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Town Hall Meeting With Russ Bullock - Youtube Archive Update


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#61 Shadow Magnet

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Posted 14 January 2015 - 10:29 AM

The only thing I care about right now is what PGI intends to do about the hit registration / HSR issues. Balancing, more CW, more game modes, more mechs - all doesn't matter if the combat itself is not reliable.

#62 Dagorlad13

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Posted 14 January 2015 - 10:32 AM

View PostTank, on 14 January 2015 - 03:22 AM, said:

Sir, you understand NOTHING. Please visit "Urbanmech Arrives On The Battlefield" thread and educate yourself on 30 tonnes of glory that is Urbanmech.


People want the Urbanmech, because it is a very bad mech and they know that PGI will buff the hell out of it to make it viable and then they will be able to troll people with it.

#63 TripleEhBeef

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Posted 14 January 2015 - 11:04 AM

I'll take the one with the AC20 please.

#64 Johnny Z

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Posted 14 January 2015 - 11:24 AM

View PostBladeXXL, on 14 January 2015 - 12:22 AM, said:

I just can't get it! ^^
Why do the people cry for this R2D2 with legs (UrbanMech)???


It isnt what the Urban mech is, it is what the Urban mech represents, sheer awsomeness on an epic level of stupendous.

#65 Saiphas Cain

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Posted 14 January 2015 - 11:34 AM

The Urbanmech is up there with the Ostmann mechs and the Charger for being poorly balanced designs stock, but with MWO's customization I'm sure they'll be fine. I'm just hoping they open with a Hero varient and a Mastery pack to give me an excuse to make it rain. I just haven't felt inspired by any of the recent offerings. I'd advocate a Garrison pack featuring the Charger and Urbanmech on the IS side, and 2 of the clan mechs relegated to garrison duties. Being killed by an Urbanmech or Charger should be what being killed by a Locust pre-quirk felt like.

#66 jper4

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Posted 14 January 2015 - 12:58 PM

View PostIronClaws, on 14 January 2015 - 10:32 AM, said:

People want the Urbanmech, because it is a very bad mech and they know that PGI will buff the hell out of it to make it viable and then they will be able to troll people with it.


actually people wanted the urbie long before the quirk system was even mentioned. the quest for Urbie has been going on since closed beta pretty much. quirks are just the chocolate syrup on top of the ice cream sundae of Urbiedom.

#67 Dagorlad13

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Posted 14 January 2015 - 01:07 PM

View PostTanar, on 14 January 2015 - 12:58 PM, said:


actually people wanted the urbie long before the quirk system was even mentioned. the quest for Urbie has been going on since closed beta pretty much. quirks are just the chocolate syrup on top of the ice cream sundae of Urbiedom.


Without VERY generous quirks and broken hit boxes, the Urbie will just be a stupid looking waste of a light slot.

#68 C E Dwyer

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Posted 14 January 2015 - 01:18 PM

View PostLily from animove, on 14 January 2015 - 07:24 AM, said:

the only question is: why do we have an official Forum and have to ask questions in a third party forum to communicate with our devs.


This should be first on the list and should get an answer.
Myself I won't look at pod casts or things like this and will only read them second hand printed or linked from here.

#69 TheSilken

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Posted 14 January 2015 - 01:19 PM

Please. An AC-20 carrying mech that only weighs 30 tons (that is the weight right) and that will have quirks will be ferocious on Defense in CW. I could run a King Crab, Thunderbolt, Centurion, and a Urbie. That gives me 2 long range hitters (Crab/T-Bolt), and 2 short range hitters (Cent/Urbie). Admittedly on offense it would underperform, that is unless everyone brought 4 Urbies. Teh Urbie Tide always wins.

#70 White Bear 84

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Posted 14 January 2015 - 02:37 PM

View PostIronClaws, on 14 January 2015 - 10:32 AM, said:

People want the Urbanmech, because it is a very bad mech and they know that PGI will buff the hell out of it to make it viable and then they will be able to troll people with it.


Or it will be released, people will swarm to buy it with MC, become a quick novelty and an ingenious way for PGI to raise some cash to develop the game.

#71 Lily from animove

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Posted 14 January 2015 - 02:41 PM

View PostSarlic, on 14 January 2015 - 09:45 AM, said:

I dont know, but that would be great. The Dev Vlogs always got transcripted. Others did from Town meetings.
If you dont have time for it, then its also okay. Dont worry.

YouTube does automatic right?


there is actually iirc an option for twitch to automatically export something to YT, not sure why the NGNG guys don't use that.

Edited by Lily from animove, 14 January 2015 - 02:41 PM.


#72 Bellum Dominum

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Posted 14 January 2015 - 02:56 PM

Hah! Sereglach that 'exploit' has been around a very long time. I did however email PGI about using chainfire with flamers to verify that they do not consider it an exploit. I even put a proper suggestion where it should be for this townhall meeting to start up a dedicated flamer thread so that everyone with something to say about the flamer may do so before PGI possibly wastes their resources fixing something that isn't broken.

