ice trey, on 06 January 2015 - 02:54 AM, said:
Like... right screwed. Too few players using teamspeak, too few organized units, and too few of said organized units dropping strategically. Hell, too few combine units actually playing Community Warfare to stop the Planet-a-day onslaught of the clans.
Now, I don't think that this is because the lore for the Draconis Combine somehow magnetically attracts only bad players, or attracts players who refuse to use teamspeak, or attracts players who hate community warfare and therefore refuse to participate, but for whatever reason, the combine is getting stomped. When I can find a group, we do great, but often times, it feels all for naught as every win we get seems thrice over ghosted away unless 100% of our efforts are concentrated on one border, leaving every other planet to be conquered.
I'm not one to complain about losing over a well fought battle, but looking at the Steiner line, they've barely lost any worlds - and they've been facing some of the best units out there that took up the Falcon banner. They've also got even more factions bordering them than the Combine does, but they've held the line reasonably well. Meanwhile, in Kurita space, we've systematically lost a world to each of the clans nearly every ceasefire, with only the Davions being nominally held at bay. The Smoke Jaguars are so few jumps away from Luthien that unless the automated planet selection is feeling really generous or the possibility is forbidden by the game programming, I'd be betting the family farm that the capital is a clan holding by weeks' end.
I can only make conjectures as to "Why" this is, but I would like to motion to PGI to look into their number-crunching machine to tell us what it is that's causing the massive imbalance, and what will fix it. The Combine is clearly being outclassed to such a degree that no other faction - save maybe for Rasalhague - can compare. I'm not going to pin it on the clans being clans - as I've had the privilege of dropping with some units that took the fight to the clans and wiped the floors with them - but there's clearly some community player issues at work here that are tipping the scales.
MWO needs a strong DCMS. it just does. Steiner, alone, can't bear the brunt of the Clan invasion. But, sadly, there are more GBs than there are Snakes. Pity.
I know this sounds like a lot of work, and might not be what your into. But the only way to turn around Kurita is to assume control of Kurita and build a unit that is the biggest, best, most fun, unit in that faction. Players won't come to Kurita until there's a good, open, unit taking in everybody and shepherding them towards a goal.
So really, this is an opportunity for you, or some other Kurita with a lot of time on his/her hands to take the lead and make something awesome.
Edited by Apnu, 06 January 2015 - 12:01 PM.