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The Atlas - From A Clanner


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#21 Lily from animove

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Posted 13 January 2015 - 01:35 PM

atlas has a way betetr profile than the crab you can twist in 90degree and hide specific parts very well.

my atlas cna not agree wiht you OP, yand yet its not even mastered beyond basic skills. because it was my first atlas and is my only I piloted so far.

I just had a look at the loyality atlas, but did atlas always had fixed endo slots? or is my game bugged? because in smurfeys the structure slots are all variable o.O

Posted Image

#22 terrycloth

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Posted 13 January 2015 - 01:41 PM

They're all variable. When you start running low on slots some of them display as fixed for some reason.

#23 Khobai

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Posted 13 January 2015 - 01:50 PM

the problem is that side torsos are extremely underarmored. in tabletop the chance to hit a side torso was relatively low, so they werent very well armored. but in MWO you can actively aim at side torsos, so tabletop armor values simply arnt adequate, even when doubled.

#24 BlackBeltJones

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Posted 13 January 2015 - 01:54 PM

The Atlas arms are lower than worm socks - to me this is and always will be the biggest issue.

#25 Brody319

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Posted 13 January 2015 - 01:54 PM

View PostMercules, on 13 January 2015 - 12:29 PM, said:


I thought that tended to go more like this:
Posted Image


only when hit reg is taking a break

#26 Nothing Whatsoever

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Posted 13 January 2015 - 02:05 PM

View PostLily from animove, on 13 January 2015 - 01:35 PM, said:

atlas has a way betetr profile than the crab you can twist in 90degree and hide specific parts very well.

my atlas cna not agree wiht you OP, yand yet its not even mastered beyond basic skills. because it was my first atlas and is my only I piloted so far.

I just had a look at the loyality atlas, but did atlas always had fixed endo slots? or is my game bugged? because in smurfeys the structure slots are all variable o.O

Spoiler



It's just how it displays the info dynamically. For example, pull out the AC/20 and go back to the Details tab, you should see that most or all of the structure slots can float about depending on the number of free slots in the build.

#27 MauttyKoray

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Posted 13 January 2015 - 10:44 PM

View PostRhaythe, on 13 January 2015 - 11:34 AM, said:

Hit-reg issues, don't fail me now!!

What hit-reg issues? The Locust has never had that problem, it gets cored as easy as any other mech. Spiders and Firestarters were always the offenders.

View PostLily from animove, on 13 January 2015 - 01:35 PM, said:

atlas has a way betetr profile than the crab you can twist in 90degree and hide specific parts very well.

my atlas cna not agree wiht you OP, yand yet its not even mastered beyond basic skills. because it was my first atlas and is my only I piloted so far.

I just had a look at the loyality atlas, but did atlas always had fixed endo slots? or is my game bugged? because in smurfeys the structure slots are all variable o.O

Posted Image

Its a way to show you that you only have a certain number of slots left. As you can see the open ones all say Dynamic structure slot, which represents that you only have 1 actual crit slot left and those 4 spots are the only place you can use it. The fixed slots are showing that you cannot use more than that 1 crit slot.

#28 GumbyC2C

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Posted 14 January 2015 - 12:05 AM

I am not afraid to go toe to toe against a Crab or Whale in either my DDC or 7S. Nine times out of ten it will be me left standing. I have no idea what everyone is going on about with this "Atlas is underpowered" BS.

#29 Sarlic

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Posted 14 January 2015 - 12:40 AM

View PostGumbyC2C, on 14 January 2015 - 12:05 AM, said:

I am not afraid to go toe to toe against a Crab or Whale in either my DDC or 7S. Nine times out of ten it will be me left standing. I have no idea what everyone is going on about with this "Atlas is underpowered" BS.


Because people like you don't look at the whole line up.

#30 Kiiyor

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Posted 14 January 2015 - 01:07 AM

View PostMauttyKoray, on 13 January 2015 - 10:51 AM, said:

I gotta admit that the Atlas, pre-clan, was the thing you turned the corner and shat your pants over because you knew things were gonna hurt and it was gonna stick around long enough to do its job. The current state of it however leaves it at somewhat of a laughable state as both of the Clan Wave 1 assaults and even now the King Crab can out tank and out DPS the mech easily. While the hardpoints leave the Atlas locked into its firepower (which isn't bad as it is), the amount of beating it can take is no longer the strength which made it a cornerstone of a push against an enemy team.

The idea I, and others I've talked to, have had about the Atlas was that it was a walking wall meant to take the brunt of damage while putting a hurt back on its attackers and be the tip of the wedge of the hammer to deal the crippling blows on the battlefield. While the latter can still occur, the previously mentioned mechs can do a much better job of it and make the Atlas (at 100 tons no less) a pick only for pug matches now. Its limit of a STD engine due to hitboxes further limits that tonnage and its effectiveness as none of its torsos are the equivelant of hitting a brick wall anymore.

So in order to bring the Atlas back to what I take as the epitome of a walking wall, I suggest that it receives Armor bonus quirks to augment its intended role.

Thoughts, suggestions, and counter arguments?


Full agreement. Small armour increase, and HUGE internal structure and equipment health increase. DOUBLE IT.

