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Stop Nerfing Things


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#61 Shredhead

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Posted 04 January 2015 - 11:12 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 10:56 PM, said:

Dont forget the range on those things and that you dont need ammo at all, That makes the thunderppc a big thing in cw matches

You mean like, all the clan mechs?
I bet if we had more maps, with more different layouts, nobody would cry that much about it.
But now because we have one map (Boreal Vault) that forces a long range fight initially, all the clammers are crapping their pants, despite still having the range and damage advantage.

#62 Brody319

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Posted 04 January 2015 - 11:13 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 11:09 PM, said:

Appearently it is godlike. The most famous argue is: why would you bring x mech if you could bring the timber. Not sure the meantioned nerfs would be a buff but that mech def needs some nerfs if we start nerfing chassies and quirks



its because the Timberwolf is the only good Clan heavy. Hellbringers have less tonnage to play with but are decent, the LRM boat of the Maddog isn't very useful in most cases and it has paper thin armor, and the summoner is trash.

The ONLY other 2 Clan mechs in the medium category other than the Stormcrow is the Nova and Ice ferret....can you see why there is only like 3 clan mechs you ever see? BTW in the Nova, you will core yourself if you alpha, and the Ice ferret can mount max like 4 MPLs (the cicada mounts more)

IS players need to think a LOT more about what they plan to do to the Timberwolf to "nerf it" because removing JJs, and lowering the engine rating just gives it even MORE tonnage to mount weapons. you would be nerfing it more by locking in more JJs.

I mean you go from a "God tier mech" to "God killer teir mech" You want a Timberwolf with Direwolf level firepower?

Edited by Brody319, 04 January 2015 - 11:14 PM.


#63 Monkey Lover

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Posted 04 January 2015 - 11:13 PM

View PostBrody319, on 04 January 2015 - 11:07 PM, said:



I really don't see why it is so god like. If it was an IS mech, people would swap that engine for something smaller, and remove all the JJs and put in bigger guns. You would only be helping the thing by making it only run 80 kph prequirk and removing the JJs.



I would make a god killer haha

clan xl255 2xgauss 3xppc 1jumperjet :P

#64 ThisMachineKillsFascists

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Posted 04 January 2015 - 11:16 PM

View PostBrody319, on 04 January 2015 - 11:13 PM, said:



its because the Timberwolf is the only good Clan heavy. Hellbringers have less tonnage to play with but are decent, the LRM boat of the Maddog isn't very useful in most cases and it has paper thin armor, and the summoner is trash.

The ONLY other 2 Clan mechs in the medium category other than the Stormcrow is the Nova and Ice ferret....can you see why there is only like 3 clan mechs you ever see? BTW in the Nova, you will core yourself if you alpha, and the Ice ferret can mount max like 4 MPLs (the cicada mounts more)

IS players need to think a LOT more about what they plan to do to the Timberwolf to "nerf it" because removing JJs, and lowering the engine rating just gives it even MORE tonnage to mount weapons. you would be nerfing it more by locking in more JJs.

I mean you go from a "God tier mech" to "God killer teir mech" You want a Timberwolf with Direwolf level firepower?

doesnt it has endo steel.. just remove it. And more weapons = more heat. Theres a limit of how many weapons make your dps worser.

According to pgi stats timber is the best mech on the field. its the best overall heavy not only compared to clan mechs. There must be a reason why.lol


And give it neg torso twist quirks

Edited by ThisMachineKillsFascists, 04 January 2015 - 11:17 PM.


#65 Vxheous

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Posted 04 January 2015 - 11:17 PM

I find it funny that those that defend the Thunderbolt 9S constantly bring up heat maps, saying how they do not work well on them, while ignoring the fact that their opponents also have to deal with the same heat constraints. Take a cold map like Alpine (which is not even the coldest map) and a Thunderbolt 9S goes up 10% heat for every 2 ERPPC shot, while everyone else goes up 20-25%. Go on a hot map, and the Thunderbolt 9S goes up 25% for every 2 ERPPC shot, while everyone else hits 40-50%. Somehow this maps the Thunderbolt 9s "bad" on a heat map.

#66 ThisMachineKillsFascists

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Posted 04 January 2015 - 11:19 PM

View PostVxheous, on 04 January 2015 - 11:17 PM, said:

I find it funny that those that defend the Thunderbolt 9S constantly bring up heat maps, saying how they do not work well on them, while ignoring the fact that their opponents also have to deal with the same heat constraints. Take a cold map like Alpine (which is not even the coldest map) and a Thunderbolt 9S goes up 10% heat for every 2 ERPPC shot, while everyone else goes up 20-25%. Go on a hot map, and the Thunderbolt 9S goes up 25% for every 2 ERPPC shot, while everyone else hits 40-50%. Somehow this maps the Thunderbolt 9s "bad" on a heat map.

Other ppl use Ac´s with no heat or ppc´s with quirks or lazers with quirks

#67 Monkey Lover

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Posted 04 January 2015 - 11:20 PM

View PostBrody319, on 04 January 2015 - 11:13 PM, said:



IS players need to think a LOT more about what they plan to do to the Timberwolf to "nerf it" because removing JJs, and lowering the engine rating just gives it even MORE tonnage to mount weapons. you would be nerfing it more by locking in more JJs.

