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The Atlas - From A Clanner


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#41 AlmightyAeng

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Posted 14 January 2015 - 07:08 AM

View PostMercules, on 13 January 2015 - 12:29 PM, said:


I thought that tended to go more like this:
Posted Image


Nah, that's a SPIDER. Locusts look more like this.

Posted Image

#42 Coolant

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Posted 14 January 2015 - 07:28 AM

sure, I agree with OP. Either bring it's firepower up to snuff with the other 100 tonners with quirks, or make it the hardest meat shield to kill with quirks. Make it soak up damage better than any other mech currently in game so there is a reason to take it on the battlefield. Give it +20 to all torso's....

#43 Khobai

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Posted 14 January 2015 - 08:01 AM

Quote

Give it +20 to all torso's....


Except +20 still isnt that much when mechs are doing 60 damage alphas to your side torso

TTK is way too fast in the game. Assaults dont even get an opportunity to tank before theyre focus fired into oblivion.

#44 Lily from animove

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Posted 14 January 2015 - 08:33 AM

View PostKhobai, on 14 January 2015 - 08:01 AM, said:


Except +20 still isnt that much when mechs are doing 60 damage alphas to your side torso

TTK is way too fast in the game. Assaults dont even get an opportunity to tank before theyre focus fired into oblivion.


and again we want to balance with the base of using the big mechs, not all emchs do 60dmg alphas, you amke again the game unbalanced by trying to buff one thing not seeign how much more unbalanced it is going to nerf 2 other things.

So careful here.

Edited by Lily from animove, 14 January 2015 - 08:33 AM.


#45 Wolfwood592

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Posted 14 January 2015 - 09:01 AM

View PostCoolant, on 14 January 2015 - 07:28 AM, said:

sure, I agree with OP. Either bring it's firepower up to snuff with the other 100 tonners with quirks, or make it the hardest meat shield to kill with quirks. Make it soak up damage better than any other mech currently in game so there is a reason to take it on the battlefield. Give it +20 to all torso's....


I personally would rather have a higher durability than firepower in my atlas.

It would make me start taking it over my stalker again.

#46 Dino Might

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Posted 14 January 2015 - 09:54 AM

View PostOvion, on 14 January 2015 - 04:57 AM, said:

I know.
It applies to other mechs too.
And while people argue that the flat lens is 'more realistic', I don't care.
Battletech was never about realism, and our Lasers have Barrels damnit!

I even did up an alternate model for them:
Posted Image
Posted Image
Took less than 40 minutes.
Would be compatible with all existing Laser mounts.
Can't imagine it taking them more than an hour or so to make and implement the change.


Please, yes! I hated the change from the barreled lasers to the boxes we have now. The Raven has never looked worse, and the Warhawk is so bland with out its iconic quad pvc pipes of doom. I don't care about the "realism" of barreled laser weapons - we're in giant stompy robots that somehow only weigh 100 tons (really? these things would float, I guess - that oil tanker on crimson straight should weight approximately the same as 100 atlases, but 100 atlases would be much much bigger).

So...bring back the barrels! Aesthetics matter to me.

#47 TripleEhBeef

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Posted 14 January 2015 - 10:03 AM

Well duh, who would expect the premier Lyran scout mech to stand a chance against the most advanced Assaults the Clans and Comstar can put on the field?

#48 Lil Cthulhu

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Posted 14 January 2015 - 11:22 AM

*chuckle* I remember when it was a universally held belief that if you didn't bring an Atlas, you were gimping your team.

Ah how the mighty have fallen.

#49 Navy Sixes

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Posted 14 January 2015 - 01:55 PM

View PostMudhutwarrior, on 14 January 2015 - 01:56 AM, said:

I still do well in my Atlas but its true weakness is obvious and that's everyone aims for the gun torso.

View PostShadowSpirit, on 14 January 2015 - 04:31 AM, said:

The thing about the atlas is that it's big. Even a noob can hit it so it goes down seemingly fast relative to its armor.

Both of these statements ring true with me. A banner day in my MW:O learning curve was when I realized the key to a high-damage score was finding an Atlas, blowing off it's big-ballistic ST, and then going to town while it tries to defend itself with the few energy weapons it has left.

If it had the option of switching its ballistic to the other side, to keep an opponent guessing, that would be something. I'd also like to see some armor/structure-beefing quirks as well. Also, when collision comes back (someday... sigh) I'd like to see that towering size translate into something more than the liability it is now. As much of the art of MW indicates, the Atlas should be nothing you want to get too close to...

Make it the iconic monster it should be.

Edited by Tycho von Gagern, 14 January 2015 - 01:57 PM.