#73 Wintersdark

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Posted 14 January 2015 - 04:04 PM

View PostDeath Drow, on 14 January 2015 - 02:56 PM, said:

Hah! Sereglach that 'exploit' has been around a very long time. I did however email PGI about using chainfire with flamers to verify that they do not consider it an exploit. I even put a proper suggestion where it should be for this townhall meeting to start up a dedicated flamer thread so that everyone with something to say about the flamer may do so before PGI possibly wastes their resources fixing something that isn't broken.

Well, the flamer is fundamentally, totally broken. Chainfiring it may stop exponential heat generation, but even so it remains worthless.

#74 Cimarb

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Posted 14 January 2015 - 04:17 PM

View PostLily from animove, on 14 January 2015 - 02:41 PM, said:


there is actually iirc an option for twitch to automatically export something to YT, not sure why the NGNG guys don't use that.

They have in the past. The stream has to be finished, and then has to take the time to convert to YouTube, but it is a matter of an hour or so after it ends, usually.

#75 Davers

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Posted 14 January 2015 - 04:33 PM

View PostLily from animove, on 14 January 2015 - 07:24 AM, said:

the only question is: why do we have an official Forum and have to ask questions in a third party forum to communicate with our devs.

It keeps down the traffic to pre made players who like NGNG. No way pugs who won't use TS will register at a third party site to participate with the rest of the community. :P

Just kidding! Nobody get mad, ok?

#76 Sereglach

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Posted 14 January 2015 - 05:20 PM

View PostWintersdark, on 14 January 2015 - 04:04 PM, said:

Well, the flamer is fundamentally, totally broken. Chainfiring it may stop exponential heat generation, but even so it remains worthless.


As much as I love the Flamer, and advocate for it at EVERY opportunity, I sadly, must agree with Wintersdark.

Now, to explain this exploit for everyone to see, since Dark Drow has decided to drag the argument here:

1. He equips two flamers onto a mech.
2. He has these set up on a macro OR ensures a constant cycle through chain fire at a reasonably precise 1 second interval.
3. As long as he constantly cycles through the flamers, he builds no heat on himself.
4. He has discovered that if he keeps these flamers on target, he has found a loophole in the programming for the Flamer's heat acceleration mechanic whereby he generates no heat, however the target mech never acknowledges different flamers hitting him, therefore the target continues to build heat.
5. RESULT: Exploit whereby the shooter is able to constantly fire flamers, generate ZERO heat on himself, and constantly generate heat on targets.

This bypasses the entire heat acceleration mechanic of the Flamers via the way they generate heat on the user and the target, and how they're supposed to work together. It is a broken loophole in the programming that he advocates for use, and says it is THE way to use flamers. He even posted a video, demonstrating it, into my Flamer discussion thread, which is direct evidence of the exploit in progress.

As for Dark Drow's logic . . . we've been able to jump on mechs and stand on them for ages, now, because of the removal of the collision mechanics. Is it a legal gameplay mechanic, just because we can do it? No, it's considered an exploit and people have been banned for it. This Flamer loophole is also an exploit, by definition, and should not be advocated in any form, as Dark Drow has been doing on my Flamer discussion thread.

I have also emailed all of this information to PGI . . . I did it the moment he posted the evidence in my thread. I have not posted there, further, because I am awaiting PGI to take action on it. I do not want to be involved in anything that revolves around utilizing an exploit for personal gain.

#77 Bellum Dominum

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Posted 14 January 2015 - 05:39 PM

Sereglach stop putting words into my mouth. That is not what I said as far as being able to sit on top of other mechs. You are seriously cracking me up with this. I haven't even ever said anything about that at all.

I do realize you are trying to make an analogy but you are comparing apples to oranges. One is not a mechanic at all (let alone no kidding not something to be allowed), and the other is simply using a mechanic as the mechanic is intended (not to mention with macro's being allowed the chainfire isn't really needed to do the same thing).

Not to mention you were the one who brought it up on this thread ;) I'm simply responding to your silliness.

Edited by Death Drow, 14 January 2015 - 10:59 PM.


#78 Alexander Garden

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Posted 14 January 2015 - 06:15 PM

NGNGtv ran a Community Warfare Roundtable tonight featuring the Unit Leaders of Mercstar, Robinson Rangers Brigade, Jade Falcon Prime, and Clan Wolf International.

The Town Hall is still scheduled for tomorrow at 6PM PST.

#79 RedEagle86

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Posted 14 January 2015 - 07:33 PM

I'll put this here instead of re-writing the whole thing, just to improve my chances for my questions/comments:

http://www.nogutsnog...g21168#msg21168

#80 F4T 4L

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Posted 15 January 2015 - 03:21 AM

View PostJohnny Z, on 14 January 2015 - 11:24 AM, said:


It isnt what the Urban mech is, it is what the Urban mech represents, sheer awsomeness on an epic level of stupendous.


Complete waste of dev resources from a gameplay perpective, possible big earner for pgi.

In a perfect world there'll be 3 hero, mc only, variants only.





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