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Come On Guys... Really?


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#1 CMDR Sunset Shimmer

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Posted 13 January 2015 - 04:50 PM

If you, and your unit is involved in CW, please do us ALL a favor.

STOP PLAYING CW. [please note, I do not mean leave the que's]

You are not ment to "Play" CW currently. You are ment to TEST CW. that is why it's in a "Beta" Phase

Yes, please, test, complain, bring the issues to the table, but now is not the time to invest yourself into actively "PLAYING" Community warfare.

in Playing, you're investing the effort to actually achieve an end goal. You're not trying to break the system, you're not trying to game the system. When you play, you're doing what the majority of players are doing.

And that is the wrong mentality to have currently.

we have 1 mode, and 2 maps, that hardly counts for even an expansion pack. which is why CW is still in beta. Look at it as the beta test of the new MWO expansion Pack, they're TESTING these new modes, and we'll get new content every monthish until it's in a stable state. [which it clearly, currently is not.]

So to all of you who are crying, and complaining that CW is broken, or that it has issues... well no shite sherlock...

yes, yes I know, "it's beta" has been played out 2+ years ago. Trust me, I WAS THERE. But, given that this is under 6months delvopment time for what we currently have... I'm fairly impressed, and we HAVE to give them time to polish this. yes, they released at a bad time [holidays] and we haven't seen an update in near a month, but think of the metrics they can pull from the servers in that time!

Please guys, don't stop queing in MWO's CW mode, push it, participate in the TESTING of this new mode! WE NEED THE Testers... please, stop being a player, and be a TESTER!

#2 Harathan

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Posted 13 January 2015 - 04:59 PM

I supposed it really never occurred to you that one of the best ways to Beta test CW would be to actually play CW?

#3 oldradagast

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Posted 13 January 2015 - 05:13 PM

Years ago, I knew some playtesters for a mid-sized - and now dead - collectible card game. They were the self-professed "elite" of the game, and in return got promos,the right to run challenge decks against tournament players, first access to new cards, and so on.

A good chunk of them decided that they were NOT going to report the problems they found in playtesting, and they discouraged anyone else from doing so, either. That way, they'd have an edge on the other players because "winning is everything" and they would show "real skill" by failing in their duties and exploiting problems. This worked for a while, though the "skilled" players were hilarious bad in draft formats where they actually had to work with what they were given vs. simply buying up the broken cards they failed to playtest upon release.

For mysterious reasons, the game eventually died, in part from severe problems with unbalanced cards that grossly distorted the format and an apparent lack of playtesting that left the publishing company with egg on its face over and over again.

These types of folks are still with us - the games die, but they go on to create new problems. Take away whatever lessons from the above events that you will...

Edited by oldradagast, 13 January 2015 - 05:14 PM.


#4 CMDR Sunset Shimmer

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Posted 13 January 2015 - 05:15 PM

Ok, you both have good points.

BUT, players are coming at this from a "CW is a feature complete mode" mindset.

When it's clearly not. And it's bleeding HARD because of it. Players need to restructure how they think about the mode. The mode is NOT a failure on PGI's part.

#5 MoonUnitBeta

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Posted 13 January 2015 - 05:19 PM

I think in a way people are testing CW simply by playing it.
PGI has already done a series of changes, and more improvements are to follow next week. Along with a new map sometime relativity soon.

The issue is simply their attitude towards CW, and less with how they actually play it.

Edited by MoonUnitBeta, 13 January 2015 - 05:19 PM.


#6 wanderer

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Posted 13 January 2015 - 05:57 PM

The only way to get results that improve a game is to deliberately attempt to break it.

That means you play it till it breaks, then you play it some more.

#7 Tarogato

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Posted 13 January 2015 - 06:04 PM

I don't see the difference between "testing" and "playing".

We can do all the testing we want, but if we don't "play" it and give it our all, issues won't be revealed. I'm really not sure what your cause is, OP. People who want to win will find ways to break the system. For instance, 228th pioneering the light rush which was a game-breaking tactic that needed to be attenuated.

Keep playing CW - this is the test.

#8 Kiiyor

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Posted 13 January 2015 - 06:51 PM

How can you test something without playing it the way it is meant to be played?

"ok guys, CW is here, but under no circumstances are you to employ anything resembling enjoyment when you play it. This is a bug hunt, not a stand up fight".

#9 Roadbeer

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Posted 13 January 2015 - 07:07 PM

View Postoldradagast, on 13 January 2015 - 05:13 PM, said:

Years ago, I knew some playtesters for a mid-sized - and now dead - collectible card game. They were the self-professed "elite" of the game, and in return got promos,the right to run challenge decks against tournament players, first access to new cards, and so on.

