Joseph Mallan, on 16 January 2015 - 05:49 AM, said:
If I say "What a F*ing mess!" when I spill a cup of pop. I'm exaggerating, but it is still a mess!
I did say "undercuts" not "completely negates." I went on in an edit to evaluate the maths showing I took his comments about the validity of the stat seriously.
Joseph Mallan, on 16 January 2015 - 05:49 AM, said:
True but IMO that's all anecdotal. Solo players also take smoke breaks, buy new mechs...they even have the freedom to waste time tweaking builds, changing mechs/modules/engines between games. I think an argument could even be made that group games are faster because they are more efficient in their play (focusing fire, etc.) and thus end games faster. We could debate the intricacies of our hypothetical scenarios forever...
Regardless of all these objections to the stat, the only reason I appealed to is was because it was an official source that seemed to say that the majority play solo. I built my idea around the assumption that that was accurate.
You and I have been playing this for a long time...what is your opinion? I wouldn't find it hard to believe that the majority of players primarily drop alone.
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Anyway, I think people are missing the forest for the trees...I was hoping people would comment on the idea of having Assault, Skirmish, and Conquest provide "Campaign Points" to a Faction via solo or group play by their faction members. The Invasion Mode would be an added mode for the solo queue mainly so that it had more exposure and due to the less coordinated nature of the solo queue would be more fun for them. These solo Invasion Mode games DO NOT capture or defend planets...they only rack up CP.
Campaign Points would go in to a universal pool that high ranking Loyalist players could access for their Faction to declare attacks in the CW map (launching Invasion for groups of players).
The "Campaign Points" idea could also just disappear and instead your winnings at the end of a match would add some % to a Factions GDP or some such. Attacks could be bought with billions of cbills rather than Campaign Points (to reduce confusion between them and Loyalty Points, XP, GXP, etc. etc.)
CP might also be spent to grant temporary buff your planet's defenses or objective health, temporary tonnage buffs, etc. Even spent to activate community wide flash sales and stuff.
Solo players under this scheme play the roll of giving your faction the ability to make attacks, buffs, etc. Groups are the ones who go in to CW and move the borders when attacks are made.
Edited by TygerLily, 16 January 2015 - 09:20 AM.