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Dawn Of A New Beginning Between Csj, Cgb And Eventually The Rest Of The Clans And Inner Sphere


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#221 Prussian Havoc

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Posted 19 January 2015 - 01:12 PM

View PostVlad Ward, on 19 January 2015 - 12:10 PM, said:

...I wouldn't bother with Kurita, though. On a relative scale, CSJ RP'ers seem to be significantly more tame about "unsanctioned attacks" than Kurita's RP'ers. What's worse, the few units they do have are so terrified by their planet count and inactive player base that they refuse to do anything but defend against CSJ, and even then we all know they barely - if ever - show up. It seems like many of the Kuritan units, similar to the Wolves, have convinced themselves that CW Beta = Map Reset and their horrendous losses won't matter in a few weeks.

Granted, pretty much every faction unit is afraid of the other faction boogeymen at this point in time. CSJ is scared that they won't be able to hold a line against CGB without the support of the abnormally large number of merc units they have at the moment. Meanwhile, the abnormally large number of merc units are starting to get bored of sitting on their thumbs because CSJ isn't utilizing them properly, making them more likely to ship out when their contract expires. It seems to me like it would be a win-win for CSJ to start wrecking CGB, while sending space bacon and nachos to the merc units to ensure they have enough pilots to keep the front moving in the right direction. That's just me, though.


House Kurita and the Servant of the Dragon (http://mwomercs.com/...-and-resources/) are excellent and highly skilled MWO gamers.

I hold Lord Ikka in the highest esteem. A most worthy and honorable Unit Commander and member of the DCMS High Command (http://mwomercs.com/...e-high-council/). His 9th Sword of the Dragon is committed to ongoing tournament efforts but when in the MWO field accounts exceptionally well for itself against all other COMP teams.

pwnface's Night's Scorn and the 36th Dieron Regulars are the Kurita Units I am most familiar with in CW. And unless I am running with my fellow gamers from JGx, it is only the manner of my imminent four deaths in CW that I can effect, for surely NS and the 36th will deconstruct a less practiced team of 12-Solos.

Further criticism of Kurita gamers is unwarranted, baseless and not something I can permit to continue without contributing these comments.


Additional efforts to destabilize CSJ peace with CGB or these recurring efforts to defame honorable and worthy CSJ opposing forces will continue to be met with my abiding advocacy of CSJ, MWO, CW and PGI remarkable game they are crafting for us all to enjoy and derive entertainment from.

Thank you for reading to the bottom of this post.

#222 CyclonerM

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Posted 19 January 2015 - 01:28 PM

View PostMarauder3D, on 19 January 2015 - 09:12 AM, said:

As a small guy perspective, representing no one but myself: Mercs are part of this game. They should be able to attack whoever they want, so long as they are clearly wearing merc tags. If they want to attack CGB, so long as it is clear they are merc units, like the 228th, why not?

"Pirates" is the word you are looking for ;)

#223 Reitmeier

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Posted 19 January 2015 - 01:37 PM

View PostPrussian Havoc, on 19 January 2015 - 01:12 PM, said:

House Kurita and the Servant of the Dragon (http://mwomercs.com/...-and-resources/) are excellent and highly skilled MWO gamers.

I hold Lord Ikka in the highest esteem. A most worthy and honorable Unit Commander and member of the DCMS High Command (http://mwomercs.com/...e-high-council/). His 9th Sword of the Dragon is committed to ongoing tournament efforts but when in the MWO field accounts exceptionally well for itself against all other COMP teams.

pwnface's Night's Scorn and the 36th Dieron Regulars are the Kurita Units I am most familiar with in CW. And unless I am running with my fellow gamers from JGx, it is only the manner of my imminent four deaths in CW that I can effect, for surely NS and the 36th will deconstruct a less practiced team of 12-Solos.

Further criticism of Kurita gamers is unwarranted, baseless and not something I can permit to continue without contributing these comments.


Additional efforts to destabilize CSJ peace with CGB or these recurring efforts to defame honorable and worthy CSJ opposing forces will continue to be met with my abiding advocacy of CSJ, MWO, CW and PGI remarkable game they are crafting for us all to enjoy and derive entertainment from.

Thank you for reading to the bottom of this post.


Nice words Prussian Havoc!
We will always looking forward to fight your house-units.