A good chunk of them decided that they were NOT going to report the problems they found in playtesting, and they discouraged anyone else from doing so, either. That way, they'd have an edge on the other players because "winning is everything" and they would show "real skill" by failing in their duties and exploiting problems. This worked for a while, though the "skilled" players were hilarious bad in draft formats where they actually had to work with what they were given vs. simply buying up the broken cards they failed to playtest upon release.

For mysterious reasons, the game eventually died, in part from severe problems with unbalanced cards that grossly distorted the format and an apparent lack of playtesting that left the publishing company with egg on its face over and over again.

These types of folks are still with us - the games die, but they go on to create new problems. Take away whatever lessons from the above events that you will...

If you're going to tell a story, have a point, it makes it so much more enjoyable for the reader.

#10 White Bear 84

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Posted 13 January 2015 - 07:08 PM

View PostMoonUnitBeta, on 13 January 2015 - 05:19 PM, said:

I think in a way people are testing CW simply by playing it.


First example - look at the changes implemented to deal with light zergs. Three new objectives and a door on the omega.

Second example - terrain changes to allow for more brawling and less sniping.

Third example - Listing number of players in the queue

All from players, playing CW. Playing is testing.

When the next set of content comes out, people will play it. Complain about the issues, issues get fixed and the cycle continues.

#11 CeeKay Boques

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Posted 13 January 2015 - 07:38 PM

This request doesn't make sense. Everyone knows that an exploit (i don't know if there are any) needs to be exploited to the fullest to get it changed.

If we all play weaksauce, when we do actually "play CW", won't it be different than what we tested, because those boundaries had yet to be pushed?

Luckily, Hardcore will be hardcore, and it doesn't matter what the "situation" is.

#12 Davers

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Posted 13 January 2015 - 07:43 PM

If Marik hadn't kept playing we never would have found the problem in the algorithm that connected us to Kurita.

#13 meteorol

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Posted 13 January 2015 - 09:17 PM

Guys already stopped playing.

#14 Abivard

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Posted 13 January 2015 - 09:36 PM

View Postoldradagast, on 13 January 2015 - 05:13 PM, said:

Years ago, I knew some playtesters for a mid-sized - and now dead - collectible card game. They were the self-professed "elite" of the game, and in return got promos,the right to run challenge decks against tournament players, first access to new cards, and so on.

A good chunk of them decided that they were NOT going to report the problems they found in playtesting, and they discouraged anyone else from doing so, either. That way, they'd have an edge on the other players because "winning is everything" and they would show "real skill" by failing in their duties and exploiting problems. This worked for a while, though the "skilled" players were hilarious bad in draft formats where they actually had to work with what they were given vs. simply buying up the broken cards they failed to playtest upon release.

For mysterious reasons, the game eventually died, in part from severe problems with unbalanced cards that grossly distorted the format and an apparent lack of playtesting that left the publishing company with egg on its face over and over again.

These types of folks are still with us - the games die, but they go on to create new problems. Take away whatever lessons from the above events that you will...


Heh I see through that, you are talking about PGI , MWO and the comp players they have testing stuff. Good idea to use a 'CARD Game' company, it still will sail far over most players heads but that just can't be helped.

As for the OP, I think it's cute that you believe this is a true Beta , that PGI listens to feedback or has any hope of producing anything that is more than a 'Minimally viable product as measured against the lowest standards legally possible'.

So far outside of essentially plagiarized material and coding, PGI hasn't accomplished a single successful idea or concept.

#15 Utilyan

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Posted 13 January 2015 - 10:22 PM

View PostFlash Frame, on 13 January 2015 - 04:50 PM, said:

If you, and your unit is involved in CW, please do us ALL a favor.

STOP PLAYING CW. [please note, I do not mean leave the que's]

You are not ment to "Play" CW currently. You are ment to TEST CW. that is why it's in a "Beta" Phase




Yes SIR! I'm a TESTER! I'd like to report a bug.......First bug is ......seems to be only 2 fricken maps on this thing. :lol:


Heres another BUG, when I click on a planet I sit there and receive orders for two hours.......Its like it can't make up its mind which of the two maps I got to go to. :lol:

Sir....I'd like to report a bug..... I was receiving orders for bout 30 mins when all the sudden 11 other people started receiving orders.......Then the game starts and we are in a drop to attack. Now heres the meat and potatoes of this bug......when we get there there is NO FRICKEN ENEMY TO FIGHT, just a bunch of turrets.



