Lord Letto, on 08 January 2015 - 09:23 AM, said:
http://mwomercs.com/...s-explanations/
Quoted by Goose:
in a nut shell, this is what i'd change to see if it makes a diffrence:
Particles: Drop from High to Medium
Shadows: Drop from Very High to Medium
Post Processing: Low to High
Try it out and let us know if it's better or worse
With MWO's native MSAA on, I had to turn most things down to low to achieve 60fps everywhere in Forest Colony Snow Testing Grounds. Without MSAA, I was able to turn everything back up again and get 90-140fps.
Turning post-processing up or down had little effect.
xWiredx, on 08 January 2015 - 07:19 AM, said:
The global setting should be "override application setting" and then you don't have to force a specific AA on the global side. Save, and then you can go back into the MWO profile and select 8x for AA and transparency AA.
Or you can use something like the nvidia inspector program or whatever its called and set things in the profile that way. (my dog made sure I didnt sleep well, so... yeah).
Nvidia Control Panel continues to not cooperate.
Nvidia Inspector looks adorable. Lemme try it.
I did this:
Ended up with this as a result:
And yet the Inner Sphere is still made of pixel stairs and grain.
Edited by Alcom Isst, 08 January 2015 - 12:22 PM.