Alistair Winter, on 10 January 2015 - 12:28 PM, said:
This is basically what I've been asking for too. Although not strictly unguided direct fire, just extremely difficult to get and maintain locks. There should be a skill barrier to LRMs and SSRMs on par with the skill barrier on gauss rifles, which should make them very difficult to use for people without aiming skills, but effective for players who do have good aim.
Your suggestion is a bit more harsh, but I prefer your suggestion to what we have now.
If I laid out my full idea for LRMs, its actually not that harsh.
Aside from shallower flight path and faster travel speed, you would still need to lock the target (unless you just wanted to shoot at a spot on the reticule). When you pull the trigger on your LRMs, they would fire and travel to the point the target you have locked would be at if the target maintains the same heading and speed as when you pull the trigger (so if the target jukes or changes speed, then you are likely to miss with most missiles depending on the range). Also, no incoming missle warnings.
If the target is tagged or narced, then the missles take a more ballistic and a guided approach to the target. And again, no incoming missle weapon.
In either case, Artemis would increase range, speed, and maintain guidance from tag or narc even if that drops off while in flight.
This is what I dream of for LRMs.
Edited by Mirumoto Izanami, 10 January 2015 - 02:57 PM.