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Disturbing New Trend


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#21 Mechteric

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Posted 07 January 2015 - 12:30 PM

View Postmogs01gt, on 07 January 2015 - 12:27 PM, said:

No human would simply walk into 1v12.


Yeah they do, ever played Call of Duty?

#22 mogs01gt

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Posted 07 January 2015 - 12:32 PM

View PostKensaisama, on 07 January 2015 - 12:29 PM, said:

Do not underestimate the power of stupid. ;)

I saw someone start to walk out in the middle, I type in "why are you out there", of course no reply and then they are dead and disconnected.

PGI should create a role if you die in the first 3 minutes you get zero cbills.

View PostCapperDeluxe, on 07 January 2015 - 12:30 PM, said:

Yeah they do, ever played Call of Duty?

Totally different. Yes I've seen those players troll to give the other team kill streaks but they were trolling on purpose.

People simply wondering around in MWO make zero sense because of Cbill rewards.

Edited by mogs01gt, 07 January 2015 - 12:34 PM.


#23 BellatorMonk

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Posted 07 January 2015 - 12:47 PM

Yes, ELO does match you with similar skill people..however the similar skilled people are on the other team as ELO has placed you with scrubs to assist (I really mean carry) them in beating (I really mean losing) the enemy team.

Welcome to the realization of the how solo pug ELO has worked for years.

#24 lshtaria

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Posted 07 January 2015 - 12:56 PM

I've not really seen any major differences since CW other than the queue times seem lower. I have noticed the skill levels have widened out somewhat, coming across poor players and very good ones. Overall it still seems the "same" to me.

#25 Mechteric

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Posted 07 January 2015 - 01:00 PM

View Postmogs01gt, on 07 January 2015 - 12:32 PM, said:

View PostCapperDeluxe, on 07 January 2015 - 12:30 PM, said:

Yeah they do, ever played Call of Duty?


Totally different. Yes I've seen those players troll to give the other team kill streaks but they were trolling on purpose.

People simply wondering around in MWO make zero sense because of Cbill rewards.


I don't mean trollers. I mean beginning of every team death match in CoD one guy goes left, one guy goes right, couple guys go another way, etc. It's the same run n' gun mentality which in CoD might net you a reflex kill or two before you die and respawn to do it again. Doesn't work in MWO.

#26 Sethliopod

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Posted 07 January 2015 - 01:01 PM

It means it's time for you to thank all those who had been carrying you for months. Your turn.

#27 Alcom Isst

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Posted 07 January 2015 - 01:03 PM

View PostCliffhangerJaeger, on 07 January 2015 - 11:45 AM, said:

in very little time


Well there's your problem.

#28 wanderer

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Posted 07 January 2015 - 01:08 PM

Quote

No human would simply walk into 1v12.


They can,they do, and Carlin's 50% rule ALWAYS applies.

That is, the average person has half the population ready to do something dumber than he would.

#29 Lily from animove

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Posted 07 January 2015 - 01:09 PM

View PostRyokens leap, on 07 January 2015 - 12:15 PM, said:

New players that are used to lazy console gaming where no effort is required other than spamming the fire button. I helped a Twitch streamer the other day who had no knowledge of weapon grouping, how to hit R and read the enemy paper doll, or that all the functionality of the game can be found on the keyboard binds in settings. 10 minutes of coaching and he had a 3 kill, top score match. This is a fail on PGI's part end needs to be remedied. The juvenile tips messages that run before a drop are useless ie. grouping with friends is an Awesome way to win, ect. A mandatory tutorial is required or a split que where new players must drop at least 100 times before being unleashed on the public que.

before the game goes steam it definately needs a real proper tutorial.

I think weapon grouping was explained in one of the tutorial vids, but this information should also exist ingame.

Edited by Lily from animove, 07 January 2015 - 01:16 PM.


#30 mogs01gt

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Posted 07 January 2015 - 01:12 PM

View PostCapperDeluxe, on 07 January 2015 - 01:00 PM, said:

I don't mean trollers. I mean beginning of every team death match in CoD one guy goes left, one guy goes right, couple guys go another way, etc. It's the same run n' gun mentality which in CoD might net you a reflex kill or two before you die and respawn to do it again. Doesn't work in MWO.

Again, you are talking about two different issues. Im not referring to someone who is actively trying to flank the opponent but gets caught. Im talking about a mindless drone that simply walks out when they see the opponent, fire a few rounds off and gets wrecked then immediately disconnects. This happens even after getting warned.

View PostSethliopod, on 07 January 2015 - 01:01 PM, said:

It means it's time for you to thank all those who had been carrying you for months. Your turn.

You're making the assumption the person is bad. ELO should have already dropped their rating then. Who knows if the ELO system is working right in MWO.

Edited by mogs01gt, 07 January 2015 - 01:16 PM.


#31 terrycloth

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Posted 07 January 2015 - 01:12 PM

I don't walk into 1v12 on purpose, but it still happens. If you're focusing on something other than the minimap (like, say, the guy way over there sniping at you that you're poking back at) then it's easy to miss the rest of your team turning left at Albequerque.

#32 Lily from animove

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Posted 07 January 2015 - 01:16 PM

View Postwanderer, on 07 January 2015 - 12:25 PM, said:

Nope. You just hit the magic ELO number and were assigned to the Bad News Bears. Simple as that.


number overflow?

#33 wanderer

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Posted 07 January 2015 - 01:19 PM

Quote

before the game goes steam it fdefinately needs a real proper tutorial.


