The rules for MASC could be like this, numbers a matter of fine tuning ofc:
- Only MASC enabled mechs can equip 0-1 MASC of a weight dependant class (similar to JJ enabled mechs) (canonish)
- Single piece of equipment (canon)
- Weights the carrying Mech's tonnage divided by 20 for IS or 25 for clan, see class tables (canonish)
- Takes up it's weight in critical spaces, see class tables (canon)
- While active increases the Mech's top speed by 20kph (non-canon)
- While active increase acceleration by 22.5% (total of 67.5% for elited mechs while active) (non-canon)
- While active increase deceleration by 25% (total of 75% for elited mechs while active) (non-canon)
- While active no weapons can be triggered (non-canon, instead of chance to immobilize the using Mech.)
- Lasts 4 seconds if fully charged (press and hold to use, like with JJ) (non-canon)
- After releasing the MASC button it takes 500ms before MASC can be re-enabled or starts to recharge automatically (added to limit release > fire > reactivate and to prevent macros). (non-canon)
- Full recharge takes 4s times the Mech's tonnage divided by 20. 4s for Flea (4.0*20/20). 19s for the Gladiator (4.0*95/20). To make amends to the fact that lights don't gain as much speed as they usually would. (non-canon).
Class Tables
Case Study Flea
Case Study Shadow Cat
Case Study Executioner / Gladiator
Case Study Fire Moth / Dasher
Some reasoning behind my proposal
If anything is unclear i'll gladly add some clarification, just let me know.
Edit / Changelist
Edited by Myke Pantera, 20 January 2015 - 12:38 AM.