The main purpose for this suggestion would actually be to speed up queues. Let's say that the limit was 12/12 for any given planet. When an individual opens up their Faction tab to see about CW - they can very very quickly see any queues that are below 12, but have some in queue, and jump right in. Same for a small group. Got 2 players? Look on the faction tab for any planet which has 2 open queue slots.
This would also spread out attacks to more planets. AND it would effectively deal with the zerg rush for a Clan/House just spamming attackers on a single planet for the final hour, to win through uncontested attacks.
The queue wouldn't have to be 12/12 - it might be 24/24, or even 36/36. The exact number could be decided by PGI. The "fiction" used for such limits is simple: there are only so many Drop Ships available.
Edited by Kirkland Langue, 05 January 2015 - 09:32 AM.