. I am 99% certain that if PGI simply fixed the TBR's jump jet animation, the mech would go from, "Crazy OP timber-tank," to a nice, "Sort of OP, best clan mech," category, which is where it should be in relation to the Clan mechs released thus far.

The problem with the Thunderbolt is that the normal balancing factor for PPCs (that is: heat), is no longer a factor. There's no reason "not" to take a 9S. Hop over to the Clan side and there's at least a few couple reasons "not" to take a Timberwolf.

#4 FupDup

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Posted 04 January 2015 - 09:50 PM

You should've been around during the Age of Nerfinator™. It was a sad, sad time, when even bad things like the AC/2 and Flamers managed to get smitten by the Almighty Nerf Bat™.

I would post the Nerfinator meme picture but moderation probably wouldn't like it...

#5 Monkey Lover

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Posted 04 January 2015 - 09:50 PM

Im at the point i thinking PGI is making mechs op so people buy them . Then come back and nerf them for a new OP mech to buy.

#6 Green Mamba

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Posted 04 January 2015 - 09:51 PM

Nerfing will not stop till P2W is firmly in place. Besides Pgi likes it as it is an excellent Cbill/MC sink .Best move is to quit Buying items

#7 Monkey Lover

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Posted 04 January 2015 - 09:52 PM

View PostAresye, on 04 January 2015 - 09:50 PM, said:

Each mech and weapon has its checks and balances. The main reason the Timberwolf is as powerful as it is, is because of broken jump jet animation and resulting HSR issues. I am 99% certain that if PGI simply fixed the TBR's jump jet animation, the mech would go from, "Crazy OP timber-tank," to a nice, "Sort of OP, best clan mech," category, which is where it should be in relation to the Clan mechs released thus far.

The problem with the Thunderbolt is that the normal balancing factor for PPCs (that is: heat), is no longer a factor. There's no reason "not" to take a 9S. Hop over to the Clan side and there's at least a few couple reasons "not" to take a Timberwolf.


Hot map ac will win over 9s ppc anyday. Its not crazy cold like people think it is.

#8 Mcgral18

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Posted 04 January 2015 - 09:54 PM

View PostFupDup, on 04 January 2015 - 09:50 PM, said:

You should've been around during the Age of Nerfinator™. It was a sad, sad time, when even bad things like the AC/2 and Flamers managed to get smitten by the Almighty Nerf Bat™.

I would post the Nerfinator meme picture but moderation probably wouldn't like it...


I laugh whenever I go to see the ammo explosion damage chart on Smurfy...

1.5 damage SRMs, 2.5 damage SRM+A, 0.7 damage LRMs, 1.8 damage LRM+A ammo....


The Nerfinator cycle. Buff excessively. Nerf excessively. Leave for months, change to mediocre.

View PostMonkey Lover, on 04 January 2015 - 09:52 PM, said:


Hot map ac will win over 9s ppc anyday. Its not crazy cold like people think it is.


7.5 heat is pretty cold. 15% on the heatscale, in a single Basic'ed mech.

Another 10% capacity and 7.5% dissipation awaits me. That would almost negate the (possibly) 10% nerf coming up.


It's rather insane, and very easy to use.

#9 Shredhead

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Posted 04 January 2015 - 09:57 PM

View PostMcgral18, on 04 January 2015 - 09:46 PM, said:

How about PGI tries to implement things in a not totally insane way.

Half heat? Goddamned ridiculous. You'd be insane to think that wouldn't be touched.


Of course, most people want to defend their easy mode. If it's 40%, I think most people would be appeased. If it's under30%, it would be too much of a nerf.

Anyone crying for more than that needs to take a long hard look at the stats.

The 9S needs no nerfs at all. On the contrary, all IS heavies should be brought to the same levels through buffs.

View PostGreen Mamba, on 04 January 2015 - 09:51 PM, said:

Nerfing will not stop till P2W is firmly in place. Besides Pgi likes it as it is an excellent Cbill/MC sink .Best move is to quit Buying items

Sorry, too much bullshit in one post.

#10 Mcgral18

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Posted 04 January 2015 - 10:00 PM

View PostShredhead, on 04 January 2015 - 09:57 PM, said:

The 9S needs no nerfs at all. On the contrary, all IS heavies should be brought to the same levels through buffs.


Which explains why PGI is nerfing it?

#11 Monkey Lover

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Posted 04 January 2015 - 10:02 PM

View PostMcgral18, on 04 January 2015 - 09:54 PM, said:





7.5 heat is pretty cold. 15% on the heatscale, in a single Basic'ed mech.

Another 10% capacity and 7.5% dissipation awaits me. That would almost negate the (possibly) 10% nerf coming up.


It's rather insane, and very easy to use.


IT is good for what it does but i can't bring it to the hot map on CW i overheat way to often . My dragon 1n has almost unlimited 2xac5 fire quirked to about 3xac5 fire.

Really If they nerf it 10% i might even stop using it. I think i will move to a ppc+ac mech on the cold maps.

#12 Brody319

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Posted 04 January 2015 - 10:04 PM

Clans must be good because I just can't seem to kill them. I mean I try and try so hard but can't seem to kill them. I mean they beat me in every 1v1 situation...wait...what?...this is a team game? since when? what do you mean if we stick together we can kill them with ease?.....huh...nvm maybe we should try sticking together and focusing fire rather than coming to the forums to cry about it.