I mean you go from a "God tier mech" to "God killer teir mech" You want a Timberwolf with Direwolf level firepower?


Fix/tweak the hit boxes on the crow and timer.

Make a real center hitbox on the timber and crow.

Cut the twist rate.

Fix the jumping animation.

#68 Brody319

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Posted 04 January 2015 - 11:21 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 11:16 PM, said:

doesnt it has endo steel.. just remove it. And more weapons = more heat. Theres a limit of how many weapons make your dps worser.

According to pgi stats timber is the best mech on the field. its the best overall heavy not only compared to clan mechs. There must be a reason why.lol


And give it neg torso twist quirks



Lower the engine to a 340 which is what it needs to be to run 80 KPH.
6 tons.
removable JJs Clan JJs are 1 ton EACH, while IS ones are like .5 tons. this could free up 2-5 tons.
So you now have Timberwolves with 8-11 tons free.

Now Endo gives 5% of the tonnage of the mech. 5% of 75 tons is 3.75 tons.

congrats you just GAVE it more tonnage to play with, with all your suggestions.

#69 ThisMachineKillsFascists

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Posted 04 January 2015 - 11:21 PM

View PostMonkey Lover, on 04 January 2015 - 11:20 PM, said:


Fix/tweak the hit boxes on the crow and timer.

Make a real center hitbox on the timber and crow.

Cut the twist rate.

Fix the jumping animation.

For example but nerf those chassies too when talking about a 9s nerf

#70 MauttyKoray

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Posted 04 January 2015 - 11:22 PM

View Postdaxiazun, on 04 January 2015 - 09:43 PM, said:

Because people whine and complain about a weapon does not mean you have to nerf it. The people complaining about the PPC are the same people who LRM spam!!! Not to mention they run clan mechs which as far as the rest of MWO states, are way more powerful them IS mechs period. The 9s being used properly is not even a balance, just better players using it is all. The clan mechs still have the scale for power. What is going to happen when the same people that are using the PPC say fine and go clan? Should PGI nerf the clan mechs then because there will be EVEN MORE complaining about how now THEY are to OP because of the pilot behind the wheel.

Simple, how about ignore those people who insist on changing the game to what they feel and do what is best for your game and leave it alone. If you nerf the 9s , you probably should nerf the clans too. The 9s used right is the only thing keeping clans at bay.

This game is not supposed to be completely one sided so the clans may dominate while the rest just suffer. If you are mad about the PPC, get over it, it has already been nerf hard as is and you want MORE?????????

Maybe all weapons should be nerfed so they eventually are NERF BALLS and it becomes a robot march. Thats what the same people want, they want their weapons to work while everyone else's weapon do not. They want an easy game . Well PPC is talent shot , takes skill. LRMs do not. Not to mention the ******** heat generation from PPC's hinders your shots or you over heat. Maybe run the damn things before you complain and ruin another part of this game!!!!!!!!!

The standard IS PPC is at a good spot right now I think actually. The quirks for the Thunderbolt however are a tad overkill in my opinion. I don't think they should get rid of them, just tone them down a tiny bit maybe.

#71 Brody319

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Posted 04 January 2015 - 11:23 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 11:21 PM, said:

For example but nerf those chassies too when talking about a 9s nerf



No one is saying we shouldn't fix the hitboxes, A LOT of mechs need it. but don't say the Timberwolf and Stormcrow are God tier because they aren't. They just got PGI hitboxes. If we gave the Jeager, Spider level torso hitboxes, would you all be fine with it?

#72 ThisMachineKillsFascists

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Posted 04 January 2015 - 11:26 PM

View PostBrody319, on 04 January 2015 - 11:23 PM, said:



No one is saying we shouldn't fix the hitboxes, A LOT of mechs need it. but don't say the Timberwolf and Stormcrow are God tier because they aren't. They just got PGI hitboxes. If we gave the Jeager, Spider level torso hitboxes, would you all be fine with it?

Tell me why the timber isnt the best mech out there besides the tonnage limitation so you wont be able to run twin gauss or so..


The majority would tell you that the timber is by far the best mech in this game

Edited by ThisMachineKillsFascists, 04 January 2015 - 11:27 PM.


#73 Shredhead

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Posted 04 January 2015 - 11:26 PM

View PostBrody319, on 04 January 2015 - 11:13 PM, said:



its because the Timberwolf is the only good Clan heavy. Hellbringers have less tonnage to play with but are decent, the LRM boat of the Maddog isn't very useful in most cases and it has paper thin armor, and the summoner is trash.

The ONLY other 2 Clan mechs in the medium category other than the Stormcrow is the Nova and Ice ferret....can you see why there is only like 3 clan mechs you ever see? BTW in the Nova, you will core yourself if you alpha, and the Ice ferret can mount max like 4 MPLs (the cicada mounts more)

IS players need to think a LOT more about what they plan to do to the Timberwolf to "nerf it" because removing JJs, and lowering the engine rating just gives it even MORE tonnage to mount weapons. you would be nerfing it more by locking in more JJs.