#224 Vlad Ward

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Posted 19 January 2015 - 01:40 PM

View PostReitmeier, on 19 January 2015 - 01:37 PM, said:


Nice words Prussian Havoc!
We will always looking forward to fight your house-units.


Maybe you could forward some of that enthusiasm to Hyner, since it's been at 100% conquered for over 12 hours and I'm being reduced to defending Falcon worlds in order to play CW today.

Re Havoc: Ikka's not a bad guy, and NS isn't a bad team or anything. But a couple units don't represent the entirety of House Kurita (funny how that lesson keeps coming up in this thread). The Draconis Combine is, objectively, the weakest CW faction by miles. The fact that they do have hardcore RP'ers who let the anti-merc haterade flow on the forums is also true. These things are important for mercs considering joining up with the faction.

Edited by Vlad Ward, 19 January 2015 - 01:48 PM.


#225 Reitmeier

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Posted 19 January 2015 - 01:45 PM

View PostVlad Ward, on 19 January 2015 - 01:40 PM, said:


Maybe you could forward some of that enthusiasm to Hyner, since it's been at 100% conquered for over 12 hours and I'm being reduced to defending Falcon worlds in order to play CW today.


Not my problem if you get bored (as predicted by the way)
Kurita has enough borders to fight. But maybe we will join Hyner to fight the windmills again.

Quote

The fact that they do have hardcore RP'ers who let the anti-merc haterade flow on the forums is also true.

Please dont spread false informations. Mercs will allways be welcome at HK.
But this is not the right place to discuss this. Any mercs that have concerns joining HK can allways talk to our members of the High Council.

Edited by Reitmeier, 19 January 2015 - 01:54 PM.


#226 circumvention

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Posted 19 January 2015 - 02:01 PM

View PostAx2Grind, on 19 January 2015 - 01:06 AM, said:

Player created politics is interesting up to a point. It's great to ask folks to play along but you can't sling mud at them if they want to to play the game in their own way. Besides, QQ has already played FRR, and I am willing to bet they will play FRR again. They don't shirk from a fight. The only thing that looks like amateur hour to me is your post. QQ is a solid unit.


Since your units have vested interest in the "anything goes" merc game of musical factions as well, of course you pay lip service to QQ's qq. Real and fictional mercenaries work for an employer, that dictates the terms and the mercs make the decision to sign on or not. This is not EvE where player-run groups, whether we want to call them units or corporations, act as independent entities. Mercs are trying to claim that since this is how the game (currently) functions, that all is well. The problem is that we have established factions. PGI should have never allowed units to jump around. The only reason why MS and CI are tolerated is because you've seen the wisdom in working with a community of PvPers, to keep a game functional, and demonstrated (finally, after failing against Wolf) some maturity in how you conduct yourselves. QQ, on the other hand, tried to use your original excuse, which was basically "I can do what I want!"

Permanent faction units SHOULD have mechanics that determine attack lanes, and mercs should be just that: temporary employees. I know you guys would like to continue your easy mode and be the de-facto SLDF trying to regulate fronts as you see fit, or exercise your (temporary) influence in the game, but that's NOT how it's EVER worked, in the real or virtual world.

#227 Prussian Havoc

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Posted 19 January 2015 - 02:23 PM

View PostVlad Ward, on 19 January 2015 - 01:40 PM, said:

...Re Havoc: Ikka's not a bad guy, and NS isn't a bad team or anything. But a couple units don't represent the entirety of House Kurita (funny how that lesson keeps coming up in this thread). The Draconis Combine is, objectively, the weakest CW faction by miles. The fact that they do have hardcore RP'ers who let the anti-merc haterade flow on the forums is also true. These things are important for mercs considering joining up with the faction.


Nice effort to rephrase criticisms of House Kurita's gamers, props for trying.

Here at Clan Smoke Jaguar, we value each and every Mercenary Corp Unit that joins us. Here is my favorite testimonial

http://mwomercs.com/...ost__p__4106435

View PostVlad Ward, on 16 January 2015 - 02:50 PM, said:

The Remnant has signed a 14-day contract with Clan Smoke Jaguar and we're having a blast so far. Looking forward to more fights with you guys.


