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Gxp Earned Is Too Low


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Poll: Gxp Earned Is Too Low (143 member(s) have cast votes)

Should GXP earned increase?

  1. Yes, it should increase. (85 votes [59.44%])

    Percentage of vote: 59.44%

  2. No, I like it where it is. (58 votes [40.56%])

    Percentage of vote: 40.56%

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#1 Scromboid

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Posted 16 June 2013 - 12:56 PM

GXP is earned too slowly.

Currently, you earn GXP at 5% of whatever your match XP was. So, for example, if you get 100 match XP, you gain 5 GXP. If you get 1,000 match XP, you get 50 GXP.

For comparison, to get Advanced Seismic sensor, you need 17,500 GXP, or ~500 matches. (if you average 700xp a match - (17,500 / (700*.05))). Personally, I average around 500xp per match, so it would take me 700 matches to get enough GXP for the Seismic.

Paid conversion non-withstanding, I find this a little low.

Do you?

Edited by Scromboid, 16 June 2013 - 01:10 PM.


#2 Pater Mors

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Posted 16 June 2013 - 01:03 PM

No I don't agree. It's a f2p game and spending money is how you skip that grind. Increasing it directly decreases revenue for PGI.

#3 RiceyFighter

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Posted 16 June 2013 - 01:05 PM

Modules are end game item that can be only purchased with GXP and C-Bills. I think the 5% rate is good enough. If you don't have enough GXP then pay for MC conversion.

This game is pay for convenience.

They have sale where is 1 mc per 50 XP. It only cost 1 dollar 50 cents to get 15,000 XP on sale.

Edited by RiceyFighter, 16 June 2013 - 01:08 PM.


#4 Wintersdark

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Posted 16 June 2013 - 05:29 PM

Agreed with the above responses.

It seems like a huge barrier when you're new, but it's trivial to buy a bunch of converted xp with leftover MC after buying, say, a hero mech. Even without that, while it seems slow at first there are actually very few things you want to buy with GXP - only the particular modules you intend to use, after all. Given that most are around 6m cbills, it often takes longer to grind up the cbills to buy the module you want than the GXP to learn to use it.

#5 Levi Porphyrogenitus

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Posted 16 June 2013 - 05:48 PM

I like the idea of doubling GXP generated when in a Mastered mech, as that would help to unlock modules to put in the extra slot.

#6 Scromboid

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Posted 16 June 2013 - 07:14 PM

I was thinking more like 7.5 - 10%.

#7 Lord of All

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Posted 16 June 2013 - 07:26 PM

I hate the entire XP system. AFA the bull argument that you can pay for it, that is nothing more than a PTW.

I personally will not PTW any game let alone one that is not even out of beta.

That being said, I think the grind is a complete waste and it is the reason we see the R etarded AFK's That are ruining matches left and right.

#8 Levi Porphyrogenitus

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Posted 16 June 2013 - 08:03 PM

View PostScromboid, on 16 June 2013 - 07:14 PM, said:

I was thinking more like 7.5 - 10%.


10% is twice 5%, no? 10% on a Mastered mech seems just fine to me (or double GXP gain, as I suggested above).

#9 Pater Mors

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Posted 16 June 2013 - 08:59 PM

View PostLord of All, on 16 June 2013 - 07:26 PM, said:

I hate the entire XP system. AFA the bull argument that you can pay for it, that is nothing more than a PTW.

I personally will not PTW any game let alone one that is not even out of beta.

That being said, I think the grind is a complete waste and it is the reason we see the R etarded AFK's That are ruining matches left and right.


God you go on. There's nothing this game that P2W. You keep using that term and you CLEARLY have no idea what it means. Just stop.

#10 Abledime

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Posted 16 June 2013 - 10:54 PM

As much as I hate the slow rate of GXP, I fully understand and agree with reasons for this. I for one would rather use MC for a XP to GXP conversion than buy a set of dog tags for my cockpit.

