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Aim Bot Alive And Well?


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#41 Kiiyor

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Posted 14 January 2015 - 12:00 AM

View PostEgoSlayer, on 13 January 2015 - 11:52 PM, said:


^This

I tried 3rd person out on a Jeger and can verify that the crosshairs "jump" to locations. I only tried it on buildings at the start of the match, but it does move/track differently that in 1st person view and does look something like an auto-aim. I don't know that it happens on mechs as I didn't even try it.


Confirmed. Happens on everything. It was a foible with third person mentioned aeons ago in one of the 3PV feedback threads.

I've tried looking for it, but those threads are a chest deep swamp of bile and vitriol.

#42 Thorqemada

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Posted 14 January 2015 - 12:44 AM

I leave a match when it ends, when RL calls and as well when it is a match that is no longer worth the effort and i can do something more valuable with the otherwise wasted time cause you know: Every new day is one less to live well.

PS: I only feel sorry for your Elo-Hell and hope you make it out there :)

#43 lshtaria

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Posted 14 January 2015 - 01:03 AM

Blame real life for ELO stuff.

In the end Thorqemada you have complained time and time again about quirk builds, ELO and the state of pugging yet all you ever do is duck out of it all to suit you.

Well played. This, gentlemen is the perfect complainer of "PUGs DON'T GO WELL FOR ME".

I'm trying to call you out as a potential "ally" Thorqe but you're really not doing yourself any favours.

I would have thought a lowly Phoenix Overlord would be smashed by one such as yourself with additional Legendary Founder status. Sadly, instead of an informed opinion, all we can expect from Thorqemada is just some nonsensical, self-entitled rage.

#44 Daelen Rottiger

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Posted 14 January 2015 - 01:09 AM

Stay on topic and quit your personal little war nobody cares about in this thread

#45 Thorqemada

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Posted 14 January 2015 - 01:13 AM

Guy - reading is an art to you?

Of course have i complained about things i got aware about and i never said otherwise - and sometimes my mood is pretty dark about the sorry state of the game - its one of the 3 reasons i named that make me leave matches.

I have nobody reported, i dont record matches and i have it all forgotten the next day...until someone makes me a dark mood again.
I only report Teamkillers bcs Screenshots be proof enough and that is a year ago or when someone does not stop to make Rassist Claims and all xxxxxxxxx have to die - that was 1 or 2 times.
And Quirks be offical so i can say they be overdone and make bad gameplay but thats it...until i win a many Million Jackpot and buy PGI out :D

PS: All Clanners must die!

Edited by Thorqemada, 14 January 2015 - 02:02 AM.


#46 Lily from animove

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Posted 14 January 2015 - 01:40 AM

View PostMarack Drock, on 13 January 2015 - 11:29 AM, said:

Nope. I have seen guys like this, played with a few in drops, and I have seen videos of the best guys here. They don't miss barely ever. I am dead serious. These guys are pros. You probably saw one of the best out there. They are amazing. Not to mention MW:O has guard software built that blocks stuff like aimbot doesn't it?


an aimbot is a client sided software, how does the guard block this? It doesn't. Nothng that is on client side can't be cheated.
And then you have "pros" but not all pro's are some, some are indeed just hackers. But I currently don't have the feeling much fishy stuff is going on in MWO.

#47 Mudhutwarrior

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Posted 14 January 2015 - 01:50 AM

Watched a locust the other night get 5 kills an 1500 damage. Hit him three times with dual gauss and he killed me with SRMs. Thing is its all he had for weapons and he never ran out of ammo the whole match.

Can anyone tell me how a locust can carry enough SRMs to do 1500 damage and survive one dual guass never mind three?

I am sure someone with more than my 19k matches can tell me its possible.

#48 Krivvan

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Posted 14 January 2015 - 01:55 AM

View PostMudhutwarrior, on 14 January 2015 - 01:50 AM, said:

Watched a locust the other night get 5 kills an 1500 damage. Hit him three times with dual gauss and he killed me with SRMs. Thing is its all he had for weapons and he never ran out of ammo the whole match.

Can anyone tell me how a locust can carry enough SRMs to do 1500 damage and survive one dual guass never mind three?

I am sure someone with more than my 19k matches can tell me its possible.

Without video proof for all I know you're exaggerating like mad and it was more like 800 damage and you entirely missed a couple of your dual gauss shots. Or maybe it was the work of the mysterious syncdroppers again?

What you're proposing isn't aimbots, it's a supposed exploit of the mechlab. Such things did exist in closed beta when they had no server-side controls on the mechlab, but you'd be hard pressed to find anything remotely like that now.

#49 Kilo 40

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Posted 14 January 2015 - 02:08 AM

View PostMudhutwarrior, on 14 January 2015 - 01:50 AM, said:

Watched a locust the other night get 5 kills an 1500 damage. Hit him three times with dual gauss and he killed me with SRMs. Thing is its all he had for weapons and he never ran out of ammo the whole match.

Can anyone tell me how a locust can carry enough SRMs to do 1500 damage and survive one dual guass never mind three?

I am sure someone with more than my 19k matches can tell me its possible.


no you didn't.

#50 Thorqemada

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Posted 14 January 2015 - 02:12 AM

In theory you can make more damage than your ammo is worth when you inflict ammo explosions as so far i know they count toward your damage.