Feel free to check out LB's Clan Smoke Jaguar Corridor Units accounting of Mercenary Corps Units currently serving with Clan smoke Jaguar.

http://mwomercs.com/...ost__p__4106435

Feel free to check in with DERP, BSM or any of the Mercenary Corps Units that have been here since the beginning, I am not alone when as a Clan Smoke Jaguar gamer, I extend every effort to ensure a smooth transition into the Smoke Jaguar Community, jumping on their TeamSpeak and dropping into marches with them frequently.

In similar fashion I have dropped into TeamSpeak for matches three times each with Karpundir and a QQ 11-man and Deadfire and a 228 9-man element. First and foremost to join my meager skills to their admittedly very superior skills but also to get to know them and as appropriate, answer what questions may come up. You can query these esteemed Unit leaders as well. (I enjoy all my CW matches, but nothing was quite like 228's contribution yesterday to domestic bliss and tranquility on the planet of Hyner. Some of the 228 gamers expressed a desire to see me work this reference into a post on these forums. 228, MISSION ACCOMPLISHED.)


Just as Mickey indicates (http://mwomercs.com/...ost__p__4112890) there is a very mature, reasoned and professional way to conduct Faction and Mercenary Corps mutual understanding, perhaps cooperations and potentially even collaboration.

It is an inter-organizational continuum of progressively more effective and efficient operational potential.

Not all Units want or need to begin even the most fundamental steps in this process.

That is the #SimpleYetProfoundBeauty of the CW that PGI is crafting for us, IMO.


While I have dropped with you and others from Remnant, I look forward to sharing a TeamSpeak channel in LB's Stana Mechty or your own. Until then, good luck and good gaming.





#228 Ax2Grind

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Posted 19 January 2015 - 02:39 PM

With so much drama in the C-S-J
It's kinda hard bein Ax 2-Grind-(single-G)
But I, somehow, some way
Keep comin up with funky a*s **** like every single day
May I, kick a little something for the G's
and, make a few ends as I breeze, through
Two in the mornin and CW's still jumpin
cause my momma ain't home
I got mercs in the living room gettin it on
and, they ain't leavin til six in the mornin
So what you wanna do, sheeeit
I got a pocket full of rubbers and my homeboys do too
So turn off the lights and forum rage on those jerks
But (but what) we don't love them mercs, yeah!
So we gonna smoke (jag) an ounce to this
G's up, mercs down, while you motherf**kers bounce to this

Dropping into queue, smokin mechparts, fighting for my LZ
Laid back, with my mind on my cbills and my cbills on my mind
Rollin down the street, smokin mechparts, fighting for my LZ
Laid back, with my mind on my cbills and my cbills on my mind

Edited by Ax2Grind, 19 January 2015 - 02:42 PM.


#229 Ax2Grind

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Posted 19 January 2015 - 02:51 PM

But seriously...

View PostCyclonerM, on 19 January 2015 - 05:26 AM, said:

Again, i say, every match you play has an impact in CW. If you are there to do your own thing, the public group queque is a click away ;)


It can just as easily be argued that you or anyone else who forms a group, or alliance, or tries to dictate what a faction does is also doing your own thing. By your brilliant logic you should shove off to the pub queue.

I love the player formed alliances, but getting pissy with folks who do not follow along is BS. Ask them nicely to stop if you want, pledge no cooperation if you want, but name calling is juvenile and accusing folks of griefing is outright asinine. They are playing a game. The option exists. ie...it is part of the game. For any "loyalits", notice how well Prussian and Lukoi post about this issue...they can speak to it without slinging mud.

At any rate, as this half-bear can tell you, none of these so called "merc" actions has in any way endangered the Greater Smoke Alliance. CSJ has done more with less than almost any other faction and all the Clan Ghost Bear folks I know feel a strong kinship due to that.

Oh, and Peter...CGB is now a Galactic Puppet Master? Really? Can CGB also be a 13th level Paladin? Wut? Amusing title but silly concept. Or is it... :ph34r:

Edited by Ax2Grind, 19 January 2015 - 02:55 PM.


#230 circumvention

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Posted 19 January 2015 - 03:09 PM

View PostAx2Grind, on 19 January 2015 - 02:51 PM, said:

I love the player formed alliances, but getting pissy with folks who do not follow along is BS. Ask them nicely to stop if you want, pledge no cooperation if you want, but name calling is juvenile and accusing folks of griefing is outright asinine. They are playing a game. The option exists. ie...it is part of the game.


