Greetings all,
According to the Tech manuals and Lore,
- every Mech comes equipped with numerous sensors as standard items.
(Thermal and Night vision are standard equipment on all Mech's)
- There are even sensors that we do not yet have in the game.
(LIDAR for one, which is a laser radar and very effective at locating moving targets, and mapping terrain.)
~ the basic Mech also uses this same shorter range system for navigation and collision avoidance.
The advanced specialized chassis, dedicated to certain roles, have built in systems that do not need to be classed as 'modules', they are standard components for that Mech and it's role.
- Even the optics zoom is a normal item on all Mech's, but the 'Advanced' or 'Extended' zoom is equipped on chassis as part of the weapons system.
(equip a certain weapon and it also includes the advanced or extended view, linked to the targeting system.)
So, no, to these being 'add-on' elements.
Additional note here:
Any comparison to the MWO thermal mode and actual FLIR is way off in what it should be able to see and how far.
- IRL a FLIR with a 19mm lens can detect a 2.3m target at 880m (recognition 230m/ id at 110m)
- 35mm lens @ 1.6km (rec @ 400m/ id @ 200m)
- 50mm lens @ 2.2km (rec @ 580m/ id @ 290m)
- 100mm lens (4 inch's) @ 4.4km (rec @ 1.1km/ id @ 580m)
Considering the size and heat generated by BattleMechs and what the optics should be sized for, we should be able to 'see' (detect) these objects for well over a Km or two. But PGI reduced that distance as on earlier testing it was found that long range weapons could or were shooting across the entire map.
- For in-game heat mode to work correctly, it requires the artists and engineers to select each object and build a separate plate model that displays only the initial indicated heat range colour. As the object changes profile or heat surfaces change they need additional coding to show these modifications from the start settings.
- And that's for every object we see on a map, from the terrain, buildings, heat absorbing/reflecting materials, Mech parts and assemblies, locations of weapons impact and effects, environmental changes and conditions.
(basically everything that's already been presented needs a new surface that reacts dynamically with game changes.)
- To be done correctly it means redesigning the entire colour plates for everything, and if there is any future addition of rapid temperature changes this needs to be considered and possibly coded also.
(what we have now is a very basic mode, only global settings for the environment and highlighting of the Mech's. Much more required to look like it's functional.)
- But all that extra data now needing to be sent both ways may be why we only have the basic views enabled.
Aim True and Run Cool,
9erRed
Edited by 9erRed, 06 January 2015 - 01:52 AM.