#13 Mcgral18

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Posted 04 January 2015 - 10:04 PM

View PostMonkey Lover, on 04 January 2015 - 10:02 PM, said:


IT is good for what it does but i can't bring it to the hot map on CW i overheat way to often . My dragon 1n has almost unlimited 2xac5 fire quirked to about 3xac5 fire.

Really If they nerf it 10% i might even stop using it. I think i will move to a ppc+ac mech on the cold maps.


The Dragon does have the downsides of low mounted ACs, XL bound, and ammo dependant. It return, it's a Dakka Cannon.

I feel it's acceptable, but very good. You can bring 4 of them, if you wish.

#14 Cyborne Elemental

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Posted 04 January 2015 - 10:05 PM

The game feels totally broken since clans and the quirks IMO.

Why do we need mechs that can deal 80-100 damage in a matter of seconds, tell me what is fun about that.

The power creep has reached levels of retardiculoustupidbatshitcrazy.

Something need to come back down, for the sake of gameplay.

#15 ThisMachineKillsFascists

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Posted 04 January 2015 - 10:08 PM

My problem with the hole erppc thunder QQ is that why we dont talk about other insane chassies as the dragon 1n, the timber maneuverability?

Erppc thunder is in aline with those mechs but in a different way

Edited by ThisMachineKillsFascists, 04 January 2015 - 10:10 PM.


#16 Brody319

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Posted 04 January 2015 - 10:11 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 10:08 PM, said:

My problem with the hole erppc thunder QQ is that why we dont talk about other insane chassies as the dragon 1n, the stormcrow hitboxes, the timber maneuverability?

Erppc thunder is in aline with those mechs but in a different way (besdies stormcrow hitboxes perhaps)



Stormcrows hitboxes DO need to be fixed, No one would argue that. The Timberwolf's maneuverability is questionable, I mean hoverjets don't exactly make it b-ball slammin material. the Dragon has a giant CT to keep it in line.

This thing is just a relentless PPC spam, and its insane that mechs like the Awesome, and Catapult K2 are allowed to suffer in the PPC storm area instead of these mechs who have more PPCs on them STOCK.

#17 ThisMachineKillsFascists

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Posted 04 January 2015 - 10:14 PM

View PostBrody319, on 04 January 2015 - 10:11 PM, said:



Stormcrows hitboxes DO need to be fixed, No one would argue that. The Timberwolf's maneuverability is questionable, I mean hoverjets don't exactly make it b-ball slammin material. the Dragon has a giant CT to keep it in line.

This thing is just a relentless PPC spam, and its insane that mechs like the Awesome, and Catapult K2 are allowed to suffer in the PPC storm area instead of these mechs who have more PPCs on them STOCK.

You might laugh but the huge ct on the dragon makes it extra xl safe. torso twist here and then, use left arm as shield and dragon 1n beats everything on the battlefield in a 1v1

#18 Monkey Lover

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Posted 04 January 2015 - 10:18 PM

View PostBrody319, on 04 January 2015 - 10:04 PM, said:

Clans must be good because I just can't seem to kill them. I mean I try and try so hard but can't seem to kill them. I mean they beat me in every 1v1 situation...wait...what?...this is a team game? since when? what do you mean if we stick together we can kill them with ease?.....huh...nvm maybe we should try sticking together and focusing fire rather than coming to the forums to cry about it.


If both sides are skilled and focusing fire the team with better mechs will in. Right now Timbers are great mechs and you can almost not set them up in a stupid way :P






View PostMcgral18, on 04 January 2015 - 10:04 PM, said:


The Dragon does have the downsides of low mounted ACs, XL bound, and ammo dependant. It return, it's a Dakka Cannon.

I feel it's acceptable, but very good. You can bring 4 of them, if you wish.


Im nt saying the Dragon is is op or anything its just my view ac weapons will start coming back or ppc +gauss. For me the 9s was borderline on the heat. Just look what few percent nerf did to the 9ss. It cut the use in half or more.

Edited by Monkey Lover, 04 January 2015 - 10:18 PM.


#19 Brody319

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Posted 04 January 2015 - 10:19 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 10:14 PM, said:

You might laugh but the huge ct on the dragon makes it extra xl safe. torso twist here and then, use left arm as shield and dragon 1n beats everything on the battlefield in a 1v1


exactly, and I don't really care that it is XL friendly, or a perfect 1v1 machine. I think its good where it is. This is a team game, and once you add another mech to the equation the dragon starts to suffer. I'm not afraid of fighting 12 dragons in CW, because they have a longer TTK than the Thunderbolt.

I think the Thunderbolt just need to have its quirks lowered a bit. Like instead of 50% heat, it should be maybe 30-40% heat.


View PostMonkey Lover, on 04 January 2015 - 10:18 PM, said:


If both sides are skilled and focusing fire the team with better mechs will in. Right now Timbers are great mechs and you can almost not set them up in a stupid way :P






If you want I could make you a bunch of ****** T-wolf builds..

Edited by Brody319, 04 January 2015 - 10:20 PM.


#20 Monkey Lover

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Posted 04 January 2015 - 10:20 PM

View PostMister D, on 04 January 2015 - 10:05 PM, said:

The game feels totally broken since clans and the quirks IMO.

Why do we need mechs that can deal 80-100 damage in a matter of seconds, tell me what is fun about that.

The power creep has reached levels of retardiculoustupidbatshitcrazy.

Something need to come back down, for the sake of gameplay.


Im with you Miser D, I can core a Dire or atlas in a few seconds in almost every mech I own.

How can the biggest and baddest mechs die in seconds? Is almost like they have no armor at all.

Edited by Monkey Lover, 04 January 2015 - 10:20 PM.






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