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The Game Is Broken Right Now


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#41 Xythius

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Posted 13 January 2015 - 04:44 PM

View PostJohnny Z, on 13 January 2015 - 04:06 PM, said:


Do you really think because you repeat the same crap over and over again it will somehow make it true??? Aside from a couple OP lights the IS is totally outgunned by clan lights and everyone knows this.... Please dont make a fool of yourself more than you already have.


Um... what? What did I repeat?

But, whatever, allow me to still poke holes in that deluded rant you managed to vomit forth.

Tell me what Clan lights are capable of running 130+ KPH?

Which Clan light is capable of mounting 5+ lasers?

Which Clan light is capable of going toe-to-toe with ANY IS light 1v1 (or anything larger for that matter..)?

I'm pretty sure everyone knows the opposite of what you said, but keep saying it, someone might believe you at some point...


#42 Novakaine

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Posted 13 January 2015 - 04:44 PM

I propose a far simpler solution.
Don't be the damn main target.

#43 Rossario x Vampire

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Posted 13 January 2015 - 04:49 PM

View PostNovakaine, on 13 January 2015 - 04:44 PM, said:

I propose a far simpler solution.
Don't be the damn main target.

OP wanna feel self important on battlefield... forgeting what is the price for attention. :lol:

Edited by Rossario x Vampire, 13 January 2015 - 04:49 PM.


#44 Alwrathandabout42ninjas

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Posted 13 January 2015 - 05:17 PM

View PostRossario x Vampire, on 13 January 2015 - 04:26 PM, said:

Deer OP... if we rolled back TTK to like half a year ago, your lifetime in game would an blink of an eye comparing to nowadays.


I am well aware of the way things were half a year ago. Ive been playing this damn game way too much since it came out of closed beta. I am addicted to the game, cant stop playing. I am just venting mostly, but I am bringing up valid points. I really do think TTK is too low, its just my opinion. If people feel the same way as me maybe something will change.

Oh and off topic, Rosario Vampire was awsome.

Edited by Alwrath, 13 January 2015 - 05:20 PM.


#45 Alwrathandabout42ninjas

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Posted 13 January 2015 - 05:20 PM

View PostMarineTech, on 13 January 2015 - 11:27 AM, said:

Posted Image





This made me laugh = D

#46 Anjian

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Posted 13 January 2015 - 07:11 PM

Personally I feel the TTK is a bit too long on this game, and it results a mob mentality in the tactics. The TTK on MW4 if I remember, was shorter and yet the game was somewhat quite a bit more fun.

#47 InspectorG

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Posted 13 January 2015 - 07:50 PM

View PostAnjian, on 13 January 2015 - 07:11 PM, said:

Personally I feel the TTK is a bit too long on this game, and it results a mob mentality in the tactics. The TTK on MW4 if I remember, was shorter and yet the game was somewhat quite a bit more fun.


In a Pug it can be. Pugs can be nice strong rolls or summer day camp at Camp Mechswell. There is no telling.
Team drops or CW you get chewed up faster. Because: teamwork.

#48 PurpleNinja

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Posted 13 January 2015 - 08:01 PM

Another "everything is broken" thread...

#49 Zerstorer Stallin

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Posted 13 January 2015 - 08:09 PM

game is not broken.... unlimited mech lab is bad... that is all.

#50 Milocinia

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Posted 13 January 2015 - 08:39 PM

It's the players that are broken...

#51 RG Notch

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Posted 13 January 2015 - 08:55 PM

View PostZerstorer Stallin, on 13 January 2015 - 08:09 PM, said:

game is not broken.... unlimited mech lab is bad... that is all.

It's not unlimited.

#52 topgun505

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Posted 14 January 2015 - 05:09 AM

It was like this in TT. FF was inferior compared to endo internals (if you only had the room to choose one of those options), period. I don't see why it should be different here. But yes, I wouldn't mind giving std internals and FF armor some sort of SMALL bonus.


View PostFupDup, on 13 January 2015 - 01:49 PM, said:

Dealing with convergence wouldn't change the fact that STD internals and FF armor are inferior choices to Endo Steel.

