

Aim Bot Alive And Well?
#21
Posted 13 January 2015 - 01:25 PM
#22
Posted 13 January 2015 - 01:26 PM
Acknowledging that it can happen doesn't hurt PGI, it's clear that PGI is doing all it can to prevent it and keep the game updated, pretending it doesn't happen or shouting down someone who brings it up is a case of the emperor's new clothes. By all means, first report any hacks you see, but after that it's a good idea to warn the community at large as long as you don't name and shame.
Naming and Shaming is pointless because hacker will just use different accounts after being outed and it breeds a toxic atmosphere on forums when it happens. But reporting hacking experiences and describing them educate the community at large so they know what to look for, when someone is hacking the game.
When players and developers will not, or forbid talk about hacking occuring they inadvertently create safe zone of silence for cheaters to operate in and thrive.
So if you see something, report it, then post the experience without Naming and Shaming so others can be aware, the more players aware, the more reports to PGI, the more reports to PGI, the smaller the space for cheaters to operate.
And last of all, don't shout down people who post experiences of hacking, it's rude and it only helps cheaters. If you don't think that cheating was happening or have some thoughts about it, PM them and politely share your thoughts. To shout them down creates a free-fire zone for others to cheat and hide behind the "verboten" nature.
As with any popular and complex game like MWO, hacking can take many forms, the "aimbot" is only the most blatant, many other more subtle and momentary hacks can give tremendous advantage to those scummy enough to use them, take a look at this video link, spot the hack at the very end of it when the warhawk goes Usain Bolt.
Oh I also wanted to second the thoughts of some other posters here in that from my experience, MWO has one of the lowest incidences of cheating of any online shooter or MMO I have played in the last 5 years.
As I said, it's silly to say it doesn't happen, but comparatively we are really fortunate to have so little of it compared to many other games.
Cheers PGI!
Edited by Ten Ton, 13 January 2015 - 01:33 PM.
#23
Posted 13 January 2015 - 01:45 PM
The Aimbot I know of is exactly working as the OP described.
Prob is I can't proof it cause I never record any games :/
But cheating/hacking in MWO is def. possible
#24
Posted 13 January 2015 - 01:52 PM
It's just how 3rd person view works, and frankly, I think it should be removed... but I understand why it's there. it's to help prevent good players from abusing 3rd person to score unfair sniping kills [if the reticle didn't "Lock on" good players could abuse 3rd person for the unfair awareness it gives you and headsnipe.]
#25
Posted 13 January 2015 - 01:54 PM
Edited by Monkey Lover, 13 January 2015 - 02:11 PM.
#26
Posted 13 January 2015 - 02:42 PM
Here you can see how bead jumping in 3rd person view.
#27
Posted 13 January 2015 - 02:51 PM
#28
Posted 13 January 2015 - 09:36 PM
Some things I do that might looks suspicious: tracking parts I know are weak; knowing exactly where to shoot a mech as soon as it comes around a corner without a lock (because I recognized it and remembered from earlier), tracking really fast mechs because I've memorized the mouse movement required to keep lasers on them (it isn't a linear movement), etc...
Just yesterday there was a mech I already knew was a hbk and that his RT was open. Someone got a lock on him the second before he came around a corner so I anticipated the distance and where his damaged RT was and even alpha-striked my lasers as I was coming around the corner. So it looked like I shot at the wall and came around the corner and my crosshairs were already locked exactly in the middle of his only open component (classic sign of a wallhack).
But I don't even see other players do that kind of dubious thing, pretty much ever.
If there are hacks nobody is using them.
#29
Posted 13 January 2015 - 09:43 PM
Ten Ton, on 13 January 2015 - 01:26 PM, said:
Acknowledging that it can happen doesn't hurt PGI, it's clear that PGI is doing all it can to prevent it and keep the game updated, pretending it doesn't happen or shouting down someone who brings it up is a case of the emperor's new clothes. By all means, first report any hacks you see, but after that it's a good idea to warn the community at large as long as you don't name and shame.
Naming and Shaming is pointless because hacker will just use different accounts after being outed and it breeds a toxic atmosphere on forums when it happens. But reporting hacking experiences and describing them educate the community at large so they know what to look for, when someone is hacking the game.
When players and developers will not, or forbid talk about hacking occuring they inadvertently create safe zone of silence for cheaters to operate in and thrive.
So if you see something, report it, then post the experience without Naming and Shaming so others can be aware, the more players aware, the more reports to PGI, the more reports to PGI, the smaller the space for cheaters to operate.
And last of all, don't shout down people who post experiences of hacking, it's rude and it only helps cheaters. If you don't think that cheating was happening or have some thoughts about it, PM them and politely share your thoughts. To shout them down creates a free-fire zone for others to cheat and hide behind the "verboten" nature.
As with any popular and complex game like MWO, hacking can take many forms, the "aimbot" is only the most blatant, many other more subtle and momentary hacks can give tremendous advantage to those scummy enough to use them, take a look at this video link, spot the hack at the very end of it when the warhawk goes Usain Bolt.
Oh I also wanted to second the thoughts of some other posters here in that from my experience, MWO has one of the lowest incidences of cheating of any online shooter or MMO I have played in the last 5 years.
As I said, it's silly to say it doesn't happen, but comparatively we are really fortunate to have so little of it compared to many other games.
Cheers PGI!
Actually, that goes to show how little you've paid attention over the years.
Mechs that disco often start moonwalking at incredible speeds. Note that at 6:16 he disconnects...then keeps walking in a straight line, getting faster, then stopping.
Not a hack, just PGI Working As Intended™.
Then again, I haven't seen that recently. As this is 5 months old, it's easily within that timeframe where it was happening.
#30
Posted 13 January 2015 - 10:02 PM
Mcgral18, on 13 January 2015 - 09:43 PM, said:
Cookie of the day goes to you - nice spotting. Hacks disproved.