#11 Mudhutwarrior

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Posted 17 June 2013 - 02:35 AM

Certainly a drag to earn but the experience is worth it. The double xp weekend was a godsend as I was first starting out then. It kept me in the game when I was getting continually ***** and would have logged off otherwise. For new players I think its the only counter to murder/kill teams who completely destroy morale for anyone coming against them. Boat load of frustration for new players there and now I hate teams and their attitudes so much I will never join one. Rather die often and score low than feel like a gangbanger collecting ears. Nothing more stupd and childlike than seeing GG when they wiped and entire group in a minute or less.

I think it would be better to add double xp for some periods and make it new player only rather than the 20 so game advantage now. You dont learn squat in 25 or 50 games, more like 500.

#12 Typhoon Storm 2142

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Posted 17 June 2013 - 03:07 AM

I disagree, GXP rate is good as it is. However, why don't you awesome yes/no-poll-creators ever think about a third "I don't care" option? You know, there's people out there who neither vote yes or no. But I understand...people who are not very privileged with mind capacity only think in yes/no black/white terms. Sadly.

#13 C E Dwyer

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Posted 17 June 2013 - 03:14 AM

Its fine as it is.

Its end game content, which should only be achieved with lots of grinding, most of the modules are hardly inspiring, and those that are worth having its not that great a problem, in achieving this

#14 Modo44

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Posted 17 June 2013 - 03:26 AM

You can always buy Premium Time.

#15 C E Dwyer

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Posted 17 June 2013 - 03:34 AM

View PostLord of All, on 16 June 2013 - 07:26 PM, said:

I hate the entire XP system. AFA the bull argument that you can pay for it, that is nothing more than a PTW.

I personally will not PTW any game let alone one that is not even out of beta.

That being said, I think the grind is a complete waste and it is the reason we see the R etarded AFK's That are ruining matches left and right.



gxp/xp grind isn't the reason people afk, very few here actually do afk, and people that think disconnecting is a good way of grinding are kind of dumb, as a semi well played match is going to get far more benefit.

In fact making the grind easier will increase the likelyhood of afk/and disconnects ( though I havn't even bothered to test if you get the base line win or lose xp, or even look to confirm you get it on a disconnect, as it seems far to dumb to consider)

If it wasn't such a big slap in the face for the scout mechs it would be better to remove the win/lose rewards, and just build it on damage you have caused, this couldn't happen until they actually put in place a better station cap reward for light mechs.


Modules are not going to make a team win or lose, they are not that great an advantage, team play wins games, put a pug in a battle with a full set of heromechs and modules, its still going to get its butt kicked by a sync drop with no modules.

Pugs that get rolled are not getting rolled because the other side 'bought' victory, they are getting rolled because they split up on small conquest maps, or if they do stick together, all try to squeeze behind the same cover when the lrms fly, or have lrm boats that think being 900 meters behind the main body on their own, is a 'safe' place to be.

#16 Lord of All

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Posted 17 June 2013 - 05:30 AM

View PostPater Mors, on 16 June 2013 - 08:59 PM, said:

God you go on. There's nothing this game that P2W. You keep using that term and you CLEARLY have no idea what it means. Just stop.


I don't? If I start the game the same time as you and buy all the modules while you grind it then I just paid for a massive advantage which is the definition of PTW. So *******.

View PostCathy, on 17 June 2013 - 03:34 AM, said:

gxp/xp grind isn't the reason people afk, very few here actually do afk, and people that think disconnecting is a good way of grinding are kind of dumb, as a semi well played match is going to get far more benefit.


I really don't know what the prefered method of farming is as I have ZERO interest in cheating/paying to win. I feel anyone who needs to is a worthless piece of crap and should go home and change tier diaper. But if I ran 8 instances of MWO with 8 different accounts and wrote a macro to click the join button every time it was highlighted (truley simple even for these pissant script kiddies) then all that xp/cbill for even the losing matches are free. This would not be a tough setup to create and on a decent 8 core system I'd be willing to bet I could setup about 24 instances without issues. But then again I used to make a living keeping the Fab systems up and running at one of the top 3 semiconductor manufacturers in the world, so what do I know?