The option also exists in the game to let uncooperative merc units eat turrets, and see if their unit membership will actually stay positive when waiting in queues to shoot turrets for hours a night, weeks at a time.

If CW had been what was originally planned, i.e. players taking part in the side or minor battles of the time, this all would be fine. Instead, we got the entire map to play how we see fit. Great, this is better imo. The thing is, there's no standing house armies. If we're all supposed to be mercs, then there should be some kind of feeling that standing armies Do Something in the game. The mechanics are such that every faction is hiring out mercs to be its only standing force. I would be perfectly ok if the playerbase decided to ignore the borders on the map and just care about what unit tags are on a planet, and play like EvE, and everybody has the option to do whatever. However, that's not Battletech. Declaring a faction should matter in a game with established factions.

Edited by circumvention, 19 January 2015 - 03:10 PM.


#231 Ax2Grind

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Posted 19 January 2015 - 03:31 PM

Yes, it would be cool to have a greater sense of immersion and depth in CW. No doubt. Hopefully that is part of the development plan that PGI is working on. You could of course RP that it just happens that the worlds we are attacking are making a difference in the war and the other planets are locked into a stalemate (ie...YOU the player makes the difference but the battles rage on no matter what!), but it would be much cooler if this was evident in game and not just in my imagination.

View Postcircumvention, on 19 January 2015 - 03:09 PM, said:

Declaring a faction should matter in a game with established factions.


It does matter. But what is established? Because you were one of the first in Clan Wolf you get to dictate all of Clan Wolf policy? There will always be some fluid nature to who is in a faction, even if it's just new players coming in and burnt out players leaving. How do you integrate that? What happens when the influx is greater than the status quo? Or just large enough to change the course of the faction? Who gets to decide who is really in charge of player politics? Currently no one but our own ability persuade other people. And that's a good thing. That being the case, the best way to handle things is to be a solid diplomat and make sure you have a good plan so that new folks can rally to it. We can not force people to play the game in only the way we want, if the option exists to play it differently.

While I admire the player formed alliances, and take part in a few myself, we/they/you/I are not entitled to force our/their/your/my gameplay on anyone else. Earlier you called me Merc, so of course I favor free wheeling Merc tactics... You have no idea the amount of diplomatic work my unit goes through as we play this game. There is nothing free-wheeling about it.

#232 Vlad Ward

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Posted 19 January 2015 - 03:33 PM

Clearly what they should do is hand over faction leadership to the people who have claimed canon faction leadership usernames.

#233 circumvention

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Posted 19 January 2015 - 04:04 PM

View PostAx2Grind, on 19 January 2015 - 03:31 PM, said:

It does matter. But what is established? Because you were one of the first in Clan Wolf you get to dictate all of Clan Wolf policy? There will always be some fluid nature to who is in a faction, even if it's just new players coming in and burnt out players leaving. How do you integrate that? What happens when the influx is greater than the status quo? Or just large enough to change the course of the faction? Who gets to decide who is really in charge of player politics? Currently no one but our own ability persuade other people. And that's a good thing. That being the case, the best way to handle things is to be a solid diplomat and make sure you have a good plan so that new folks can rally to it. We can not force people to play the game in only the way we want, if the option exists to play it differently.

While I admire the player formed alliances, and take part in a few myself, we/they/you/I are not entitled to force our/their/your/my gameplay on anyone else. Earlier you called me Merc, so of course I favor free wheeling Merc tactics... You have no idea the amount of diplomatic work my unit goes through as we play this game. There is nothing free-wheeling about it.


You worry about an authority structure dictating how to play, yet CI and MS, TO THEIR BENEFIT, have already conformed to such a thing. You call it diplomacy, but all you've really done is conform to the collective will of a community. You've struck a great balance for yourselves and everyone else with the faction switching, no one is mad at you, and the community in return respects your units by the way you play the current mechanics into something fun for all, instead of just yourselves. That's the real reason at the butthurt over QQ, it's just transparently selfish gameplay to join one of two allied factions that won't fight each other, in order to start fights. If someone someplace really did "plan" this as some kind of destabilization effort, then it was pretty amateur hour. The game isn't even close to being that deep or functional yet.

