Koniving, on 09 January 2015 - 08:59 AM, said:
It'd probably interest me.
I did the second one first. Dropped it in about 20 minutes. The first one I did next, because I kept seeing how it was virtually a different game. I'm still playing it but it's not quite 'there', so to speak.
I'd say play it. The aesthetics and some of the play style remind me of a Skyrim game in the Dragon Age setting. The story elements range from good to outstanding - I've laughed out loud a number of times, and a few scenes are quite moving. Overall gameplay is exploration of discrete zones on a world map for quest completion, gathering crafting resources, and finding rare items and locations. Haven, your base of operations, is a greatly expanded (and permanent) version of your camp in Origins - you can craft, talk to your party members (and non-party NPCs,) and make decisions about what the Inquisition does next. I've sat in legal judgement against several miscreants apprehended by the (my) Inquisition, recruited agents, and played with the decor a little on the side.
The only thing bad I have to say about the game is that Bioware has joined Microsoft on my naughty list this year for selling me a product for my PC that was not in fact designed with my PC in mind. Inquisition is designed for a console, period. You have a limit of 8 ability hotkeys at any time, and abilities you may possess that are not on that list cannot be used. The reason? The X-Box version of the game uses the A,B,X,Y buttons for abilities, with a trigger to toggle between two sets of four. The tactics system is also gone, replaced with a three-value toggle (never, always, sometimes) for how often an ability will be used. Presumably, this was to address the cognitive limitations Bioware ascribes to the average console gamer, to match the limitations of the X-Box controls... Don't mind me, I'm just still bitter about WoW.
Still, the game is good, and I still recommend it - but you might want to do what I did and wait till it's on sale for 40 bucks. =)