I'd like to report another bug....I can't blow up that fricken gate. I shot like 50 ppcs at that gate.......no I have to destroy a "generator" that "powers" the gate to open :lol:


Common man that should be like that scene in star wars when you first see the stormtroopers All looking at the door.....hear shooting n' stuff.....then BOOOM that door blows open and shooting everywhere.

Can't blow up the gate......BUG. :lol:

#16 Karl Marlow

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Posted 13 January 2015 - 10:27 PM

Part of testing is seeing what works and waht doesn't. Playtesting is important. Actually playing the maps will reveal where problem lie with those maps. Heck Actually playing the maps is why they made the adjustment to three generators before hitting Omega.

Sometimes things sound good on paper and players will break it in ways you didnt predict. the last thing we need is for people to play CW less. When CW gets out of beta its still goign to have balance issues and problems. The more we can limit those bugs before going live and hitting Steam the better the game is going to be long term.

#17 Mordin Ashe

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Posted 13 January 2015 - 11:13 PM

I am a weird player. I enjoy faction warfare in every game I play. Give me a game (and it doesn't even have to be a good one) where I can, through some preferably spectable methods, annihilate other factions and see mine victorious and I am sold. Due to this I enjoy CW quite a lot. Even though there are only 2 maps and most IS is only running lights and overquirked Thunderbolts - I don't care, it is a faction shooting another one so it is fun.

You don't have to be an enthusiast of my level but there is still plenty to enjoy in CW. For once, there are actual battles that take 30 minutes - that is all I ever wanted from a MW game, just let me shoot Mechs for 30 minutes. It is fun. Also, you get to try unconventional loadouts in various situations. Things that would take hours in normal matches can be figured out in one or two CW matches, simply because you get more one-on-one time with the enemy. 30 minutes, but 48 Mechs - now that is an opportunity. Other thing you may try is training tactics. There is nothing better in MWO than the feeling you get when your group/unit outplays the enemy and you start taking advantage from it. Get your lance to favorable position so that you can reap eight enemies from behind, perform a quick repositioning so that the advance of whole enemy team is halted due to spotting and consequent LRM spam... Whatever option you can imagine, it is fun when you do it.

Last but not least: the quality of players. Call me a biased loyalist if you have to but the best pug players are in Ghost Bears. First reason can be that we were never the "good posterguy" so that no self-righteous wannabes felt the need to join, but there is also another reason. We got into a lot of fights from the beginning. We got a lot of practise. And that is something you can build upon. If you pit together teams of puggies, one with 50 matches on average per player and the other with 20 matches, you can guess the result. There is something you can learn only from playing CW and that is what counts a lot.

You can keep saying that this is only a test run, but neither your skills, nor the map will be restarted once we go "live". Keep that in mind please :-)

#18 Alexander Steel

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Posted 13 January 2015 - 11:18 PM

Keep in mind that while they are calling this a "beta" Russ has stated on his twitter that they have no plans to reset the map. So it's not a normal beta where everything gets reset after it's over before the features go live.

#19 Revis Volek

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Posted 13 January 2015 - 11:23 PM

View PostAbivard, on 13 January 2015 - 09:36 PM, said:


Heh I see through that, you are talking about PGI , MWO and the comp players they have testing stuff. Good idea to use a 'CARD Game' company, it still will sail far over most players heads but that just can't be helped.

As for the OP, I think it's cute that you believe this is a true Beta , that PGI listens to feedback or has any hope of producing anything that is more than a 'Minimally viable product as measured against the lowest standards legally possible'.

So far outside of essentially plagiarized material and coding, PGI hasn't accomplished a single successful idea or concept.



Why are you here?

Pertaining to OP.......

PLAY THE CRAP OUT OF IT!

The only way to find the exploits is like everyone has stated, EXPLOIT THEM! If PGI doesn't like it they will makes changes if players dont like tactics they will make it known and if PGI sees a problem they will change it. Don't believe the nay sayers The game has gotten leaps and bounds better in a short time.

And yea...those 4 letters on the side of the CW map....BETA

Edited by DarthRevis, 13 January 2015 - 11:23 PM.


#20 STEF_

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Posted 13 January 2015 - 11:23 PM

The first test is to wait "pilots for receiving their damn orders".
For 5 minutes.
Then my test ends.

Edit: Oh, and the waiting screen works. Test passed.

Edited by Stefka Kerensky, 13 January 2015 - 11:25 PM.






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