I don't think ANYBODY wants a tiny group of elite, strutting neckbeards calling the shots for any faction. However, there are plenty of ways to implement mechanics that lead to a majority decision by members of a faction to Do Stuff, like pick the next planet for attack. Fluid movement of players between factions has always been an issue for any PvP game, mechanics that influence player behavior are used to address that. In MWO, it's a c-bill/LP bonus. Not terribly innovative, but a start. We could alter this by having houses/clans make direct contributions to unit coffers as well as individual players, and making unit coffers matter. Mercs by themselves neither exacerbate nor solve the problem, it's a player issue. It's simply a reality of the genre, and in games with mulitple factions, it quickly addresses itself anyway by way of diplomacy, outright PvP (my favorite method), or people again switching factions. We've already seen this happen. As for player politics, it's just that. The only person/people in charge are those that have the best political game, and the only certainty there is that it changes all the time.

I understand the spirit of your posts, and generally agree, but at the same time there needs to be more immersive systems and factional mechanics that deepen and expand on macrostuff like map strategy and politics in game. The recourse for naughty units shouldn't be a time-out in turret land; there should be a community-driven balance struck for people who want to experience the game and lore in a different light (like Pirate units) or mercs like yourselves that really seem to want good games and to use both their IS and Clan mechs, versus units just trying to be disruptive cuz they mad (i.e. QQ).

Edited by circumvention, 19 January 2015 - 04:10 PM.


#234 Cimarb

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Posted 19 January 2015 - 04:16 PM

View PostxMarshallx, on 19 January 2015 - 10:25 AM, said:

This is why I personally hope QQ never contracts back with CSJ.

Posted Image

Notice the time left in attack is close to ceasefire, however, it was like that well before that time but I neglected to take a screen shot at that point. This is still a video game, but the politics within CSJ would rather deny their players a chance to actually play the game instead of hitting one of the few available lanes open to them. Wonder how many planets CSJ would take if there were multiple merc teams who decided to go Kurita and how much assistance they would receive from CGB if that were to happen? Hmm.. maybe that's what is needed to open your eyes to see that CGB doesn't have your interests in mind. I do have to give credit to CGB for being an ultimate puppet master and even CSJ for holding strong on their convictions. War is hell and I look forward to see what happens after CSJ runs out all of their unwanted mercs.

That had nothing to do with CSJ attack corridors. That shows the entire Clan front, which was barren all night. Has nothing to do with politics, CSJ, Kurita, CGB or anything of the sort. It has to do with everyone playing normal matches on the last night of the challenge to try to get their 30 points.

Please ragequit somewhere else.

#235 Prussian Havoc

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Posted 19 January 2015 - 04:56 PM

Trothkin, allow us all to take advantage of the opportunity tonight afforded to us by the Inner Sphere Mercenary Alliance (ISMA) Mercenary Corps Units currently under contract to Clan Smoke Jaguar.

http://mwomercs.com/...y/#entry4114431

OPERATION CLAN UNITY is now in effect with PHASE ONE concluding this evening at Ceasefire.

Please review the link and the comments already rolling in, and provide whatever comments, concerns, criticisms or questions you may have.



#236 Ax2Grind

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Posted 19 January 2015 - 05:05 PM

View Postcircumvention, on 19 January 2015 - 04:04 PM, said:

You worry about an authority structure dictating how to play, yet CI and MS, TO THEIR BENEFIT, have already conformed to such a thing. You call it diplomacy, but all you've really done is conform to the collective will of a community.


This is incorrect.

#237 Prussian Havoc

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Posted 19 January 2015 - 05:54 PM

View PostxMarshallx, on 19 January 2015 - 05:35 PM, said:


So, what's the excuse for this picture?

Posted Image


It is 8:30 PM EST and there is nothing to do for CSJ in Community Warfare. Not sure where you get the "rage quit" from, I'm just stating, this has been the most boring 4 days in CW I've had since it was released because of the non-aggression pact between CSJ and CGB. Kurita capped at 100%, so they aren't even trying to defend anymore. Nobody is attacking CSJ, since the only lines are Kurita (who doesn't have enough players to defend from the multiple angles they're getting hit from) and CGB (Which of course both of these factions refuse to play against each other). I'm not slinging mud man, I'm just stating, anyone who plays evenings in CSJ isn't even able to enjoy CW because there's absolutely no fights to be had.


