#1
Posted 05 January 2015 - 11:59 AM
One probably has to be king, and the TW is that. I think that's okay.
Others can become excellent in various ways, and that's exactly what the quirk system is doing. Yes, some mechs will be relegated to useless, but that was always the case.
For players, I think it's so much more fun to pilot something that feels truly powerful in its own way.
Thoughts?
#2
Posted 05 January 2015 - 12:03 PM
TL;DR: no thanks - I like a more level playing field, with a lot of options.
Edited by DEMAX51, 05 January 2015 - 12:04 PM.
#3
Posted 05 January 2015 - 12:03 PM
#4
Posted 05 January 2015 - 12:03 PM
And while the IS is all cheering in glee because it got a nerf. I'll be using that freed up tonnage between 7.5-12.5 tons to pack some direwolf level firepower.
#5
Posted 05 January 2015 - 12:06 PM
DEMAX51, on 05 January 2015 - 12:03 PM, said:
TL;DR: no thanks - I like a more level playing field, with a lot of options.
#6
Posted 05 January 2015 - 12:07 PM
Joseph Mallan, on 05 January 2015 - 12:03 PM, said:
But that would be exactly the point! There should be mechs for all those roles -- not one mech that does them all, or a bunch of mechs that suck.
#7
Posted 05 January 2015 - 12:09 PM
Joseph Mallan, on 05 January 2015 - 12:03 PM, said:
Make everyone OP!
#8
Posted 05 January 2015 - 12:12 PM
Quote
This. The TW should be good at one thing and the summoner should be good at another thing entirely. TWs should be better at brawling while summoners should be better as skirmishers and fire support. What we really need implemented are the clan quirks. We also need better skill trees that reinforce those different roles.
Edited by Khobai, 05 January 2015 - 12:58 PM.
#9
Posted 05 January 2015 - 12:13 PM
#10
Posted 05 January 2015 - 12:15 PM
Monkey Lover, on 05 January 2015 - 12:13 PM, said:
they actually nerfed Double heat sinks.
and double heat sinks are supposed to be directly superior to singles, at the cost of space.
Regardless endo and DHS are too good anyway, there is really no reason you shouldn't bring both.
#11
Posted 05 January 2015 - 12:16 PM
Joseph Mallan, on 05 January 2015 - 12:06 PM, said:
The only way to be crowned the true king sh*t of **** mountain is to beat the other king, consistently using the exact same mech and loadout. Other wise their will always be those who claim *cheats* the truest measure of skill is to have the combatants use the same equipment......just sayin
#12
Posted 05 January 2015 - 12:18 PM
Joseph Mallan, on 05 January 2015 - 12:06 PM, said:
I'm gonna guess yes. Whyever not? But to be the best by skill.
In any case, the more competitive something gets, the closer matched the leaders become. For example, in Formula1 the diference between winning and coming second is a mere 0.1s per lap.
#13
Posted 05 January 2015 - 12:22 PM
operatorZ, on 05 January 2015 - 12:16 PM, said:
The only way to be crowned the true king sh*t of **** mountain is to beat the other king, consistently using the exact same mech and loadout. Other wise their will always be those who claim *cheats* the truest measure of skill is to have the combatants use the same equipment......just sayin
Skill is more than twitch though. It's also the brains to outfit the right mech. Eg do you gamble on getting the right map or team mates in pug, or can you strike a better more flexible balance that will win more games per 100.
#14
Posted 05 January 2015 - 12:24 PM
Joseph Mallan, on 05 January 2015 - 12:06 PM, said:
What exactly does this have to do with either my post, or the topic of the entire thread?
I never said anything even remotely along those lines, man. I just said I don't want a few specific 'Mechs to be OP, because it gets stale (and VERY boring in high-end play where people min-max like crazy).
That said - yeah, I obviously want to be the best. I play competitively, and I do so because I want to see how I stack up against the competition, and because I want to be the best at what I do. That has absolutely nothing to do with what this thread is about, however, and it certainly doesn't pertain to my preference for a more even distribution of power with regards to individual chassis.
Finally, individual players can never be "OP" - 'Mechs and weapons and such can be OP, but players, player skill, and teamwork, most certainly can not.
Edited by DEMAX51, 05 January 2015 - 12:48 PM.
#15
Posted 05 January 2015 - 12:26 PM
AjerWerklWerkl, on 05 January 2015 - 11:59 AM, said:
One probably has to be king, and the TW is that. I think that's okay.
Others can become excellent in various ways, and that's exactly what the quirk system is doing. Yes, some mechs will be relegated to useless, but that was always the case.
For players, I think it's so much more fun to pilot something that feels truly powerful in its own way.
Thoughts?
No one has to be king, not if somehwhat decent balance exists, because then mechs would have their niches where a few shine truly. A nova will never be as good as a SCR because the way the emch is designed by canon, yet there is not a reason that they are such worlds apart.
we could need more qurkenign to define roles for the mechs. then they cna be unique in their specific way.
#16
Posted 05 January 2015 - 12:30 PM
5LeafClover, on 05 January 2015 - 12:22 PM, said:
Skill is more than twitch though. It's also the brains to outfit the right mech. Eg do you gamble on getting the right map or team mates in pug, or can you strike a better more flexible balance that will win more games per 100.
for example...chess...the only advantage a player ever has is whoever gets the first move.....you don't get to choose the load out of the chess board...or wonder what the board will look like.......no where did I mention "twitch" if that's what you got, its not what I meant...but I get your point
#17
Posted 05 January 2015 - 12:56 PM
Quote
the nova and stormcrow should be synonymous to the summoner and timberwolf.
the nova should be a skirmisher/firesupport while the stormcrow should be a brawler.
but we need more than just weapon quirks to differentiate that. we need movement quirks too. the summoner getting +10% max speed compared to the timberwolf was a good start.
Edited by Khobai, 05 January 2015 - 12:57 PM.
#18
Posted 05 January 2015 - 03:00 PM
#19
Posted 05 January 2015 - 06:14 PM
Joseph Mallan, on 05 January 2015 - 12:03 PM, said:
Different mechs being kickass for different things. This is the point of the quirk system.
#20
Posted 05 January 2015 - 07:13 PM
I'm looking at you--Timbies and Crows. One day the jundgement of the Nerf Hammer shall fall upon ye and I will finally not feel dirty riding you.
Edited by El Bandito, 05 January 2015 - 07:14 PM.
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