#50 GMAK

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Posted 14 January 2015 - 02:07 PM

View PostMauttyKoray, on 13 January 2015 - 10:51 AM, said:

I gotta admit that the Atlas, pre-clan, was the thing you turned the corner and shat your pants over because you knew things were gonna hurt and it was gonna stick around long enough to do its job. The current state of it however leaves it at somewhat of a laughable state as both of the Clan Wave 1 assaults and even now the King Crab can out tank and out DPS the mech easily. While the hardpoints leave the Atlas locked into its firepower (which isn't bad as it is), the amount of beating it can take is no longer the strength which made it a cornerstone of a push against an enemy team.

The idea I, and others I've talked to, have had about the Atlas was that it was a walking wall meant to take the brunt of damage while putting a hurt back on its attackers and be the tip of the wedge of the hammer to deal the crippling blows on the battlefield. While the latter can still occur, the previously mentioned mechs can do a much better job of it and make the Atlas (at 100 tons no less) a pick only for pug matches now. Its limit of a STD engine due to hitboxes further limits that tonnage and its effectiveness as none of its torsos are the equivelant of hitting a brick wall anymore.

So in order to bring the Atlas back to what I take as the epitome of a walking wall, I suggest that it receives Armor bonus quirks to augment its intended role.

Thoughts, suggestions, and counter arguments?


Yea Altas are not the best anymore. The new mech are a lot better. It's for sur the idea of these new mech: to make them better.

Now I would not be againts a buff for the Atlas but I doubt pgi will. And more armor could balance them as long with anything that make them better.

Edit: im not sure because I found out the other new mech does not have the same armor finally.

Edited by Mak54291, 14 January 2015 - 02:51 PM.


#51 BellatorMonk

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Posted 14 January 2015 - 02:09 PM

The Atlas DDC is the only useful IS Assault mech and really is a Heavier Heavy nowdays. It is more of medium range support platform instead of the brawler it used to be.

Unless...of course you have a well coordinated team..then it can still be used as a brawler.

#52 POOTYTANGASAUR

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Posted 14 January 2015 - 02:11 PM

Atlas is fine

#53 Mirumoto Izanami

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Posted 14 January 2015 - 02:27 PM

View PostBellatorMonk, on 14 January 2015 - 02:09 PM, said:

The Atlas DDC is the only useful IS Assault mech and really is a Heavier Heavy nowdays. It is more of medium range support platform instead of the brawler it used to be.



*cough*Stalker*cough*

#54 Mira Widowmaker

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Posted 14 January 2015 - 02:51 PM

View PostBellatorMonk, on 14 January 2015 - 02:09 PM, said:

The Atlas DDC is the only useful IS Assault mech and really is a Heavier Heavy nowdays. It is more of medium range support platform instead of the brawler it used to be.


My King Crab disagrees, and my Stalkers disagree, too.

#55 Nightshade24

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Posted 14 January 2015 - 03:05 PM

View PostMira Widowmaker, on 14 January 2015 - 02:51 PM, said:


My King Crab disagrees, and my Stalkers disagree, too.

as well as my battlemaster and banshee.

#56 Brody319

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Posted 14 January 2015 - 03:15 PM

View PostBellatorMonk, on 14 January 2015 - 02:09 PM, said:

The Atlas DDC is the only useful IS Assault mech and really is a Heavier Heavy nowdays. It is more of medium range support platform instead of the brawler it used to be.

Unless...of course you have a well coordinated team..then it can still be used as a brawler.



Stalkers
Banshees
Battlemasters
King Crab

I know builds on pretty much every single one of those mechs that would kill an Atlas with ease. simply out ranging or damaging it in a brawl.

the DDC is the only decent atlas because of ECM...you know, because so many people are using LRMs especially in CW...and not, gauss, ppcs, any lasers. and missile boats would never ever equip bap...or back up lasers...

Atlas ****** suks!

#57 Kyrie

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Posted 14 January 2015 - 03:20 PM

But the DDC has the jesus box. ;-)

#58 Brody319

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Posted 14 January 2015 - 03:21 PM

View PostKyrie, on 14 January 2015 - 03:20 PM, said:

But the DDC has the jesus box. ;-)



Then you realize that ECM won't help that you gotta pretty much walk completely over a hill to shoot anything..

#59 Kyrie

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Posted 14 January 2015 - 03:25 PM

View PostBrody319, on 14 January 2015 - 03:21 PM, said:



Then you realize that ECM won't help that you gotta pretty much walk completely over a hill to shoot anything..


The magic of the jesus box shall triumph over all. ;-)

#60 Mira Widowmaker

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Posted 14 January 2015 - 03:26 PM

View PostKyrie, on 14 January 2015 - 03:20 PM, said:

But the DDC has the jesus box. ;-)


Yes and then you meet a king crab and see that its autocannons don't need to target you electronically ... that they can shoot you just fine.

Personally I dislike the atlas (I prefer birdmechs (don't know if this is the correct term) like the stalker and similar ones) and I admit that having ECM on any assault is good (as you do not automatically become the primary target for all those lrms) but there are other ways to evade that on most maps. There are other interesting atlas-variants (if you do have no problem with the humanoid-mechs) for which you do not have to rely on ECM and which can stand on their own in the fight.





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