As Smoke Jaguar, you can drop I support of: http://mwomercs.com/...y/#entry4114431

Please refer to this link to assist in determining your best options to find a CW match: https://mrbcleague.com/cw/index.html#

Edited by Prussian Havoc, 19 January 2015 - 06:02 PM.


#238 Drunk Canuck

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Posted 19 January 2015 - 06:01 PM

View PostCimarb, on 19 January 2015 - 04:16 PM, said:

That had nothing to do with CSJ attack corridors. That shows the entire Clan front, which was barren all night. Has nothing to do with politics, CSJ, Kurita, CGB or anything of the sort. It has to do with everyone playing normal matches on the last night of the challenge to try to get their 30 points.

Please ragequit somewhere else.


Posted Image

Posted Image

QQlose

Edited by Drunk Canuck, 19 January 2015 - 06:04 PM.


#239 Prussian Havoc

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Posted 19 January 2015 - 06:06 PM

View PostDrunk Canuck, on 19 January 2015 - 06:01 PM, said:


Deny it all you want but there are only two attack lanes in CSJ space, and your faction is too chicken to fight those of us who want a fight. Think your precious Clan tech makes you better then us mercs? Put your money where your mouth is and fight us when we attack, otherwise, you are a coward, and so is everyone else in your faction who refuses to fight us.

QQlose


So QQ is taking a Kurita contract in a few days?

Nice.

Edited by Prussian Havoc, 19 January 2015 - 06:11 PM.


#240 Von Blumen

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Posted 19 January 2015 - 06:32 PM

So if we have ceasefires we are RPing, tryhard, neckbeards, who take the game too seriously; whereas if we are just here to have fun, then we should by all means attack, attack, attack, because you know-screw strategy and hey Ghost Bear controls you and think of what happens down the road. We just have to play the game by your rules, got it.

So it is OK to RP one way and not the other...hell I wouldn't even call it RP, maybe strategical sense. I mean sure, all of CSJ let us open a 2 front war and get swamped on one side, which will drain our manpower and leave an enemy that we have had on the ropes to then move freely into our space. Then we can shift back to defend against the IS, while the Bears come ripping through our border. That sounds like fun and it makes perfect sense to me, esp. considering that my unit and SA, along with several other units, spent the last month of our video gaming lives building this little empire, lets just go throw it all away because some short term mercs said so because the game is boring here and we are obviously not capable of playing this game. These are some of the same people who counted out CSJ and said we were dead when we were down to just 4 planets, now we are at nearly 30 planets and we are making the best headway of all the clans. But hey, this is Beta, so lets just throw caution into the wind and lets just roll on our long term ally, because mercs with a 7 day contract say so and have our best interests in mind. These guys are just here to have fun, you know. Sounds like an awesome plan (sarcasm).

These are the people that we are now dealing with, just take a minute to scroll these forum posts:

QQ Mercs:
got some 228 in this one too...
http://mwomercs.com/...-in-its-tracks/
http://mwomercs.com/...ion-quick-step/
don't forget this link were QQ mentions that mercs will do their own thing and screw up plans just because it is fun...
http://mwomercs.com/...years-hangover/
or this post were QQ is actively defending the same stance that we are:
http://mwomercs.com/...es-a-ceasefire/
interesting...

228:
stirring the pot against Marik
http://mwomercs.com/...t-like-a-marik/
and Kurita (first post asking the masses not to break a ceasefire and 228 agreeing)
http://mwomercs.com/...ag/page__st__20
who can forget this gem? publicly bashing their faction and calling them out for not taking the game "serious", whereas now we are taking it too "serious"...right?
http://mwomercs.com/...-is-a-disgrace/

So 228 likes to jump around, get everyone's panties in a bunch and leave (just like they are doing here) and QQ is at least doing this for the sake of the FRR, so I give them respect for that. Argue with me all you want, your past and present actions speak for themselves. We called you on it from the jump off, that makes us the RP, no fun, neckbeard nerds right...But at least we are organized, as Karpundir so rightly pointed out. CSJ and those mercs who have sided with us, see through this stream of BS, please.

Maybe if you guys go Kurita, we can then fight it out and bring back some excitement to the Kurita front, that you so desperately want...

Edited by Von Blumen, 19 January 2015 - 07:00 PM.






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