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#21 MoonUnitBeta

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Posted 12 January 2015 - 10:54 PM

View PostKilo 40, on 12 January 2015 - 10:45 PM, said:


*blink*

That it is beta.

this really isn't complicated.
Ugh. I think you misunderstood my whole post then, because that's exactly what I was pointing at... I AM not interpreting it as an excuse, OTHER PEOPLE are. I was making the point that IT IS in beta.


Like Kushko, two posts above mine:

Quote

While i think the "its beta" excuse is very poor and god knows PGI has done many things wrong and will do many more, BUT i do in no way connect this extra credits theme with MWO.
For some reason he thinks Beta tag is an EXCUSE.
When infact, we have both now, agreed with each other, that it is not an excuse, it is in fact, in beta, comma, comma, more commas.

Edited by MoonUnitBeta, 12 January 2015 - 10:56 PM.


#22 Escef

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Posted 12 January 2015 - 11:04 PM

View PostFlaming oblivion, on 12 January 2015 - 07:05 PM, said:

Votarin you give the same comments in every thread I make .


Would it make you feel better if I said it? We've had a few people say it already in this thread. You said you were going away and not coming back. And to be frank, you are bad enough for the community that we are holding you to it. You can't handle that? Too bad.

#23 Kilo 40

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Posted 12 January 2015 - 11:16 PM

View PostMoonUnitBeta, on 12 January 2015 - 10:54 PM, said:

Ugh. I think you misunderstood my whole post then, because that's exactly what I was pointing at... I AM not interpreting it as an excuse, OTHER PEOPLE are. I was making the point that IT IS in beta.


Like Kushko, two posts above mine:For some reason he thinks Beta tag is an EXCUSE.
When infact, we have both now, agreed with each other, that it is not an excuse, it is in fact, in beta, comma, comma, more commas.


in that case, my apologies.

#24 MoonUnitBeta

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Posted 12 January 2015 - 11:23 PM

View PostKilo 40, on 12 January 2015 - 11:16 PM, said:


in that case, my apologies.

No worries, glad that's cleared up :D

#25 Rokuzachi

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Posted 13 January 2015 - 01:40 AM

What other games have released a beta of a significant portion of the game into an already released product?

I'm asking seriously, because I personally can't think of any. It seems a bit odd to me, that you've got this released product rolling around... and then you stick an unfinished/beta portion of it in to the LIVE GAME. Most online games that I'm familiar with use test servers + internal testers + people from the community that are called upon to help test. Once that happens, then the feature goes live and there you have it.

I know of one game that puts DLCs on a test server to let the masses have at them briefly to squeeze out extra bugs before the product goes live, but again, that's a test server where they put it and ask the community to take a whack at it, separate from the live game.

If I'm remembering right, the newer game modes in World of Tanks were tested internally, then with supertesters, then on the test server before going live as a new and complete feature.

My only guess is that this game simply doesn't have the population nor does the studio have the resources to follow what is largely a sensible and established method of pushing an important feature out to the live game.

#26 meteorol

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Posted 13 January 2015 - 02:28 AM

I wish guys would start thinking for them themselves instead of posting extra credit videos over and over and over and over and over again.

I guess extra credit videos are posted even more often than this old MW5 trailer... "What happened to this game"?

#27 Sjorpha

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Posted 13 January 2015 - 02:57 AM

It seems to me that MWO is the opposite of shovelware.

Shovelware = Popular IP dumped on uninspired developer, financed by big capital. Tight deadline for completion.

MWO = Impopular half dead IP taken up by inspired developer, financed by community crowdfunding. No deadline for completion.

They both have implementation problems, but for entirely different reasons.

#28 CDLord HHGD

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Posted 13 January 2015 - 07:08 AM

So all relation to MWO ended within the first minute of the video, as an incomplete title it is omitted. But this is why I will not buy any more Disney games. Last two have SUCKED. Captain Toad however, is AWESOME.

#29 Shredhead

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Posted 13 January 2015 - 07:23 AM

View PostRokuzachi, on 13 January 2015 - 01:40 AM, said:

What other games have released a beta of a significant portion of the game into an already released product?

I'm asking seriously, because I personally can't think of any. It seems a bit odd to me, that you've got this released product rolling around... and then you stick an unfinished/beta portion of it in to the LIVE GAME. Most online games that I'm familiar with use test servers + internal testers + people from the community that are called upon to help test. Once that happens, then the feature goes live and there you have it.

I know of one game that puts DLCs on a test server to let the masses have at them briefly to squeeze out extra bugs before the product goes live, but again, that's a test server where they put it and ask the community to take a whack at it, separate from the live game.

If I'm remembering right, the newer game modes in World of Tanks were tested internally, then with supertesters, then on the test server before going live as a new and complete feature.

My only guess is that this game simply doesn't have the population nor does the studio have the resources to follow what is largely a sensible and established method of pushing an important feature out to the live game.

War Thunder's Ground Forces were Beta for quite a time. Just as an example. And yes, WoT did the test server thing, but then WoT has the population for it, while MWO and even WT do not have big enough populations to do it like that.

€dit for that stinker OP:
Posted Image

Edited by Shredhead, 13 January 2015 - 07:25 AM.


#30 Mechteric

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Posted 13 January 2015 - 07:25 AM

I don't think MWO can be classified as shovelware. If it were, they would have stopped development on it over a year ago. Sure there's a couple handful of issues, but that's just not the same thing.

Edited by CapperDeluxe, 13 January 2015 - 07:26 AM.


#31 Felio

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Posted 13 January 2015 - 08:47 AM

If they're selling the game, it's not in beta.

If the patch is on live servers, it's not in beta.

#32 Rhaythe

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Posted 13 January 2015 - 09:08 AM

View PostFelio, on 13 January 2015 - 08:47 AM, said:

If they're selling the game, it's not in beta.

