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Anyone else feel like the Periphery States could have been added?


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#1 MightyRando

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Posted 28 June 2012 - 07:20 AM

Not sure why, but I like to play the underdog once in a while. Just wondering if anyone else would have gone this route as well.

#2 Woodstock

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Posted 28 June 2012 - 07:25 AM

Personally I think its good to get the core world/states in and grounded first. There are sooo many new people to this IP and there is SOOOOO much info out there.

Keep it simple ... just what ...30+ resource books for them to master.!!! :D

The game will hopefully run for decades ... soooo there is plenty of time to expand into the periphery states later.

#3 macmerritt

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Posted 28 June 2012 - 07:29 AM

Would love to see my beloved Marian Hegemony but agree with Woodstock that we need to get the core in place for the coming of the Clans. Plenty of time in the future for Periphery realms to enter the fray and for more widespread conflict to be added.

#4 BFalcon

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Posted 28 June 2012 - 07:29 AM

Yes, I do believe, at some point, the Periphery should be added - but initially, they'll be struggling to get the game going and then the 3050 mechs and clan structures added - maybe in or around 2014/2015 we can see them added, as things settle down again and before they need to start work on the next Update. :D

Maybe they could break with canon just for the periphery and make them conquerable, since very few people actually know just who and what was out there - have each canon entity able to expand and shrink as planets are won and lost. Just a thought.

#5 Keiran Halcyon

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Posted 28 June 2012 - 07:42 AM

I think that in the end the borders of the states are going to matter very little to the Merc Corps. It'd be like the Eve Online sandbox (I hope). You have your overarcing canon empires with their shenanigans which can be PVE driven, and then you have the player driven Merc Corporations (PVP) who draw their own lines on the IS map.

#6 Krubarax

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Posted 28 June 2012 - 07:45 AM

No
But i Do feel that Comstar should be a playable faction.
Maybe not at launch, but not soon after.
Possibly also St.Ives Compact

#7 BFalcon

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Posted 28 June 2012 - 07:54 AM

View PostGB Krubarax, on 28 June 2012 - 07:45 AM, said:

No
But i Do feel that Comstar should be a playable faction.
Maybe not at launch, but not soon after.
Possibly also St.Ives Compact


Comstar's a bit too powerful though and were, at this time, completely neutral (supposedly) and so didn't fight. Once we get into the Clan storyline a bit and their taking part a bit more, I'd have no problems with them showing up.

View PostKeiran Halcyon, on 28 June 2012 - 07:42 AM, said:

and then you have the player driven Merc Corporations (PVP) who draw their own lines on the IS map.


I'd sooner not - the mercs are going to be taking part in missions in the Houses' territory - a House is going to be leery about hiring a foreign power to do jobs for them when it might end up making them a threat. You see that a lot with merc units with a single planet, you can only imagine how paranoid they'd be about a small empire under a merc's control.

The Periphery isn't that big and are scattered, which is why the main Houses haven't taken the time to absorb them - I'd sooner not see an EVE-Online free-for-all, personally - existing Periphery Houses that can dominate through player-action, fine, but not player-owned ones. Think more EVE-Online faction warfare (done right) and you'll see where I'm coming from.

#8 Krubarax

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Posted 28 June 2012 - 08:02 AM

True.
But Comstar had Comguards posted to protect HPG stations from the 4th suc.war and on.
With a little imagination you can easily make up a scenario, with a rogue Steiner/Capellan/Marik/davion/Kuritan company-commander, going up against the ComGuards to try to secure some lostech gadget or sumfin, which those Comguards have stashed away in that HPG-station :D

#9 Murku

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Posted 28 June 2012 - 08:02 AM

Magistracy of Canopus for my mechwarrior's backstory, as an escaped male plaything! Marik does fine as an destination to escape to, looks like I'll still get to be an underdog *8)

#10 Dayuhan

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Posted 28 June 2012 - 08:13 AM

While the Periphery States could have been added they would not be a major player in the Inner Sphere. Santandar V, Redjack Ryan, and the other Pirate Groups spent as much time raiding each other as they did the borders of the Inner Sphere - and they had little to no access to the recovered technology - meaning that all their 'mechs would be running 3025 tech. On the other side you have the Magistracy of Canopus - but once again not a major economical or political power in the Inner Sphere. Perhaps they will receive a nod in the form of a high-risk contract Mercenary units can take - protect a Magistracy of Canopus "Pleasure Circus" while it visits the Inner Sphere, but the Periphery was always a minor player in Battletech.

