oldradagast, on 11 January 2015 - 05:47 PM, said:
Except match-making works fine in the Public Queue - games are found in a reasonable amount of time and blow-outs are less common than in CW.
CW's problem is a small - and dwindling - player base. Adding new maps, more generators, and other random junk does nothing to change the fact that a staggering percentage of the games are utterly pointless wastes of over a half-hour of time because of the total lack of a matchmaker. Games are decided at the drop screen - "ggclose." After a few of those experiences, the average user is going to walk away, not waste his or her time looking for team-speak, scouring the forums for a unit to join, spending a fortune and weeks leveling the meta-mechs of the day, etc.
It has been determined in the past that about 85% of this game's population would be considered casual gamers. That's 85% of the game's population that currently has NO reason at all to play CW. Until that is fixed, every other change made to CW is basically a waste of PGI's resources since there will soon be almost nobody left playing it.
I am not going to argue with you, you do have good points to make. Not going to hand wave them off. But this game is hardly balanced and deep enough to last as an Esport. Without some kind of Metagame, it gets old quickly. Those are the reasons so many players left. They didn't leave because of 12 man groups (or 8 man groups). They left because there is nothing to do in this game but grind out new mechs, just they can make Cbills, to grind out more new mechs. WoT probably has 85% of the player base as casuals too. But their CW attracts competitive units. I don't think I have ever seen a thread on their forums about making their CW more accessible to solo players. But they don't NEED solo players- the game encourages players to join units to play in CW, by giving actual rewards for competing. I think this is the track PGI should take. Let casual players be casual, but give incentives to be more. Hell, even games like Farmville encourage players to be more than just casual! "Oh look, you didn't log in and play yesterday so all your crops shrivelled and died and you are out money. Got to log in more!" I think most games assume there is a progression from newplayer>casual player>guild player. I don't see why MW:O should have vastly different expectations. Even very solo/new player games like WoW constantly put in content to keep it's large guilds and dedicated players interested, even if that content is unavailable to players (who pay the same every month as guild players) due to not being able to make large raid groups and such. This game will never be anything but casual players drifting through if there isn't any depth for them to find. Is the current CW good? Not really. But it is the start of something, and I would hate to see it 'die on the vine' because PGI can't figure out what direction to take this game.