If the patch is on live servers, it's not in beta.

Semantics, perhaps, though today it's usually pitched as "early access".

#33 Rebas Kradd

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Posted 13 January 2015 - 04:46 PM

View PostSjorpha, on 13 January 2015 - 02:57 AM, said:

It seems to me that MWO is the opposite of shovelware.

Shovelware = Popular IP dumped on uninspired developer, financed by big capital. Tight deadline for completion.

MWO = Impopular half dead IP taken up by inspired developer, financed by community crowdfunding. No deadline for completion.

They both have implementation problems, but for entirely different reasons.


How dare you bring logic and facts into this!

Too bad it'll never convince the peanut gallery in the Katamari Damashii thread, though. Too busy patting each other on the back for having such bad reasoning that they mistake production delays for suable offenses, LOL.

Edited by Rebas Kradd, 13 January 2015 - 04:47 PM.


#34 Votanin FleshRender

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Posted 13 January 2015 - 05:46 PM

Logic and facts are the antithesis of ragers. I should know, I ragequit 3 times before I settled down.

It's also human nature to remember the bad things that happen to you far more than the good things. Has anyone, ever, come home and said "wow, this driver this morning totally let me into traffic, it was really nice of them"? And how many times has someone come home and said "this ******* douchebag totally cut me off this morning as soon as I tuned my blinker on to change lanes!"? They remember it, and dwell on it, and stew in it all day long. But when a kind driver lets them in, they only have a momentary "huh, cool" and forget it almost instantly. Human nature; my guess would be it's an evolutionary learning mechanism. Burn your hand touching a hot stove and it helps if you carry that with you for a good long time and remember it and learn from it.

As much as ragers complain that they "always" lose, if they posted their W/L records, (or even ever looked at them), they would probably be around 50/50, as the game is meant to be. Again, I would know :) I did have a fairly terrible win/loss when I first started (as most do), but it gradually worked it's way up to near .500. But I was still bitching that I was losing all the time even though by the time I hit 1000 games played it was with 50 games of being even. I briefly got over the hump and had about 10 more wins than losses before the MM gods decided I was getting too full of myself and taught me better :)

Fear leads to anger. Anger leads to hate. And hate leads to..... the dark side. (we've got a ninja smiley, where's the Jedi smiley!!)

#35 RG Notch

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Posted 31 March 2015 - 07:00 AM

View PostSjorpha, on 13 January 2015 - 02:57 AM, said:

It seems to me that MWO is the opposite of shovelware.

Shovelware = Popular IP dumped on uninspired developer, financed by big capital. Tight deadline for completion.

MWO = Impopular half dead IP taken up by inspired developer, financed by community crowdfunding. No deadline for completion.

They both have implementation problems, but for entirely different reasons.

Well PGI would know a lot about shovelware as that is all they made in the "many years" in the industry. Where do you see an inspired developer? Do you mean the team that was going to dump this game to move on to it's own project, until people showed them that no one cared about PGI projects outside the "impopular" IP. I mean I'm sure if PGI had used their inspired ability to make an unlicensed project it would take off right? Of course facts and actual events put lie to that notion, check Transverse's success. Also, I believe that the latest word from PGI, of course merely their position at this time, was that the game wasn't crowd funded? I mean who can believe people who claimed to be working on CW to be delivered in 90 days and then admitted they lied about that.
So feel free to say what you believe and don't let the facts or events interfere. I mean PGI was so inspired to make a good MW/BT game that they told the people who "crowd funded" it that they were no longer their target demo, but again that was merely their position at the time. Now that they don't have an alternate plan they really care about the IP and it's fans, for now. ;)

#36 KharnZor

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Posted 31 March 2015 - 07:17 AM

View PostRG Notch, on 31 March 2015 - 07:00 AM, said:

Well PGI would know a lot about shovelware as that is all they made in the "many years" in the industry. Where do you see an inspired developer? Do you mean the team that was going to dump this game to move on to it's own project, until people showed them that no one cared about PGI projects outside the "impopular" IP. I mean I'm sure if PGI had used their inspired ability to make an unlicensed project it would take off right? Of course facts and actual events put lie to that notion, check Transverse's success. Also, I believe that the latest word from PGI, of course merely their position at this time, was that the game wasn't crowd funded? I mean who can believe people who claimed to be working on CW to be delivered in 90 days and then admitted they lied about that.
So feel free to say what you believe and don't let the facts or events interfere. I mean PGI was so inspired to make a good MW/BT game that they told the people who "crowd funded" it that they were no longer their target demo, but again that was merely their position at the time. Now that they don't have an alternate plan they really care about the IP and it's fans, for now. ;)

I'm about as far from a white knight as you can get but i'm pretty sure the underlined is false.

#37 zagibu

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Posted 31 March 2015 - 07:18 AM

View PostSjorpha, on 13 January 2015 - 02:57 AM, said:

It seems to me that MWO is the opposite of shovelware.

Shovelware = Popular IP dumped on uninspired developer, financed by big capital. Tight deadline for completion.

MWO = Impopular half dead IP taken up by inspired developer, financed by community crowdfunding. No deadline for completion.

They both have implementation problems, but for entirely different reasons.

Exactly. The video does not apply to MWO in the slightest. Nobody but a handful of fans cares about Battletech or Mechwarrior or even knows about them.

Nono, MWO is a wicked machine built to milk exactly those few fans as thoroughly as possible.

#38 JohnnyWayne

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Posted 31 March 2015 - 07:57 AM

Not, totally not ringing the bell for MWO. Why? Well the first thing is: MWO hasnt been kicked out of the door. BT is not on erveryones mind. Its net even an IP that is famous anymore. Just no.





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