Lightfoot, on 09 January 2015 - 08:29 PM, said:
@OP.
Certainly Jump Jets should be removable because all it does is skew balance to affect only a few mechs. Also, MWO's jump jets have been too nerfed because of 3PV balancing. They are capped at such a very low jump height to block pop-tarting, that they no longer work as a high agility option. No one should be forced to equip them at this point.
Armor, Internals, minimum heatsinks seem to be part of the balancing of the Clan mechs, but it also skews balance to the mechs that have both Endo and FF unless the mech is given alot of hardpoints. One reason why the Summoner is total garbage because it happens to get hit by all the Clan Mechlab nerfs. Low number of hardpoints, 5 tons of jump-jets, no Endo Steel. That's not balance, it's imbalance.
well lets look at what Mechs would directly benefit from this, mostly Lights and JumpJet mechs,
as i list above unlocking equipment doesnt include C-DHS, as i feel they are an additional Balance factor,
=MistLynx=
with JJ and CAP,.......7.5FreeTons
without JJ and Cap...11.5FreeTons
the Builds the MLX could now run,
1ER-LL & 3SRM(16shots),(no-JJ/CAP)
1ER-LL & 2SRM(29shots) & ECM,(no-JJ/CAP)
2ER-LL & ECM, +2DHS,(no-JJ/CAP)
1LPL & 1ER-ML & ECM, +3DHS,(no-JJ/CAP)
1AC5(any)(105shots) & ECM,(no-JJ/CAP)
and many more combinations
=KitFox=
(because of S JJ unlocked)
the Builds the KFX could now run,
2AC2(Ultra)(150shots) & 1ER-ML & 2ER-SL & ECM,(no-JJ)
1AC10(any)(30shots) & 3ER-ML & ECM,(no-JJ)
1AC10(any)(30shots) & 3SPL & ECM,(no-JJ)
and many more combinations
=Adder=
with Flamer,.......16FreeTons(-1E)
without Flamer...16.5FreeTons(+1E)
the Builds the ADR could now run,
3ER-LL & +2MPL,(no-Flamer)
5MPL & +6DHS,(no-Flamer)
2LPL & 3ER-ML & CAP,(no-Flamer)
1ER-LL & 4SRM6(27shots),(no-Flamer)
3ER-ML & 2LRM15(39shots),(no-Flamer)
and many more combinations
=Nova=
with JJ,.......7.5FreeTons
without JJ...11.5FreeTons
the Builds the NVA could now run,
2AC2(any)(187shots) & 13ER-SL,(no-JJ)
4ER-LL & 4MG(3000Ammo),(no-JJ)
12ER-ML & +6DHS,(no-JJ)
6MPL & 6SPL,(no-JJ)
and many more combinations
=Summoner=
with JJ,.......22.5FreeTons
without JJ...27.5FreeTons
the Builds the SMN could now run,
2LPL & 2ER-ML & 1Guass(15shots),(no-JJ)
5SRM6(16Shots) & 1Guass(30shots),(no-JJ)
2Guass(17shots),(no-JJ)(high mounted!)
and many more combinations
=TimberWolf=
(because of S JJ unlocked)
4ER-LL & 4SRM6(23Shots),(no-JJ)
2Guass(7shots) & 4ER-SL,(no-JJ)
and many more combinations
as you can see it would help these mechs
the S versions mostly with fun/non-compatition builds,