The Crab will still retain it's "OH CRAP ARE ALL THE BITS POINTED AT ME?"-ness, and the Atlas will finally regain it's position as the quintessential "oh god WHY WON'T IT DIE!" mech.

#31 Naduk

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Posted 14 January 2015 - 01:21 AM

i agree the atlas needs to be tougher
i think time to kill needs to be addressed across the board but even more so for the atlas
its iconic armored monster
sure some mediums pack more guns that it, but it wont matter when the medium is scrap and the atlas is still at full fighting capacity

turning a corner and hitting an atlas has forever been that "OH SH#T" moment
its big, it carry's big guns, and it will not die no matter what you shoot it with

i am a centurion pilot and i am not afraid of Atlas
i should be

#32 Lily from animove

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Posted 14 January 2015 - 01:51 AM

View PostBlackBeltJones, on 13 January 2015 - 01:54 PM, said:

The Atlas arms are lower than worm socks - to me this is and always will be the biggest issue.

Atlas arms ar enot bad, they are quite high for a assault.

gar and HBR and Nova are a lot worse with the arms only. and when we take the hipgun of the atlas too, the it is as low as nova arms, but even with the hipgun its above Garg's arms and HBR's

Posted Image

#33 Mudhutwarrior

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Posted 14 January 2015 - 01:56 AM

I still do well in my Atlas but its true weakness is obvious and that's everyone aims for the gun torso. I don't think they should do anything past opening up both torsos to ballistics. If you can spread that out it would increase its survivability back to a reasonable level.

#34 kapusta11

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Posted 14 January 2015 - 02:27 AM

Laser vomit is what kills Atlas and other slow assaults. 30 FLD is OP? Those guys take 48+ laser alphas to the face with no chance to mitigate them because of slow move/torso twist rate.

Edited by kapusta11, 14 January 2015 - 02:51 AM.


#35 MechWarrior9376871

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Posted 14 January 2015 - 03:50 AM

They gave it structure quirks so PGI recognized it was going down too fast. They seem to monitor the performance pretty carefully so they have more data than we do and have done a pretty accurate balancing except for the TBR, SCR and Direwhale.

#36 ShadowSpirit

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Posted 14 January 2015 - 04:31 AM

The thing about the atlas is that it's big. Even a noob can hit it so it goes down seemingly fast relative to its armor. Direwhales only fair better due to their firepower that the Atlas can't compete with.

#37 Ovion

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Posted 14 January 2015 - 04:57 AM

View PostLordKnightFandragon, on 13 January 2015 - 01:02 PM, said:

Spoiler
Does that work? And why doesnt the PGI WHK have big long barrels like that for the lasers? Instead we get stubbies.....will forever wonder when we can get a WHK that looks like a WHK.
I know.
It applies to other mechs too.
And while people argue that the flat lens is 'more realistic', I don't care.
Battletech was never about realism, and our Lasers have Barrels damnit!

I even did up an alternate model for them:
Posted Image
Posted Image
Took less than 40 minutes.
Would be compatible with all existing Laser mounts.
Can't imagine it taking them more than an hour or so to make and implement the change.

#38 Lily from animove

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Posted 14 January 2015 - 05:10 AM

View PostOvion, on 14 January 2015 - 04:57 AM, said:

I know.
It applies to other mechs too.
And while people argue that the flat lens is 'more realistic', I don't care.
Battletech was never about realism, and our Lasers have Barrels damnit!

I even did up an alternate model for them:
Posted Image
Posted Image
Took less than 40 minutes.
Would be compatible with all existing Laser mounts.
Can't imagine it taking them more than an hour or so to make and implement the change.


well depends, I think lasers don't actualy need a long barrel unless they ned some sort of lenses to adjust the light. And it owuld onyl look good on CLanners, on IS mehs every mehc can has somehow more individual lasers, because IS is slit into many facturers mostly building specific weapons for specific chassis, while clanenrs have those omnipds which probably creates a more mudle and unified standards weaponary.

So I guess the size of a laser is more or less the device creating the beam and not the "barrel"

Posted Image

Edited by Lily from animove, 14 January 2015 - 05:12 AM.


#39 SgtMagor

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Posted 14 January 2015 - 05:19 AM

agreed, make the Atlas the tank it supposed to be, only thing it needs is increased structure, hardened armor, and heat quirk. the mech should be able to lead and become the teams bullet sponge so they can do their jobs...

#40 Ovion

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Posted 14 January 2015 - 05:37 AM

View PostLily from animove, on 14 January 2015 - 05:10 AM, said:

well depends, I think lasers don't actualy need a long barrel unless they ned some sort of lenses to adjust the light. And it owuld onyl look good on CLanners, on IS mehs every mehc can has somehow more individual lasers, because IS is slit into many facturers mostly building specific weapons for specific chassis, while clanenrs have those omnipds which probably creates a more mudle and unified standards weaponary.

So I guess the size of a laser is more or less the device creating the beam and not the "barrel"

Posted Image
Yeah, but original B-Tech, and some earlier MWO mechs had the barrels.
Like the Raven:
Spoiler
And it looks nice.

It'd also allow for WYSIWYG mechs, that are easier to identify visually.





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