#31
Posted 13 January 2015 - 10:23 PM
The so called "hacks" that exist are firmly behind a pay wall and not in the public domain like many other free to play games. If PGI want to risk paying for these so-called hacks that's up to them but personally I think they're wasting their time.
In games I've played before, hacks usually come with an influx from 1 particular country. I'm not going to say which страна or negara they come from, needless to say that if it happens, PGI will deal with it accordingly.
In the entire time I've played MWO (since the closed beta), I have only ever encountered 1 sure hacker and I sent a ticket to support. I never saw that player again in any way, shape or form. I encountered another but he seemed to slip the net and got registered several time in the top at various compos but I think they got him in the end.
#32
Posted 13 January 2015 - 10:25 PM
Thorqemada, on 13 January 2015 - 01:25 PM, said:
Yup, if they go into 3PV, you go into 3PV while spectating.
Snapping to targets and locking on would be standard aimbot behavior.
#33
Posted 13 January 2015 - 10:35 PM
Mcgral18, on 13 January 2015 - 09:43 PM, said:
Actually, that goes to show how little you've paid attention over the years.
Mechs that disco often start moonwalking at incredible speeds. Note that at 6:16 he disconnects...then keeps walking in a straight line, getting faster, then stopping.
Not a hack, just PGI Working As Intended™.
Then again, I haven't seen that recently. As this is 5 months old, it's easily within that timeframe where it was happening.
Actually that shows how little you have kept up over the years, except railing on other posters trying to help, try to pay more attention.
Players using scripts, other macros, and bots in conjunction with throttling programs like netlimiter and netbalancer (for vanilla xploiters) have the activation and operation of active cheats and bots broadcast as a staggering and symptomatic disco's prior during and often at shut down of process before match tally.
A easily spotted hack. No doubt PGI will work on the reports.
Then again, several times a week hacks are spotted and called out by long time players and founders, luckily they want to notify the community and PGI so that hacks can be found and fixed.
I suppose, that instead they could just pretend it doesn't happen and insult and talk down to people who care enough to report it and post warnings...... but someone would have to be a total ****** to do that.
Tarogato, on 13 January 2015 - 10:02 PM, said:

Cookie for you, flat earth confirmed.
#34
Posted 13 January 2015 - 10:37 PM

#35
Posted 13 January 2015 - 10:38 PM
ShadowSpirit, on 13 January 2015 - 11:31 AM, said:
Thorqemada, on 13 January 2015 - 01:25 PM, said:
Look at how spectator mode compares to the actual player view. It jitters far more in spectator, and this was with relatively low ping players:
Lag also makes mechs speed or jump all over the place due to the server not quite knowing where to place them. Rest assured, their view is freaking out all over the place as well.
Aimbots are perfectly doable in MWO, they just likely wouldn't be very effective. Speed and hacks such as bullets in walls traveling to heads is much, much, much more difficult to achieve in MWO due to the server authoritative nature of the game.
Edited by Krivvan, 13 January 2015 - 10:48 PM.
#36
Posted 13 January 2015 - 10:47 PM
#37
Posted 13 January 2015 - 10:59 PM
Kyocera, on 13 January 2015 - 10:47 PM, said:
#38
Posted 13 January 2015 - 11:13 PM
ShadowSpirit, on 13 January 2015 - 11:25 AM, said:
I'm not the tinfoil hat type but this was a bit too amazing.
I hear folks complain about aim bots but always shrugged it off but now I'm starting to wonder.
Anyone else see funky things like this lately?
I'm not saying the possibility of aimbots doesn't exist, but you need to bear in mind that what you see while spectating and what is actually happening on the pilot's screen are two vastly, vastly different things. Spectating someone with high ping describes symptoms exactly as you described.
#39
Posted 13 January 2015 - 11:37 PM
Tarogato, on 13 January 2015 - 10:59 PM, said:
Why should it be censored?
I just faced him again on the opposing team and neither of us raged, his team won.
He's a poster on this forum with a specific opinion, I'm a poster on this forum with a specific opinion. If I'd posted gameplay screenshots then maybe it would be worth censoring but there hasn't been any.
And besides, I've noticed since Thorqe stopped raging, he's started piloting Thunders. When in Rome do as the Romans do eh? Well not me, I'm still sticking to my non-meta/quirk builds which is exactly why I'm calling Thorqemada out from his previous posts QQ'ing about balance and quirks.
#40
Posted 13 January 2015 - 11:52 PM
Aphoticus, on 13 January 2015 - 11:36 AM, said:
With a little practice, it probably is not hard to manintain that pop/focus in third person with no deviation.
It's like a little aim bottish like in and of itself.
^This
I tried 3rd person out on a Jeger and can verify that the crosshairs "jump" to locations. I only tried it on buildings at the start of the match, but it does move/track differently that in 1st person view and does look something like an auto-aim. I don't know that it happens on mechs as I didn't even try it.
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