Would The Summoner-D Be A Good Beginner Mech
#1
Posted 08 January 2015 - 12:24 PM
#2
Posted 08 January 2015 - 12:27 PM
#3
Posted 08 January 2015 - 12:30 PM
I'm more of a laser user
#4
Posted 08 January 2015 - 12:34 PM
#5
Posted 08 January 2015 - 12:39 PM
It's basic, but it does the job. Best if used to hunt lights.
This other change is a bit nastier against whatever you might encounter.
But as a first mech this thing is obscenely expensive. Well, all clan mechs have that initial wall to climb over. IS mechs are just as expensive over time, but you don't need it right at the gate to get through.
#6
Posted 08 January 2015 - 12:40 PM
If so, I would suggest the Stormcrow or Timberwolf. Both have very effective "Laser vomit" builds and both are excellent mechs.
If you're not opposed to IS mechs for a heavy, I'd suggest the Thunderbolt as a heavy that has variants that do lasers very well. If you want to go with a medium, the Hunchback 4P boats medium lasers like a champ, although other Hunchback variants are ballistic or missile centered. The Griffin also has a couple variants with laser quirks that perform well.
#7
Posted 08 January 2015 - 12:49 PM
#8
Posted 08 January 2015 - 12:53 PM
#9
Posted 08 January 2015 - 12:53 PM
EDIT: An excellent choice with relatively low cost is the Cataphract 1X with 1xAC20 + 5xMedium Laser and a big standard engine.
Edited by Voivode, 08 January 2015 - 12:56 PM.
#10
Posted 08 January 2015 - 01:04 PM
#11
Posted 08 January 2015 - 01:26 PM
its my number one kill to death ratio mech @ 1to3...or was till I wasted time in CW, seems its dropped to 2.5 kills per death now, still my monster to go mech when I feel the need to melt things
the quirks made it just OP in my opinion,and I love it
oops...missed the last post, LOL
#12
Posted 08 January 2015 - 01:53 PM
waravenger, on 08 January 2015 - 01:04 PM, said:
This seems to be pretty much the most common build for the 5SS at the moment.
http://mwo.smurfy-ne...9cea1863d0df921
You'll want to get the Medium Pulse Cooldown 5 Module and Medium Pulse Range 5 module to really maximize the build.
#13
Posted 08 January 2015 - 04:42 PM
Though the Tbolt is a bit heavier and thus better armoured, so I'd stick with it.
#14
Posted 09 January 2015 - 08:00 AM
TripleEhBeef, on 08 January 2015 - 04:42 PM, said:
Though the Tbolt is a bit heavier and thus better armoured, so I'd stick with it.
I saw a Hunchback 4P demolish a team yesterday (unfortunately it was my team he demolished ) running a mix of ML and MPL. Just kept corner peeking and took out 8 of my team, ended up with 1200 damage. I couldn't even be mad about it he played so well.
#16
Posted 09 January 2015 - 12:04 PM
waravenger, on 08 January 2015 - 12:24 PM, said:
My thoughts? The only problem is that it's a type of mech that mainly has one BFG, or able to group a good amount of weapons (lrm or srm/streak boat), and it's omnipods are very difficult to use if you are new to clan mechs or even to the game. This mech on a level on 1-10 on difficulty to pilot is a 6, in that it requires some knowledge of the game in order to be used very well. The stock loadout is not very good either. Try going for what the other guys said, Thunderbolt is a good starter in my opinion.
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