I mean you go from a "God tier mech" to "God killer teir mech" You want a Timberwolf with Direwolf level firepower?

If we take the tier measurements for IS mechs as comparison, the Hellbringer is a solid tier 1 mech, as are the Warhawk and the Dire Wolf. Nova, Summoner, Adder and Kit Fox are tier 3. Ice Ferret is tier 4, Mist Lynx even tier 5. But Timberwolf and Stormcrow are easily tier 1+ with nothing even comparable in the IS.
The Summoner can easily be upgraded to tier one by additional omni pods, no quirks needed.

View PostBrody319, on 04 January 2015 - 11:23 PM, said:



No one is saying we shouldn't fix the hitboxes, A LOT of mechs need it. but don't say the Timberwolf and Stormcrow are God tier because they aren't. They just got PGI hitboxes. If we gave the Jeager, Spider level torso hitboxes, would you all be fine with it?

They are god tier, and it's not the hit boxes that make them.

#74 Monkey Lover

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Posted 04 January 2015 - 11:28 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 11:21 PM, said:

For example but nerf those chassies too when talking about a 9s nerf


I would love to see them do a small nerf on all the best mechs Something like %5 nerf to the top 25% of mechs in each class. Do this every week for the next few months. Lets do it slow and not over nerf anything.

Doing this would help our balance and slow down the time to kill rate.

Edited by Monkey Lover, 04 January 2015 - 11:30 PM.


#75 ThisMachineKillsFascists

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Posted 04 January 2015 - 11:30 PM

View PostMonkey Lover, on 04 January 2015 - 11:28 PM, said:


I would love to see them do a small nerf on all the best mechs Something like %5 nerf to the top 25% of mechs in each class. Every week for the next few months. Lets do it slow and not over nerf anything.

Doing this would help our balance an slow down the time to kill rate.

but how to measure which mech belongs to the top 25% According to some ppl the timber is even no godmode mech but the thunder 9s is


And how to measure when nerfing was enough to bring it in line with other mech?

Edited by ThisMachineKillsFascists, 04 January 2015 - 11:32 PM.


#76 Kutfroat

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Posted 04 January 2015 - 11:32 PM

PPCs got nerfed for good reasons. Enabling one mech to do the same old sh.it that the majority disliked and was glad to got rid off it again, is just...stupid?

#77 ThisMachineKillsFascists

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Posted 04 January 2015 - 11:33 PM

View PostKutfroat, on 04 January 2015 - 11:32 PM, said:

PPCs got nerfed for good reasons. Enabling one mech to do the same old sh.it that the majority disliked and was glad to got rid off it again, is just...stupid?

No they exclusively nerfed jumpjet sniping in first place. Which i love. A trash chassy like the awesome can ppc all day long no one would ever complain.

#78 El Bandito

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Posted 04 January 2015 - 11:33 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 10:58 PM, said:

Guess you missed half of the arguing..

Why eclusively QQ about the ppc thunder when other chassies /mechs are as good as it but differently?Why not talk about all the other crazyly quirked mechs? why not talk about the timber?



Plenty of people talk about the Timbie, and I personally want it nerfed as well. Guess you just selectively read threads.

#79 Brody319

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Posted 04 January 2015 - 11:34 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 11:26 PM, said:

Tell me why the timber isnt the best mech out there besides the tonnage limitation so you wont be able to run twin gauss or so..


The majority would tell you that the timber is by far the best mech in this game



1. Giant STs. Losing a ST means half your weapons are gone. Equip missiles and they get even bigger. problem is, people don't aim for the STs, they aim for the CT which makes it easy to tank with twisting. Those Giant Shoulders and Missile boxes are the Side torsos.

2. Low slung weapons, makes it hard to shoot over ledges without exposing your whole body.

3. Reliant on Energy builds.

4. The only way to fit 2 Gauss anymore (the JJ nerf ruined this) is to have 1 Gauss in the Side torso, and one in the arm, which is awkward to aim with.

5. Missile hard points either come with locked JJs, or no energy slots, and increase the size of your side torsos exponentially!


What is the best mech? I don't know, nor do I care. I just wanna play my Hunchbacks, Adders, and Locusts without a storm of PPCs from every angle.

#80 Vxheous

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Posted 04 January 2015 - 11:36 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 11:19 PM, said:

Other ppl use Ac´s with no heat or ppc´s with quirks or lazers with quirks


People used to say the same thing when going up against.4 PPC hill humping Stalkers, or the 6 PPC hill humping stalkers prior to ghost heat and damage taken while overheating, and they were all nerfed by PGI. The thunderbolt 9s is no different then those situations. Stalkers could alpha 6 PPC, hit 90% heat, alpha 6 PPC again, spike to 180% heat, shut down for 20 secs, but have killed their target. The shut down is negated because when you had 3-4 Stalkers doing this, whichever team got their alphas off quicker had huge numerical advantage that basically protected the boating stalkers from being closed on and killed while overheated.

Edited by Vxheous, 04 January 2015 - 11:39 PM.






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