#11 Insidious Johnson

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Posted 28 June 2012 - 08:15 AM

Give it time. What we have at launch is what the developers love to call MVP: Minimum Viable Product. Things to get added later: Melee, quad mechs, pirates, magistry space hookers, and clans. Those are the things which will lead to maximum viable profit™. If only there were illicit contraband smuggling rampant in the lore, we'd have interstellar mob wars too.

#12 Adrienne Vorton

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Posted 28 June 2012 - 09:42 AM

the more things are implemented directly at launch, the more things can go wrong... many many games in the past wanted too much immediately and did alot things wrong...

i am happy with the decission of the devs to build around a core gameplay and expand on the run..so we will see alot of surprising stuff appear in the future... at least this seems to be the plan :(

#13 Kelthar

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Posted 28 June 2012 - 09:55 AM

They are. The Capellan Confederation was pretty much knocked down to Periphery State status after the 4th Succession War. : )

They only remained a "major house" due to location and tradition.

View PostInsidious Johnson, on 28 June 2012 - 08:15 AM, said:

Give it time. What we have at launch is what the developers love to call MVP: Minimum Viable Product. Things to get added later: Melee, quad mechs, pirates, magistry space hookers, and clans. Those are the things which will lead to maximum viable profit™. If only there were illicit contraband smuggling rampant in the lore, we'd have interstellar mob wars too.


Don't forget the space herpes. er, on second thought, let's go ahead and forget them.

#14 Chunkymonkey

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Posted 28 June 2012 - 11:06 AM

St. Friggin. Ives.

#15 latdheretic

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Posted 28 June 2012 - 11:40 AM

I played Marian as my chosen faction in TT so I would love to see them added, but in all practicality a perephery state's forces are only partially battlemechs, and the rest Infantry and vehicles. I don't see a perephery factions viable unless they add vehicles, which I see a likely update, but well down the road. (after initial mechs, clan inclusion, mech melee, etc.) Even then to stay true to lore, they would have to limit them to tech/battlemech availability, so that for there to be a fair fight they would need to bring more players, much like the clan/IS imbalance only in reverse, except this time the far less populated an popular faction would the one needing to scrape together the players for the battle. If that where the case it may be hard to get enough players for a match, for this reason I suspect that perephery powers will never be a joinable faction.

#16 Tetatae Squawkins

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Posted 28 June 2012 - 11:46 AM

They could have added quite a bit. But at some point they had to stop and think about what was realistic to have at launch. And focusing on the major powers is pretty standard practice in media of all kinds.

#17 Tsunamisan

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Posted 28 June 2012 - 11:47 AM

Not saying i would really want to play one but they shoul be there. But we shall have to wait till we actually have a starmap system to use. Until then its still all up in the air.

#18 Thorn Hallis

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Posted 28 June 2012 - 11:48 AM

Maybe for those who love to slug it out with level 1 tech only.

#19 Sgt Bones

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Posted 28 June 2012 - 11:50 AM

Level 1 Tech? Dude, the best Pirate units hide out in the Periphery, and they don't just use level 1! Wish they were added, would have been mine first choice!

#20 BFalcon

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Posted 28 June 2012 - 11:52 AM

View PostGB Krubarax, on 28 June 2012 - 08:02 AM, said:

True.
But Comstar had Comguards posted to protect HPG stations from the 4th suc.war and on.
With a little imagination you can easily make up a scenario, with a rogue Steiner/Capellan/Marik/davion/Kuritan company-commander, going up against the ComGuards to try to secure some lostech gadget or sumfin, which those Comguards have stashed away in that HPG-station :)

Little contrived at this point in time - let them bring them in when the Comstar forces mobilise in-game (I'll not say when that is, since newcomers might not like the spoiler), but us vets know when that was.





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