View PostCathy, on 17 June 2013 - 03:34 AM, said:

In fact making the grind easier will increase the likelyhood of afk/and disconnects ( though I havn't even bothered to test if you get the base line win or lose xp, or even look to confirm you get it on a disconnect, as it seems far to dumb to consider)


No-one is saying make it easier. It needs to be a different mechanic. But no matter what it is there will be farmers unless there are consequenses. that is an unfortunate backlass of the interwebs. People show thier lowest qualities when they think they are anonomous. 20 year olds act like 12 year olds and the pimple crowd act like toddlers. But making so that you can bypass the grind with MC is PTW. period. I could convert all my extra xp with mc but I refuse to reward a beta model. Everyone that cries PGI needs the money has never been out in corporate america and should try working for a living before assuming the company will fail if we all don't pay them for a beta product. THIS is the reason M$ releases BETA OS's and idiots gobble them up and puke them out. I am discuted that any company would charge for an unfinished bug laden product. But I'm just old school where we had PRIDE in the code we wrote.

View PostCathy, on 17 June 2013 - 03:34 AM, said:

Modules are not going to make a team win or lose, they are not that great an advantage, team play wins games, put a pug in a battle with a full set of heromechs and modules, its still going to get its butt kicked by a sync drop with no modules.


Although this is true, it does not mean that 2 teams being equal will not have the one that pays come out victorious every time. And YES being able to see around an object when the opponent cannot is a Monsterous advantage.

View PostCathy, on 17 June 2013 - 03:34 AM, said:

Pugs that get rolled are not getting rolled because the other side 'bought' victory, they are getting rolled because they split up on small conquest maps, or if they do stick together, all try to squeeze behind the same cover when the lrms fly, or have lrm boats that think being 900 meters behind the main body on their own, is a 'safe' place to be.

I'm sure they are getting rolled for both of these reasons and many others as well. So what your saying is because the house is a tinderbox throwing gas on it won't hurt anything?

#17 Typhoon Storm 2142

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Posted 17 June 2013 - 05:41 AM

View PostLord of All, on 17 June 2013 - 05:30 AM, said:

I don't? If I start the game the same time as you and buy all the modules while you grind it then I just paid for a massive advantage which is the definition of PTW. So *******.


How do you buy all the modules if you haven't unlocked them? You need to gather xp to unlock them and until you have done that, you gain plenty of cash in the process. No pay 2 win there. And I don't see any other P2W possibility in MWO. Sure, you can buy a 'Mech with MC and sell it for standard cash. But there's no way to buy xp.

#18 Levi Porphyrogenitus

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Posted 17 June 2013 - 05:55 AM

The definition of Pay to Win is "using real money to get some tangible in-game advantage that is unavailable via in-game currency," not "using real money to get some tangible in-game advantage sooner than it can be acquired via in-game currency."

In other words, paying for convenience is not P2W. Any real F2P game will depend largely on two kinds of transations: pay for convenience (GXP conversion is a prime example, as are premium time and the MC consumable versions), and pay for vanity (paint unlocks and patterns).

The closest MWO comes to P2W is the Hero mech system, where you can get unique hard point layouts in MC-only mechs. It's a dangerous system for PGI to use, but so far it's worked out ok. We'll have to see how it is going forward.

#19 Syllogy

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Posted 17 June 2013 - 06:37 AM

Pro Tip: Convert your Mech XP to General XP.

#20 WonderSparks

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Posted 17 June 2013 - 06:42 AM

Now that I see the number (5%), I can make a better judgement.
Now, for someone like me who averages about 450 XP a game, I can say I don't entirely LIKE the rate at which I get GXP, but I can live with it. And, for people who earn much more (because their skills are much better) XP, it's probably no skin off their backs. Heck, if the rate were much higher, they might start complaining about how EASY it is to get GXP. And who wants to play a game that's way too easy? (Aside from my brother LOL)





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