Only if completing it was a requirement for further play.

Otherwise, you'd just get the usual "I CAN PLAYS DUH GAMEZ!" people you already have skipping the tutorial and rotting away in your queue anyway. Because the really dumb ones not only don't learn, you can't teach them.

#34 Mawai

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Posted 07 January 2015 - 01:20 PM

As far as I know, new players are started at the middle ELO of the distribution with a handicap when they have not played many games.

I think what may be happening is the following ...

ELO hell may happen for folks with an ELO value near the average. You get experienced average players grouped with relatively new players with a limited number of mechs and limited play experience. Due to the handicap, this can extend for a band beneath the middle of the distribution.

The more new players there are ... the more likely that an average player will be grouped with new players. This is because the more new players there are ... the more players there will be with near median values and the tighter the spread in ELO for the match. Unfortunately, when near the starting ELO value for new players this will result in being placed in matches with lots of new players.

Occasional new players in any match is pretty normal since the matchmaker expands the search range to make a team as time goes by ... the higher or lower your Elo is though the less likely you are to see new players.


---

That said ...

Getting matches in which the contributions from players are all over the place is normal. Both individual skill and team work are big factors. In addition, luck and strategy play a big role. In most games where my team splits in one way or another .. eg crimson with some going under and some through the pass ... I know the game is most likely lost unless the other team has also split up. In a game like that ... one of the two split groups usually hits the opposing main force and dies quickly doing little effective damage. Afterward, the opponents just need to stick together and mop up.

Edited by Mawai, 07 January 2015 - 01:22 PM.


#35 Inveramsay

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Posted 07 January 2015 - 01:23 PM

I agree something has changed in the pug queue. I used to be a reasonable player contributing to the team but now I quite often come out on top of the score board with 3+ kills. Admittedly I have a fair few games where I get killed very early and do 200 damage so maybe it all evens out? Fast mediums certainly play very differently to the assaults I've been playing lots before recently

#36 DjPush

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Posted 07 January 2015 - 01:29 PM

I actually love it when this happens. Last night I crested a crystal formation on Tourmoline Dessert to find 3 little piggies spamming LRMs. My wingman and I quickly sent them to their doom as they tried to fight us off with their tag lasers. Free cheese for us! When we turned around to return to the teams location most of them were dead and we had pretty much lost. My wing man and I said "eff it" and went in guns blazing. We died but had a great time.

#37 Koniving

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Posted 07 January 2015 - 01:38 PM

View Postmogs01gt, on 07 January 2015 - 12:27 PM, said:

No human would simply walk into 1v12.


I would.
Give me a tank.
Posted Image
(Technically this was a 2 versus 10 versus 1, and I came out with 9 kills).

#38 nehebkau

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Posted 07 January 2015 - 01:49 PM

WELCOME TO THE ELO CARRY FLAW!

You see, the better you get the more you are expected to carry your team. A great player may get 2 very poor players on their team while the other team gets 3 mediocre players to balance it out. Now you are expected to do a lot of work and if you aren't in a mech that is capable of carrying as hard as MM thinks you should (you are in a light, medium, un-leveled mech or a very ammo dependent build) Then welcome to GG Close roftl stomp world.

my suggestion would b to switch to a chassis that you are worse at playing until your ELO gets you back into carry-hell, get used to it or always drive a timberwolf.

Edited by nehebkau, 07 January 2015 - 01:51 PM.


#39 Iskareot

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Posted 07 January 2015 - 01:57 PM

View PostCliffhangerJaeger, on 07 January 2015 - 11:45 AM, said:

Recently I have found that my solo pug drops have changed.

I now routinely get 3+ kills, or cap multiple points, but find the rest of my team has accomplished nothing.
My W/L has gone from 1.3 down to 1.1 in very little time, while my K/D keeps climbing.
In 3 matches recently I have had teammates apologize for being "new to the game".

Have I found the legendary ELO hell?
Is this the source of the CarryHarder meme?
I thought that we are grouped with similarly skilled players.



Exact same issues... to a T. Something happens... where either we get too high after two years of play and a couple resets and they throw in bran new people... WHICH I have been in many this past weekend of drops with bran new people that have played 5 matches.... SOMEHOW.. expecting to be carried.

This system is flat out stupid. There has to be a better margin of grouping that we can do. Let the bads play with the bads and so on... tier us... do not punish us.

Pug life or not... it is not right to make it so bad and use the excuse of (thats how it goes)... as the common comment.

Doing 800 damage in my Oxide to see the second best do 320 in a TW is crap.

Edited by Iskareot, 07 January 2015 - 01:58 PM.


#40 Greenjulius

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Posted 07 January 2015 - 02:08 PM

I just accepted that I will periodically be dropped into a hellish situation like this to artificially drive down my W/L. I've managed to stabilize it around 1.25, but anytime I manage to pull off a tough win, I feel like I'm punished all the more for it by getting 3 times as many ridiculous, "Instantly lose 10 teammates, go straight to fighting for your life" matches.

Even better is when I'm matched with angry loudmouths who brag about having 600 damage two matches in a row and still losing. Welcome to my world. If I run a metamech / tryhard build, I can run up a 1100+ damage, 5+ kill match and still lose.

I gave up caring about winning long ago and now just try to find new challenges and new mechs, like running locusts. Still chasing a 1000+ damage rounds with those little buggers.

Edited by Greenjulius, 07 January 2015 - 02:10 PM.






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