

How To Get Through Basic Efficiencies The Quickest Without Premium Time
#1
Posted 30 December 2014 - 10:56 AM
XP is gained at such a snails' pace early on. How do you get through it the quickest?
#2
Posted 30 December 2014 - 11:00 AM

Kills and damage are easy, but play and learn the game.. get wins, make sure to take advantage of the 2x each day and you'll get the xp easy enough.

#3
Posted 30 December 2014 - 11:02 AM

You need a lot of mechs to level at the same time though.
Edited by Red Line Pilot, 30 December 2014 - 11:05 AM.
#4
Posted 30 December 2014 - 11:06 AM
a UAV will definitely help
(also winning a match and a UAV can rally some support really fast)
even if you're in an assault depending on the situation it might be worth to have it always with you, at least xp wise
target decay for longer locks -> assists
more TAG -> assists
maybe you can spare an energy slot somewhere and just keep it going
#5
Posted 30 December 2014 - 11:29 AM
No, seriously. LRMs, UAV, NARC spots, etc. MWO rewards people for ganging up, and missile lobbers do it naturally.
#6
Posted 30 December 2014 - 11:32 AM
Premium time really helps, of course, but you don't always have that option, especially as a free player. Keep your eye open for events where you can win premium time or double XP weekends!
Edited by Redshift2k5, 30 December 2014 - 07:33 PM.
#7
Posted 30 December 2014 - 03:08 PM
Red Line Pilot, on 30 December 2014 - 11:02 AM, said:
On this note - remember that the Trial mechs earn XP as well (you just cannot spend it until you own that variant)
And on that note - you do not have to own the (C) variant itself - as (for example) the CN9-A(C) counts as the same variant as the CN9-A.
#8
Posted 30 December 2014 - 05:00 PM
When I got the Phoenix pack, I almost immediately dropped the two extra locusts because I sucked at them. Recently I got back into the locusts (and picked up the PB with the sale this week) and grinding the XP I have become much better with them. Also, the quirks help a lot.
Grinding does indeed suck at first, but the experience you get from running the mech make it much better.
#9
Posted 30 December 2014 - 07:50 PM
After each match click on the player (2nd tab), it will show you how you did and where the points came from. FYI there is a bug that if you have any bonuses (1st win etc), the Subtotal not actually being reflected, that number is a copy of the the overall total. Hopefully that will be fixed soon.
#10
Posted 30 December 2014 - 09:03 PM
Also any xp earned on trial mechs will carry over to the standard variant if you decide to buy it. I'm not talking about spending MC on the champion either. There will be a chassis type which has the same name (different loadout) but without the 'C' at the end which you can buy for c-bills.
#11
Posted 30 December 2014 - 09:07 PM
Maccasimus, on 30 December 2014 - 09:03 PM, said:
It seems to sometimes delay the XP a bit (~5-20 minutes after you get the mech back)
But what testing-math I have done on it has added up (eventually)
#12
Posted 31 December 2014 - 04:29 AM
Maccasimus, on 30 December 2014 - 09:03 PM, said:
Unless I am mistaken, staying until the bitter end nets you xp from assists on any mechs killed after your demise, logging out loses this possibility. So, if you've been running around tagging every enemy you see (which is a good way of getting xp) then it's worth watching your team mates. Not to mention, if you're a novice, you might just learn something by watching.
#13
Posted 31 December 2014 - 08:23 AM
Red Line Pilot, on 30 December 2014 - 10:56 AM, said:
XP is gained at such a snails' pace early on. How do you get through it the quickest?
Used to be using LRMs to rack up assists but LRMs are extremely unreliable. The most reliable way is to use ER Lasers and hit enemies at range. This way, if your team successfully kills the target, you get an assist bonus. The key is stick with the team to abuse the bonuses and you want to stay alive as long as possible. Dying early does not help you gain Cbills or Exp.
If you notice your opponents never equip AMS or ECM, slap LRMs on your mech, then rack up damage bonus and assist bonuses.
#14
Posted 31 December 2014 - 09:43 AM
Use this Redeem Code for 7 days Premium time! Click REDEEM at top of page, enter:
holiday2014
Redeem code expires Dec 31st 2014 11:59:59 pm PST
#15
Posted 31 December 2014 - 09:43 AM
Maccasimus, on 30 December 2014 - 09:03 PM, said:
It does... any assist you get after you leave will not count, and they count more than kills..
other than that.. If you quit you don't learn... Watching others plays is the worth it's weight in gold. People that don't watch.. end up sucking 10x longer than those that watch and learn.
get UAV, and art strike.. helps a ton as well
Edited by JC Daxion, 31 December 2014 - 09:43 AM.
#16
Posted 31 December 2014 - 09:46 AM
Has anyone ever done the math of when it is better to not stay until the end and quit a match or when to wait until the game is over? I guess you'd need a lot of stats to get to a get to a good "rule of thumb"
#17
Posted 31 December 2014 - 10:14 AM
#18
Posted 31 December 2014 - 03:50 PM
#19
Posted 02 January 2015 - 07:28 AM
#20
Posted 03 January 2015 - 12:23 PM
Lets see... I can't help beyond reiterating can I?
Put much effort in each day's 2x win.
Using UAV's properly (when close to an enemy clump) is a surefire, economical way to farm XP.
Racking up assists is a solid earner.
Free Premium Time is a thing that occurs, it would seem. Keep a weather eye out for promo codes like the one posted above (is holiday2014 still good? Won't hurt to try it).
EDIT
JC Daxion, on 31 December 2014 - 09:43 AM, said:
^ good point that
Edited by juxstapo, 03 January 2015 - 12:24 PM.
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