Khobai, on 28 March 2015 - 09:11 AM, said:
Its not just the Ice Ferret. Every single clan light gets screwed by locked engine ratings.
The best solution remains to unlock engine ratings and impose engine caps on any mech that could abuse unlocked engine ratings. You would fix most clan mechs overnight without making mechs like the madcat/daishi any better.
Engine, armor type, internals and heat sinks are locked for all omnimechs. This is the compromise PGI made to omnitech to avoid making battletech obsolete. Why are people still talking as if they will release these restrictions on omnimechs? It makes no sense. The Clan omnimechs will NEVER be able to change engine rating. Same goes for armor type, heat sinks, and internals. Because this is the prominent disadvantage omnimechs are supposed to have.
The ONLY Clan mechs that may be able to modify these components are Clan battlemechs, never omnimechs. And for that matter, IS omnimechs (when they are released) you can bet will have the exact same restrictions as Clan omnimechs. The locked components are actually a feature of omnitech, not Clantech.
So for example, if PGI ever released the Warhammer-IIC, the mech would start out with Endo Steel, Ferro-Fibrous armor, and a Standard 320 engine, but it would have the ability to change all these component upgrades (with the max engine rating capping somewhere around 385-400 most likely). The hardpoints would be locked to 1 energy for each arm, 2 energy for each side torso, 1 missile hardpoint for the right torso, and 1 energy hardpoint for the head. ECM wouldn't be available for this standard variant, as Warhammer-IIC's did not make use of it until redesigns over a hundred years after the Warhammer-IIC 2.
As another example, take the IS omnimech Sunder, a real powerhouse mech inspired by the Loki and Thor. This guy would be locked with standard armor, standard internals, double heatsinks, and a 360 XL rated engine. These components cannot be modified, as they are the base of the omnimech. Moreover, 14 double heatsinks would be locked to the omnimech as well. The hardpoints, however, would be modifiable. Based on PGI's code of releasing a mech with at least 2 alternate variations, I imagine that the first three Sunder omnimechs released would be the SD1-O, SD1-OA, and SD1-OB. Taking this into account, ECM would not be available for this omnimech. Also, shuffling omni-pods would allow you to equip:
1 ballistic hardpoint OR 1 missile hardpoint in the LA
1 energy hardpoint OR 2 energy hardpoints in the RA
1 energy hardpoint OR 1 energy hardpoint & 1 C3 master w/ TAG in the LT
1 energy hardpoint OR 1 energy hardpoint & 1 C3 master w/ TAG in the RT
2 missile hardpoints OR 1 missile hardpoint in the CT
1 missile hardpoint OR no hardpoints in the HD
Also, even though neither of these chassis were ever equipped with AMS in TT BT, they would still probably have the ability to equip one or two AMS depending on the variant (since there are no A-pods / B-pods).
This is the compromise between battletech and omnitech. Battletech allows for customizable components but locks the hardpoints. The omnimech has locked components but modifiable hardpoints. You can't just let omnimechs edit locked components, that would make them SO UNBELIEVABLY OP!!! PGI will never compromise on this issue, so you guys might as well drop it.
Edited by Repasy, 28 March 2015 - 10:17 AM.