Edited by topgun505, 14 January 2015 - 05:10 AM.


#53 lsp

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Posted 14 January 2015 - 11:05 AM

I'm fine with the TTK as it is, make stupid choices and you pay for it. Way it should be. And if you play the game right there still is long drawn out brawls. On defense in CW I usually stay in the same mech the entire game without losing any mechs. Or 1 loss. Know why? STD engine and front loaded armor combined with torso twisting and smart positioning.

Also, people still do target different components off mechs, if they're any good at this game.

Edited by lsp, 14 January 2015 - 11:13 AM.


#54 FindersWeepers

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Posted 14 January 2015 - 11:15 AM

View PostJohnny Z, on 13 January 2015 - 11:50 AM, said:


Although I have had complaints you have a point for sure. Its close. But the very weak IS lights need love, the IS and Clan balance isnt there yet OBVIOUSLY, ttk is a bit to low, and there is about 5 or 6 mechs that need the nerf bat as well as the next characterists pass(quicks) being added.

Just an opinion from one player.

VERY WEAK IS LIGHTS
Wut?
Firestarter&Jenner=weak
You heard it here first folks!
Mist Kitten says hi.


View PostRG Notch, on 13 January 2015 - 08:55 PM, said:

It's not unlimited.

I want to put a gauss rifle on my LCT-1V
if only...

#55 DivideByZer0

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Posted 14 January 2015 - 11:34 AM

This game is still in beta...

#56 Impossible Wasabi

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Posted 14 January 2015 - 11:40 AM

The Space Pope finds TTK pretty alright, he doesn't see much need for longer TTK, as it would only encourage more ramboing and more standing still in open.

He sees little reason to encourage people to play worse or to give people incentive to act foolishly.

Edited by The True Space Pope, 14 January 2015 - 11:41 AM.


#57 cSand

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Posted 14 January 2015 - 11:49 AM

View Postlsp, on 14 January 2015 - 11:05 AM, said:


Also, people still do target different components off mechs, if they're any good at this game.



How many times after I die I watch some guy slamming away at the CT on an enemy when both arms and a torso have no armor left.

Even taking off 1 arm can massively decrease the damage you take. If you know your mechs well enough you'll know which arm or torso is the one you want

#58 Chagatay

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Posted 14 January 2015 - 12:32 PM

View PostJohnny Z, on 13 January 2015 - 04:06 PM, said:

Do you really think because you repeat the same crap over and over again it will somehow make it true??? Aside from a couple OP lights the IS is totally outgunned by clan lights and everyone knows this.... Please dont make a fool of yourself more than you already have.


Whaaaa............You crazy!!!!

#59 IraqiWalker

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Posted 14 January 2015 - 12:35 PM

View PostAlwrath, on 13 January 2015 - 11:18 AM, said:

Time to kill mechs is way too low. This is not mechwarrior. What happened to targeting specific components of a mech for a reason? What happened to those long drawn out nailbiter brawls that everyone enjoyed? Why does everyone hide behind hills and wait for mechs to come over?

Warhawks are more fragile than Stormcrows and Timberwolves because they have broken hitboxes that do not register damage properly. 85 ton mech goes down faster than a 55 ton mech. This should not happen.

Russ, PGI, you really need to increase internals/armor by about 1/3 across the board, including clan mechs, and fix the Timberwolf and Stormcrow hitboxes so they are on the same level as all the other mechs. Until then, this is Call of Duty, mechwarrior edition, and people are losing patience with this game.


WTF are you talking about? Time To Kill is stupidly high in this game. Go play TT, and see the TTK in there. a 1v1 usually ends within 30 seconds.

#60 Hotthedd

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Posted 14 January 2015 - 12:42 PM

Remove the ability to alpha strike. Or at least remove the ability for every shot of an alpha strike to automatically aim for the same spot. TTK goes up (and removes ghost heat that everyone complains about).

UNFORTUNATELY, this would be unleash a flood of QQ on the forums, as it seems too many people simply cannot play the game effectively without it.





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