MahKraah, on 30 January 2015 - 10:09 AM, said:
find it rather interesting that there is a distinct difference in fighting marik or kurita
WORLD of difference. Marik is god-tier zerg. BWC pretty much made the zerg rush what it is. They are the wellspring from which that flows and they do it better than anyone. Just about any tactic with lights they probably do as well or better than anyone else.
Everyone talks trash about LRMs - Seraphim and Gunfighters with Marik work LRMs to stupid effect. That moment when you realize there are, not kidding, ~300 LRMs inbound on you when you crest the hill for your attrition push on Sulfur Alpha gate, you've been narced, there is a UAV *directly* above you. Yes yes, there are 4 or 5 teammates with 1 or even 2 AMS each close to you. NOT GONNA SAVE YOU. Conversely they work great for breaking your zerg; you're 10 paces past the gate and your ECM mechs have been narced and you're getting LRMed down and are happy to get 2 ogens.
There are *always* LRMs when fighting Marik. Always, every wave, and they use them to brush you back. Most Marik waves, offense or defense, have LRMs and people who know how to use narc. They don't zerg very often; where do you put LRMs on a firestarter? I think it confuses them.
Liao mixes zerg and Atlas rush. The 12 Atlas/Banshee/King Crab conga line rush, after 3 zergs. They have a few units who go TDR/ACboat attrition but they generally focus on securing and farming a drop point.
Marik and Liao were all about urgency. Heavy zerg, light zerg, split rushes for attrition, they matches are hugely aggressive and frantic. I'm completely serious that 90% of matches against Marik involve Ogens wiped and Omega 20% down at the end of wave 1. Then 1 or 2 slower attrition waves so everyone gets paid, then a struggle over Omega.
Kurita is a lot slower pace. It's not a matter of having to rush to stop you guys before you get into position; you play more like Clanners. Focusing on legging you isn't as important, most of you focus best on focused-fire and attrition.
Need to change a lot of habits to fight Kurita. It's been a very, very good thing. We could run zergs but everyone pretty much hates that so much we'd rather not play now. So we need to adapt to new tactics and win on attrition and steady push to objectives. It's been a lot of fun; like I said we're glad you guys showed up.
PerfectDuck, on 30 January 2015 - 12:48 PM, said:
And not even all of the Kurita units operate the same way. We all have very enlightening experiences when we trade off players and drop with other units within the DCMS.
Noticed that. Huge props, it shows and it brings your average level of player way up.