Lights have allways survived more damage than they could do accoding to their armor value.
Yesterday or 2 days ago i was killed by a flanking maneuver and did only 2 Alphas on a Raven and only 1 did hit.
An AC10, 10 SRM Missiles and a ML did whopping 1 damage.
1 damage is impossible bcs none of the Weapons i used does 1 damage - the lowest possible hit would be 2.15 from a SRM.
I have to mention the Raven stood still rooted to its place and only started to move after it was hit the first time.

Quite some Huginns simply went Head on Head with me believing their SRM4 Quirk and whatever Lagshield/Hitbox Desync they expect to have makes them win and almost 30% win indeed and if not i am so badly damaged that the fight is pretty much over for me.
It does not matter if i have an AC10+SRM or AC20+ML or whatever they have no fear.

Locusts are superfast and SRM2 and SRM4 pretty clinical at short range.

Edited by Thorqemada, 14 January 2015 - 02:15 AM.


#51 Lily from animove

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Posted 14 January 2015 - 02:20 AM

View PostMudhutwarrior, on 14 January 2015 - 01:50 AM, said:

Watched a locust the other night get 5 kills an 1500 damage. Hit him three times with dual gauss and he killed me with SRMs. Thing is its all he had for weapons and he never ran out of ammo the whole match.

Can anyone tell me how a locust can carry enough SRMs to do 1500 damage and survive one dual guass never mind three?

I am sure someone with more than my 19k matches can tell me its possible.


a well placed arty can rack up a few hunred dmg. and hitreg is hitreg, just because you saw yourself hitting him does not imply the server agrees.

Edited by Lily from animove, 14 January 2015 - 02:21 AM.


#52 Thorqemada

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Posted 14 January 2015 - 02:39 AM

I deny to die without the fun of having a good fight which not necessarily means i have to survive which my K/D from barely above 1 is proof of.

#53 Ghogiel

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Posted 14 January 2015 - 03:05 AM

I love all these hax threads and no one records it happening. Also the bit about reticule snapping in 3rd person just informs me the op doesn't even know how the game works.

#54 Thunder Child

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Posted 14 January 2015 - 03:05 AM

I got a Headshot on a Highlander once, with a Dual AC 20 Jager (back when they were both B)). I think maybe I must have picked up an Aimbot powerup at the time, because I have never managed it since.

Seriously though, sometimes there are flukes, and sometimes, people are just THAT GOOD. I remember spectating a Locust (the dual MedL, Dual SRM2 build) and this guy solo'd four enemy mechs through clever use of terrain, and well timed Seismic ambushes. The guy finished with a +900 score. It CAN happen, just very rarely for me. The next time it does, I think I'll buy a Lottery ticket.

#55 Cyborne Elemental

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Posted 14 January 2015 - 03:19 AM

IMO, I think that the more of these threads show up, the better.

Means hitreg has improved, even if we all know its still pretty shaky in general.

If I had come back to the game knowing how bad hitreg was even 6 months ago, and not seeing how much of an improvement that the SRM/Laser hitreg fixes made, I would probably call hax too.

#56 Ghogiel

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Posted 14 January 2015 - 03:35 AM

View Postsneeking, on 14 January 2015 - 03:13 AM, said:


Wasn't the explanation all about correcting perspective for the orbiting camera location to prevent miss targeting ?

yeah. The reticule appears to snap because you aren't directly behind it like in 1st person view. It's ray casting from the mech to the reticule out into infinity, when something crosses that raycast at a short distance, the reticule appears to jump to that object so convergance works.

It's doing the same thing in 1st person, ie raycasting directly ahead for convergence, but you can't see the reticule do anything in the Y dimension because the camera is directly behind it.

Edited by Ghogiel, 14 January 2015 - 03:36 AM.


#57 MechWarrior9376871

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Posted 14 January 2015 - 03:41 AM

Report him. Shouldn't be hard for PGI to pull the data from the match. Of course just because someone is a much better shot than you could possibly imagine does not mean they are cheating.

#58 Sarlic

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Posted 14 January 2015 - 03:54 AM

I havent seen any aimbotting. Maybe once, but that was in beta.

#59 Ghogiel

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Posted 14 January 2015 - 03:57 AM

View PostSarlic, on 14 January 2015 - 03:54 AM, said:

I havent seen any aimbotting. Maybe once, but that was in beta.

Seen an RS atlas with 4 LL headshot like 4-5 mechs in closed beta. 3 in a row with like consecutive aphas.

Since then I've heard of 1 person getting banned for aimbotting, but I don't even know if that's true. Haven't seen the guy for a while so maybe he did get banned lol.

#60 Mcgral18

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Posted 14 January 2015 - 03:57 AM

View PostTen Ton, on 13 January 2015 - 10:35 PM, said:



Actually that shows how little you have kept up over the years, except railing on other posters trying to help, try to pay more attention.

Players using scripts, other macros, and bots in conjunction with throttling programs like netlimiter and netbalancer (for vanilla xploiters) have the activation and operation of active cheats and bots broadcast as a staggering and symptomatic disco's prior during and often at shut down of process before match tally.

A easily spotted hack. No doubt PGI will work on the reports.
Then again, several times a week hacks are spotted and called out by long time players and founders, luckily they want to notify the community and PGI so that hacks can be found and fixed.

I suppose, that instead they could just pretend it doesn't happen and insult and talk down to people who care enough to report it and post warnings...... but someone would have to be a total ****** to do that.


What you posted was clearly a known issue; did you have actual proof of a hack?

Otherwise it's just sprouting nonsense.





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